import assert from 'node:assert/strict'; import test from 'node:test'; import { createGame, joinGame, newPlayer, viewGame, type Game } from '../game/engine'; import { botActions, runBots } from '../game/bots'; import { DIFFICULTIES, type Difficulty } from '../game/bot-profiles'; import { actFremenRevivalGrant as act, advanceFremenRevivalGrant as advance, fremenRevivalGrantClean as clean, fremenRevivalGrantPlayer as player, passFremenRevivalGrantResponses as pass, } from './fixture-fremen-revival-grant'; /** Actual Advanced public setup and first ordered Revival. Reversing the two * original lobby seats changes the real storm order. At Revival only, the * reciprocal prior alliance and three ordinary Atreides casualties are staged; * the counters move from his reserves into Tanks, without inventing supply. * This controlled alliance is not a claim about Nexus history or full games. */ function source(fremenFirstSeat: boolean) { const first = fremenFirstSeat ? newPlayer('fremen', 'Fremen', 'fremen') : newPlayer('atreides', 'Atreides', 'atreides'); const second = fremenFirstSeat ? newPlayer('atreides', 'Atreides', 'atreides') : newPlayer('fremen', 'Fremen', 'fremen'); let game = createGame('FREMENORDEREDBOT', first, true); joinGame(game, second); joinGame(game, newPlayer('emperor', 'Emperor', 'emperor')); for (const p of game.players) game = act(game, p.id, { type: 'ready' }); game = act(game, game.host, { type: 'start', advancedPreview: true }); game = advance(game, state => state.status === 'playing'); // Select only two original unopened ordinary blows, avoiding incidental worms. for (let position = 0; position < 2; position++) { const index = game.spiceDeck.findIndex((card, i) => i >= position && 'territory' in card && !card.discovery); assert.ok(index >= position); game.spiceDeck.splice(position, 0, game.spiceDeck.splice(index, 1)[0]); } game = advance(game, state => state.phase === 4 && clean(state)); assert.ok(game.revivalOrder); const ally = player(game, 'atreides'), fremen = player(game, 'fremen'); fremen.ally = ally.id; ally.ally = fremen.id; assert.ok(ally.reserves >= 3); ally.reserves -= 3; ally.tanks += 3; return game; } let cached: { earlier: Game; later: Game } | undefined; function sources() { if (cached) return cached; const options = [source(true), source(false)]; const earlier = options.find(g => g.order.indexOf('fremen') < g.order.indexOf('atreides')); const later = options.find(g => g.order.indexOf('fremen') > g.order.indexOf('atreides')); assert.ok(earlier && later, 'Opposite real seat assignments must produce both relative Revival orders'); cached = { earlier, later }; return cached; } function awaitingAlly(order: 'earlier' | 'later', level: Difficulty = 'Easy') { let game = structuredClone(sources()[order]); while (game.revivalOrder?.remaining[0] !== 'atreides') { const actor = game.revivalOrder?.remaining[0]; assert.ok(actor); game = act(game, actor, { type: 'ready' }); } assert.ok(game.revivalOrder); assert.equal(game.revivalOrder.remaining[0], 'atreides'); assert.equal(game.revivalOrder.completed.includes('fremen'), order === 'earlier'); game = act(game, 'atreides', { type: 'setAutopilot', difficulty: level }); return game; } function swapKaramaToObserver(game: Game) { const observer = player(game, 'emperor'); if (observer.hand.some(card => card.effect === 'karama')) return observer.hand.find(card => card.effect === 'karama')!.id; const held = observer.hand[0]; assert.ok(held); const pools = [game.deck, game.discard, ...game.players.filter(p => p.id !