import assert from 'node:assert/strict'; import test from 'node:test'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, viewGame, type Action, type Game } from '../game/engine'; const act = (game:Game, actor:string, action:Action) => applyAction(game,actor,action); /** The quiet Nexus, wallet, Truthtrance and the later conflicting scalar * answer are staged. Formation, the whole question and payment are real. */ function fixture(): Game { let game = createGame('GROUPWHOLELEAVE',newPlayer('a','Atreides','atreides'),false); game.players.push(newPlayer('b','Emperor','emperor'),newPlayer('c','Fremen','fremen'), newPlayer('d','Harkonnen','harkonnen'),newPlayer('e','Guild','guild')); Object.assign(game,{status:'playing',phase:1,turn:2,nexus:true, order:['a','b','c','d','e'],ready:[],deck:baseDeck()}); game.coalitionState=emptyCoalitionState('unlimited'); game.players.find(player=>player.id==='a')!.spice=8; game=act(game,'a',{type:'alliance',target:'b'}); game=act(game,'b',{type:'alliance',target:'a'}); const pair=coalitionOf(game.players,game.coalitionState,'a'); assert.ok(pair); game=act(game,'a',{type:'coalitionPropose',groupId:pair.id,entrant:'c', expectedRevision:game.coalitionState!.revision}); for (const actor of ['b','c']) { const offer=game.coalitionState!.proposal!; game=act(game,actor,{type:'coalitionAnswer',event:offer.event,nexus:offer.nexus, turn:offer.turn,accept:true,expectedRevision:game.coalitionState!.revision}); } const index=game.deck.findIndex(card=>card.effect==='truthtrance'); assert.ok(index>=0); const [card]=game.deck.splice(index,1); game.players.find(player=>player.id==='e')!.hand.push(card); game=act(game,'e',{type:'card',card:card.id}); while (game.truthtrance?.stage==='priority') { const actor=game.players.find(player=>!game.truthtrance!.passed.includes(player.id)); assert.ok(actor); game=act(game,actor.id,{type:'truthPass'}); } game=act(game,'e',{type:'truthAsk',question:{kind:'turnActions',target:'a',turn:game.turn, mixed:{kind:'and',terms:[{kind:'action',action:{kind:'payment',recipient:'d',minimum:2}}, {kind:'action',action:{kind:'ship',territory:'polar_sink',minimum:1}}]}}}); game=act(game,'a',{type:'truthAnswer',answer:'yes'}); game=act(game,'a',{type:'bribe',target:'d',amount:2}); assert.ok(game.turnActionPromises?.some(row=>!row.fulfilled && !row.released)); const source=JSON.stringify(['ordinaryNexus',game.turn,game.spiceDiscard.map(pile=>pile.length), game.spiceSequence?.pile ?? null,game.spiceSequence?.skipped?.length ?? 0]); game.alliancePromises=[{event:'staged-no',source,player:'a',asker:'e',turn:game.turn, partner:'b',answer:false}]; return game; } void test('a live whole-turn promise does not expose a forbidden group-leave guide',()=>{ const game=fixture(); const guide=viewGame(game,'a').turnActionGuide; assert.notEqual(guide?.action.type,'coalitionLeave'); if (guide) assert.doesNotThrow(()=>act(game,'a',guide.action)); });