import assert from 'node:assert/strict'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { gameTerritories, location } from '../game/board'; import { presenceAt } from '../game/force-presence'; import { botGroundMoveAllowed } from '../game/bot-mobility'; import { createSelectedDeckSkillsSetup } from './fixture-selected-deck-skills'; import { nextHarassHomeworldStep, harassHomeworldClean } from './fixture-harass-homeworld'; export type AdvisorGatherStep = { actor: string; action: Action }; export const advisorGatherPlayer = (game: Game, actor = 'beneGesserit') => { const player = game.players.find(player => player.id === actor); assert.ok(player); return player; }; /** Original normal lobby and native actions only. The lottery selects an actual * offered Planetologist; no counters, posture, money, phases or usage is staged. * The only conserved card input is one explicitly labelled original Karama. */ export function createPlanetologistAdvisorGatherFixture(options: { fresh?: boolean } = {}) { const setup = createSelectedDeckSkillsSetup({ advanced: true, factions: ['beneGesserit', 'emperor', 'atreides'], expansions: [], skill: 'planetologist' }); let game = structuredClone(setup.afterSetup); const actions: AdvisorGatherStep[] = [...setup.actions], staging = [...setup.staging]; const owner = 'beneGesserit', canceler = 'emperor', opponent = 'atreides'; const targetTurn = options.fresh ? 1 : 2; const until = () => game.turn === targetTurn && game.phase === 5 && game.active === owner && harassHomeworldClean(game) && (!options.fresh || advisorGatherPlayer(game).shipped); for (let count = 0; count < 600 && !until(); count++) { assert.equal(game.status, 'playing'); let step: AdvisorGatherStep | null = null; const decision = !game.response && !game.phaseOpening ? game.decision : null; if (decision?.kind === 'advisor') { const accompany = game.turn === 1 && decision.shipment === canceler; step = { actor: decision.player, action: accompany ? { type: 'decision', accept: true, accompany: true, sector: 9, amount: 1 } : { type: 'decision', accept: false } }; } else if (decision?.kind === 'advisorBattle') { step = { actor: decision.player, action: { type: 'decision', accept: false } }; } else if (game.turn === 1 && game.phase === 5 && harassHomeworldClean(game)) { const actor = game.active!, player = advisorGatherPlayer(game, actor); if (actor === owner && !player.shipped) step = { actor, action: { type: 'ship', territory: 'carthag', sector: 11, amount: 1, elite: 0, allyPayment: 0 } }; else if (actor === canceler && !player.shipped) step = { actor, action: { type: 'ship', territory: 'imperial_basin', sector: 9, amount: 1, elite: 0, allyPayment: 0 } }; else if (actor === opponent && !player.moved) { const view = viewGame(game, actor), own = view.players.find(player => player.id === actor)!; let destination: { territory: string; sector: number } | null = null; for (const territory of gameTerritories(game)) { if (territory.type !== 'rock' || game.players.some(player => presenceAt(player, territory.id))) continue; const sector = territory.sectors.find(sector => botGroundMoveAllowed(view, own, 'arrakeen:10', location(territory.id, sector), 0)); if (sector !== undefined) { destination = { territory: territory.id, sector }; break; } } assert.ok(destination, 'The original Atreides army keeps one defender and moves nine to empty rock'); step = { actor, action: { type: 'move', from: 'arrakeen:10', amount: 9, ...destination } }; } } step ??= nextHarassHomeworldStep(game); assert.ok(step, `The native gather chronology needs a legal action at ${game.turn}/${game.phase}/${game.decision?.kind}`); if (game.turn === 1 && step.action.type === 'stormDial') step.action.amount = options.fresh && step.actor === owner ? 2 : 0; actions.push(structuredClone(step)); game = applyAction(game, step.actor, step.action); } assert.ok(until(), 'Reach the original BG movement turn with both physical source groups'); const me = advisorGatherPlayer(game); assert.equal(me.forces['carthag:11'], 1); assert.equal(me.forces['imperial_basin:9'], 1); assert.equal(me.advisors?.imperial_basin.lockedTurn, 1); assert.equal(advisorGatherPlayer(game, opponent).forces['arrakeen:10'], 1); let karama = advisorGatherPlayer(game, canceler).hand.find(card => card.effect === 'karama'); if (!karama) { const index = game.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0, 'A conserved original Karama must remain in the ordinary deck'); assert.ok(advisorGatherPlayer(game, canceler).hand.length < 4); karama = game.deck.splice(index, 1)[0]; advisorGatherPlayer(game, canceler).hand.push(karama); staging.push(`Conserved ${karama.id}: original deck → Emperor hand; not a purchase or new card`); } const forces = { 'carthag:11': 1, 'imperial_basin:9': 1 }; const action: Action = { type: 'move', planetologist: 'gather', fighters: true, forces, territory: 'arrakeen', sector: 10 }; return { initial: setup.initial, afterSetup: setup.afterSetup, game, owner, canceler, opponent, forces, action, karama: karama.id, actions, staging }; } /** The normal native response, including automatic passes, not a forced flip. */ export function allowPlanetologistAdvisorGather(game: Game): Game { let state = structuredClone(game); for (let count = 0; state.response && count < 12; count++) { assert.equal(state.response.kind, 'advisorFlip'); const actor = state.players.find(player => !state.response!.passed.includes(player.id)); assert.ok(actor); state = applyAction(state, actor.id, { type: 'passResponse' }); } assert.equal(state.response, null); return state; }