== observer.id).map(p => p.hand)]; const pool = pools.find(cards => cards.some(card => card.effect === 'karama')); assert.ok(pool); const index = pool.findIndex(card => card.effect === 'karama'); const card = pool[index]; pool[index] = held; observer.hand[0] = card; return card.id; } for (const order of ['earlier', 'later'] as const) for (const level of DIFFICULTIES) void test( `Advanced ${level} allied bot waits for human Fremen ${order} in ordered Revival and uses a real grant`, () => { let game = awaitingAlly(order, level); const before = structuredClone(game.revivalOrder), ally = player(game, 'atreides'); const tanks = ally.tanks, spice = ally.spice; game = runBots(game, 1); assert.deepEqual(game.revivalOrder, before); assert.equal(player(game, 'atreides').revived, 0); assert.equal(player(game, 'atreides').tanks, tanks); game = act(game, 'fremen', { type: 'grantRevival' }); if (game.response) game = pass(game); assert.equal(viewGame(game, 'atreides').revival.freeRemaining, 3); const offered = botActions(viewGame(game, 'atreides')).find(action => action.type === 'revive' && action.amount === 3); assert.ok(offered); game = runBots(game, 1); assert.equal(player(game, 'atreides').tanks, tanks - 3); assert.equal(player(game, 'atreides').spice, spice); assert.equal(player(game, 'atreides').freeForcesRevived, 3); }, ); for (const order of ['earlier', 'later'] as const) void test( `Fremen ${order} in the ordered queue can release an automated ally without forfeiting a later grant`, () => { let game = awaitingAlly(order); const before = structuredClone(game.revivalOrder); assert.ok(!viewGame(game, 'fremen').fremenRevivalGrant?.waitReleased); game = act(game, 'fremen', { type: 'releaseFremenRevivalWait', target: 'atreides' }); assert.deepEqual(game.revivalOrder, before); assert.equal(viewGame(game, 'fremen').fremenRevivalGrant?.waitReleased, true); assert.equal(viewGame(game, 'fremen').fremenRevivalGrant?.blocked, null); assert.equal(game.freeRevival.includes('atreides'), false); let granted = act(game, 'fremen', {type:'grantRevival'}); if (granted.response) granted = pass(granted); assert.equal(granted.freeRevival.includes('atreides'), true); const resumed = runBots(game, 1); assert.ok(player(resumed, 'atreides').revived > 0 || resumed.ready.includes('atreides')); }, ); void test('Fremen can release a future ally, while other seats and stale releases are rejected', () => { let game = structuredClone(sources().earlier); game = act(game, 'atreides', {type:'setAutopilot', difficulty:'Easy'}); assert.ok(game.revivalOrder?.remaining.includes('atreides')); assert.notEqual(game.revivalOrder?.remaining[0], 'atreides'); const before = structuredClone(game); assert.throws(() => act(game, 'emperor', {type:'releaseFremenRevivalWait', target:'atreides'})); assert.deepEqual(game, before); game = act(game, 'fremen', {type:'releaseFremenRevivalWait', target:'atreides'}); assert.equal(viewGame(game, 'fremen').fremenRevivalGrant?.waitReleased, true); assert.equal(viewGame(game, 'emperor').fremenRevivalGrant, null); const released = structuredClone(game); assert.throws(() => act(game, 'fremen', {type:'releaseFremenRevivalWait', target:'atreides'})); assert.deepEqual(game, released); }); void test('real Karama prevention releases the Advanced bot with its intrinsic free rate', () => { let game = awaitingAlly('later', 'Medium'); // Conserved exchange of original Treachery cards gives Emperor a counter. const karama = swapKaramaToObserver(game); game = act(game, 'fremen', { type: 'grantRevival' }); assert.equal(game.response?.kind, 'fremenRevivalGrant'); game = act(game, 'emperor', { type: 'card', card: karama, mode: 'cancel' }); assert.ok(game.revivalRules?.fremenGrantBlocked?.includes('atreides')); assert.equal(viewGame(game, 'atreides').revival.freeRemaining, 2); const resumed = runBots(game, 1); assert.ok(player(resumed, 'atreides').revived > 0 || resumed.ready.includes('atreides')); }); void test('Advanced bots do not wait for an unnecessary grant or an automated Fremen', () => { for (const variant of ['two-tanks', 'automated-fremen'] as const) { let game = awaitingAlly('later'); if (variant === 'two-tanks') { // Return one ordinary counter from Tanks to its original reserve supply. player(game, 'atreides').tanks--; player(game, 'atreides').reserves++; } else game = act(game, 'fremen', { type: 'setAutopilot', difficulty: 'Easy' }); game = runBots(game, 1); assert.ok(player(game, 'atreides').revived > 0 || game.ready.includes('atreides')); } });