import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck, spiceDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; const act = (game: Game, id: string, action: Action) => applyAction(game, id, action); const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; const location = 'red_chasm:7'; /** The unlimited ledger, Nexus and later Spice Blow are staged. All pair and * group admissions, the worm draw and its choices/responses are actual engine * actions. Physical forces and the actual Karama cards are conserved. */ function source(entrantIds: readonly string[], fremenPresent = false) { let game = createGame('UNLIMITEDWORM', newPlayer('f', 'Fremen', 'fremen'), false); game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('a', 'Atreides', 'atreides'), newPlayer('h', 'Harkonnen', 'harkonnen'), newPlayer('g', 'Guild', 'guild'), newPlayer('b', 'Bene Gesserit', 'beneGesserit')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['f','e','a','h','g','b'], ready:[], response:null, decision:null, phaseOpening:null, storm:18, deck:baseDeck()}); game.coalitionState = emptyCoalitionState('unlimited'); game = act(game, 'f', {type:'alliance', target:'e'}); game = act(game, 'e', {type:'alliance', target:'f'}); for (const entrant of entrantIds) { const group = coalitionOf(game.players, game.coalitionState, 'f'); assert.ok(group); game = act(game, 'f', {type:'coalitionPropose', groupId:group.id, entrant, expectedRevision:game.coalitionState!.revision}); for (const id of [...group.members.filter(member => member !== 'f'), entrant]) { const proposal = game.coalitionState!.proposal!; game = act(game, id, {type:'coalitionAnswer', event:proposal.event, nexus:proposal.nexus, turn:proposal.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } } Object.assign(game, {phase:1, turn:3, nexus:false, ready:[], response:null, decision:null, phaseOpening:null, storm:18, active:null, stormPending:null}); for (const player of game.players) { player.hand = []; player.forces = {}; player.reserves = 20; player.tanks = 0; player.traitors = []; player.traitorChoices = []; } const group = coalitionOf(game.players, game.coalitionState, 'f'); assert.ok(group); const outsider = game.players.find(player => !group.members.includes(player.id)); assert.ok(outsider); for (const id of [...group.members.filter(member => member !== 'f'), outsider.id, ...(fremenPresent ? ['f'] : [])]) { seat(game,id).forces = {[location]:3}; seat(game,id).reserves = 17; } const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const [karama] = game.deck.splice(index,1); outsider.hand.push(karama); // Keep a distinct physical counter available for the later survival // response after the outsider spends the first Karama on one ally. let survivalKarama: typeof karama | undefined; if (fremenPresent) { const counter = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(counter >= 0); [survivalKarama] = game.deck.splice(counter,1); seat(game,'b').hand.push(survivalKarama); } const spice = spiceDeck(); const land = spice.find(card => 'territory' in card && card.territory === 'red_chasm'); const worm = spice.find(card => 'worm' in card); assert.ok(land && worm); game.spiceDiscard = [[land], []]; game.spiceDeck = [worm, ...spice.filter(card => card !== land && card !== worm && 'territory' in card)]; game.spice = {[location]:8}; for (const player of game.players) game = act(game, player.id, {type:'ready'}); assert.equal(game.decision?.kind,'wormProtection'); return {game, karama, survivalKarama, outsider:outsider.id}; } function pass(game: Game, kind: string): Game { for (let count = 0; game.response?.kind === kind && count < 32; count++) { const actor = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(actor); game = act(game, actor.id, {type:'passResponse'}); } assert.notEqual(game.response?.kind, kind); return game; } function choose(game: Game, accept: boolean): Game { assert.equal(game.decision?.kind,'wormProtection'); assert.ok(game.decision.event); return act(game,'f',{type:'decision',accept,event:game.decision.event,ally:game.decision.ally}); } function conserved(game: Game) { for (const player of game.players) assert.equal(player.reserves + player.tanks + Object.values(player.forces).reduce((a,b) => a+b,0),20); } void test('four-member group resolves three distinct worm protections before Fremen survival', () => { const initial = source(['a','h'], true); let {game} = initial; assert.deepEqual(game.coalitionWormProtection?.order,['e','a','h']); assert.equal(game.decision?.kind,'wormProtection'); assert.equal(game.decision.ally,'e'); game = pass(choose(game,true),'wormAllyProtection'); assert.equal(game.decision?.kind,'wormProtection'); assert.equal(game.decision.ally,'a'); game = choose(game,true); assert.equal(game.response?.kind,'wormAllyProtection'); assert.equal(game.response.recipient,'a'); game = act(game, initial.outsider, {type:'card',mode:'cancel',card:initial.karama.id}); game = pass(game,'wormAllyProtection'); assert.equal(game.decision?.kind,'wormProtection'); assert.equal(game.decision.ally,'h'); game = choose(game,false); assert.equal(game.response?.kind,'wormSurvival'); assert.deepEqual(game.coalitionWormProtection?.outcomes,[ {ally:'e',outcome:'allowed'}, {ally:'a',outcome:'canceled'}, {ally:'h',outcome:'declined'}, ]); game = pass(game,'wormSurvival'); for (const id of ['e','f']) assert.equal(seat(game,id).forces[location],3); for (const id of ['a','h',initial.outsider]) { assert.equal(seat(game,id).forces[location] ?? 0,0); assert.equal(seat(game,id).tanks,3); } assert.equal(game.discard.filter(card => card.id === initial.karama.id).length,1); assert.ok(initial.survivalKarama && seat(game,'b').hand.some(card => card.id === initial.survivalKarama!.id)); assert.equal(game.spice[location],undefined); assert.deepEqual(game.wormRides,['red_chasm']); assert.equal(game.coalitionWormProtection,undefined); conserved(game); }); void test('five-member group offers every threatened ally in order with legal bot choices', () => { const initial = source(['a','h','g']); let game = initial.game; const {outsider} = initial; assert.deepEqual(game.coalitionWormProtection?.order,['e','a','h','g']); const seen:string[] = []; let first:Action | undefined; while (game.decision?.kind === 'wormProtection') { const {ally,event} = game.decision; assert.ok(event); seen.push(ally); for (const difficulty of DIFFICULTIES) { const view = viewGame(game,'f'); view.players.find(player => player.id === 'f')!.bot = difficulty; const action = botActions(view).find(candidate => candidate.type === 'decision' && typeof candidate.accept === 'boolean'); assert.ok(action, difficulty); assert.equal(action.event,event); assert.equal(action.ally,ally); assert.doesNotThrow(() => act(game,'f',action)); } if (first) { const before = structuredClone(game); assert.throws(() => act(game,'f',first!)); assert.deepEqual(game,before); } else first = {type:'decision',accept:false,event,ally}; game = choose(game,ally === 'g'); game = pass(game,'wormAllyProtection'); } assert.deepEqual(seen,['e','a','h','g']); assert.equal(seat(game,'g').forces[location],3); for (const id of ['e','a','h',outsider]) assert.equal(seat(game,id).tanks,3); assert.equal(game.spice[location],undefined); assert.equal(game.nexus,true); conserved(game); });