import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import type { Difficulty } from '../game/bot-profiles'; import { guildTransportQuote } from '../game/transport-quote'; import { actGuildNoFieldTransport as act, advanceGuildNoFieldTransport as advance, createGuildNoFieldTransportFixture as fixture, guildNoFieldTransportClean as clean, guildNoFieldTransportInventory as inventory, guildNoFieldTransportPlayer as p, guildNoFieldTransportReload as reload, passGuildNoFieldPermission as passPermission, settleGuildNoFieldTransport as settle } from './fixture-guild-no-field-transport'; function reject(game: Game, actor: string, action: Action) { const before = reload(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function body(game: Game, actor: string) { const own = p(game, actor); return { reserves: own.reserves, tanks: own.tanks, forces: structuredClone(own.forces) }; } void test('native alliance and Secret closing draw sources retain original paid markers and actual arrays', () => { for (const source of ['native', 'secret'] as const) { const f = fixture({ source }); assert.equal(f.initial.status, 'lobby'); assert.equal(f.setup.status, 'setup'); assert.equal(f.sourceCounts.setup, f.setupActions.length); assert.equal(f.sourceCounts.source, f.sourceActions.length); assert.equal(f.sourceCounts.markerShipment, f.markerShipment.steps.length); assert.ok(f.markerShipment.steps.some(step => step.action.type === 'ship' && step.action.noField === f.token)); assert.equal(p(f.markerShipment.before, f.owner).spice - p(f.markerShipment.after, f.owner).spice, 2); assert.equal(p(f.markerShipment.before, f.owner).reserves, p(f.game, f.owner).reserves); assert.equal(f.game.turn, 2); assert.equal(f.game.active, f.owner); assert.equal(p(f.game, f.owner).shipped, false); if (source === 'native') { assert.ok(f.alliance); assert.equal(f.sourceCounts.alliance, f.alliance.steps.length); assert.deepEqual(f.alliance.steps.map(step => step.action.type), ['alliance', 'alliance']); assert.ok(f.sourceActions.some(step => step.action.type === 'decision' && step.action.take === false)); } else { assert.ok(f.draw && f.nexusSelection && f.alliance); assert.equal(f.sourceCounts.draw, f.draw.steps.length); assert.deepEqual(f.alliance.steps.map(step => [step.actor, step.action.type, step.action.target]), [['atreides', 'alliance', 'emperor'], ['emperor', 'alliance', 'atreides']]); assert.equal(p(f.draw.before, f.owner).ally, null); assert.deepEqual(f.draw.before.nexusCards!.phase!.eligible, [f.owner]); assert.equal(f.draw.before.nexusCards!.cards!.hands[f.owner], null); assert.equal(f.draw.after.nexusCards!.cards!.hands[f.owner], 'guild'); assert.ok(f.sourceActions.some(step => step.action.type === 'moduleOption' && step.action.module === 'nexusCards')); } assert.deepEqual(inventory(f.game), f.original); } }); void test('native allied CROSS accepts concealed zero three and five through real permission and rate without materializing', () => { for (const value of [0, 3, 5] as const) { const f = fixture({ value }), before = body(f.game, f.owner), spice = p(f.game, f.owner).spice, guildSpice = p(f.game, f.guild!).spice; const quote = guildTransportQuote(viewGame(f.game, f.owner), f.action); assert.deepEqual(quote.unavailableReasons, []); assert.equal(quote.quote?.cost, 1); let game = act(reload(f.game), f.owner, f.action); assert.equal(game.response?.kind, 'guildTransportPermission'); assert.deepEqual(body(game, f.owner), before); assert.deepEqual(p(game, f.owner).noField, f.marker); assert.equal(p(game, f.owner).noFieldEvent, f.event); game = passPermission(game); assert.equal(game.response?.kind, 'guildRate'); game = settle(game); assert.deepEqual(body(game, f.owner), before); assert.equal(p(game, f.owner).spice, spice - 1); assert.equal(p(game, f.guild!).spice, guildSpice + 1); assert.deepEqual(p(game, f.owner).noField!.deployed!.location, { territory: 'polar_sink', sector: 0 }); assert.notEqual(p(game, f.owner).noFieldEvent, f.event); assert.equal(p(game, f.owner).noField!.lastShipped, f.token); assert.deepEqual(p(game, f.owner).noField!.tokens, f.marker!.tokens); assert.equal(p(game, f.owner).shipped, true); assert.equal(p(game, f.owner).moved, 0); reject(game, f.owner, f.action); assert.deepEqual(inventory(game), f.original); } }); void test('actual native permission cancellation spends only original Karama and retains concealed custody and unused shipment', () => { const f = fixture({ value: 5 }), before = body(f.game, f.owner), spice = p(f.game, f.owner).spice; let game = act(reload(f.game), f.owner, f.action); assert.equal(game.response?.kind, 'guildTransportPermission'); game = settle(act(game, f.canceler, { type: 'card', mode: 'cancel', card: f.karama })); assert.deepEqual(body(game, f.owner), before); assert.equal(p(game, f.owner).spice, spice); assert.deepEqual(p(game, f.owner).noField, f.marker); assert.equal(p(game, f.owner).noFieldEvent, f.event); assert.equal(p(game, f.owner).shipped, false); assert.equal(viewGame(game, f.owner).guildTransportCanceled, true); assert.equal(viewGame(game, f.owner).guildRateCanceled, false); assert.equal(game.discard.filter(card => card.id === f.karama).length, 1); assert.deepEqual(inventory(game), f.original); }); void test('actual rate cancellation pays full price once or withdraws an unfunded marker quote after a real bribe', () => { for (const unfunded of [false, true]) { const f = fixture({ value: 3 }); let game = reload(f.game); if (unfunded) game = act(game, f.owner, { type: 'bribe', target: f.canceler, amount: p(game, f.owner).spice - 1 }); const before = body(game, f.owner), spice = p(game, f.owner).spice, guildSpice = p(game, f.guild!).spice; game = passPermission(act(game, f.owner, f.action)); assert.equal(game.response?.kind, 'guildRate'); game = settle(act(game, f.canceler, { type: 'card', mode: 'cancel', card: f.karama })); assert.deepEqual(body(game, f.owner), before); assert.equal(viewGame(game, f.owner).guildRateCanceled, unfunded); if (unfunded) { assert.equal(p(game, f.owner).spice, spice); assert.equal(p(game, f.guild!).spice, guildSpice); assert.deepEqual(p(game, f.owner).noField, f.marker); assert.equal(p(game, f.owner).noFieldEvent, f.event); assert.equal(p(game, f.owner).shipped, false); } else { assert.equal(p(game, f.owner).spice, spice - 2); assert.equal(p(game, f.guild!).spice, guildSpice + 2); assert.equal(p(game, f.owner).shipped, true); assert.deepEqual(p(game, f.owner).noField!.deployed!.location, { territory: 'polar_sink', sector: 0 }); } assert.equal(game.discard.filter(card => card.id === f.karama).length, 1); assert.deepEqual(inventory(game), f.original); } }); void test('stale foreign invalid physical and ordinary ally RETURN selections reject before transport costs', () => { const f = fixture(); reject(f.game, f.owner, { ...f.action, event: 'old-owned-marker-event' }); reject(f.game, f.owner, { ...f.action, noField: 'foreign-token' }); reject(f.game, f.canceler, f.action); reject(f.game, f.owner, { ...f.action, forces: { 'imperial_basin:9': 1 } }); reject(f.game, f.owner, f.returnAction); assert.deepEqual(p(f.game, f.owner).noField, f.marker); assert.deepEqual(inventory(f.game), f.original); }); void test('actual absent-Guild Secret CROSS and RETURN handle concealed zero three and five and spend one original Nexus', () => { for (const value of [0, 3, 5] as const) for (const returns of [false, true]) { const f = fixture({ source: 'secret', value }), before = body(f.game, f.owner), spice = p(f.game, f.owner).spice; const proposed = returns ? f.returnAction : f.action; const quote = guildTransportQuote(viewGame(f.game, f.owner), proposed); assert.deepEqual(quote.unavailableReasons, []); assert.equal(quote.quote?.cost, 1); const game = settle(act(reload(f.game), f.owner, proposed)); assert.deepEqual(body(game, f.owner), before); assert.equal(p(game, f.owner).spice, spice - 1); assert.equal(game.nexusCards!.cards!.hands[f.owner], null); assert.equal(game.nexusCards!.cards!.discard.filter(card => card === 'guild').length, 1); assert.equal(p(game, f.owner).noField!.lastShipped, f.token); assert.notEqual(p(game, f.owner).noFieldEvent, f.event); assert.deepEqual(p(game, f.owner).noField!.tokens, f.marker!.tokens); if (returns) { assert.equal(p(game, f.owner).noField!.deployed, null); assert.equal(p(game, f.owner).noField!.hiddenReturn, true); } else assert.deepEqual(p(game, f.owner).noField!.deployed!.location, { territory: 'polar_sink', sector: 0 }); assert.equal(p(game, f.owner).shipped, true); reject(game, f.owner, proposed); assert.deepEqual(inventory(game), f.original); } }); void test('a genuine earlier physical companion returns separately from its later concealed five marker', () => { const f = fixture({ source: 'secret', value: 5, companions: true }); assert.ok(f.physicalShipment); assert.equal(f.physicalShipment.before.turn, 1); assert.equal(f.markerShipment.before.turn, 2); assert.equal(f.game.turn, 3); assert.equal(p(f.game, f.owner).forces['imperial_basin:9'], 1); assert.deepEqual(f.returnAction.forces, { 'imperial_basin:9': 1 }); const before = p(f.game, f.owner), quote = guildTransportQuote(viewGame(f.game, f.owner), f.returnAction); assert.deepEqual(quote.unavailableReasons, []); assert.equal(quote.quote?.cost, 1); const game = settle(act(reload(f.game), f.owner, f.returnAction)), after = p(game, f.owner); assert.equal(after.reserves, before.reserves + 1); assert.equal(after.tanks, before.tanks); assert.deepEqual(after.forces, {}); assert.equal(after.noField!.deployed, null); assert.equal(after.noField!.hiddenReturn, true); assert.equal(after.noField!.lastShipped, f.token); assert.deepEqual(after.noField!.tokens, f.marker!.tokens); assert.equal(after.spice, before.spice - 1); assert.equal(game.nexusCards!.cards!.discard.filter(card => card === 'guild').length, 1); assert.deepEqual(inventory(game), f.original); }); void test('Secret hidden return preserves the same-token next-shipment ban at an actual later unused opportunity', () => { const f = fixture({ source: 'secret', value: 0 }); let game = settle(act(reload(f.game), f.owner, f.returnAction)); const turn = game.turn; // The remaining original unopened land faces are selected before their real draws. game = advance(game, state => state.turn === turn + 1 && state.phase === 0 && clean(state)); for (const position of [0, 1]) { const from = game.spiceDeck.findIndex((card, index) => index >= position && 'territory' in card && !card.discovery && card.territory !== 'imperial_basin'); assert.ok(from >= position); const [card] = game.spiceDeck.splice(from, 1); game.spiceDeck.splice(position, 0, card); } game = advance(game, state => state.phase === 5 && state.active === f.owner && clean(state)); assert.equal(p(game, f.owner).shipped, false); assert.equal(p(game, f.owner).noField!.lastShipped, f.token); reject(game, f.owner, { type: 'ship', noField: f.token, event: p(game, f.owner).noFieldEvent, territory: 'polar_sink', sector: 0 }); const other = p(game, f.owner).noField!.tokens.find(token => token.id !== f.token)!; game = settle(act(game, f.owner, { type: 'ship', noField: other.id, event: p(game, f.owner).noFieldEvent, territory: 'polar_sink', sector: 0 })); assert.equal(p(game, f.owner).noField!.deployed!.tokenId, other.id); assert.equal(p(game, f.owner).reserves, 20); assert.deepEqual(inventory(game), f.original); }); void test('all four minimal profiles propose a legal owned native or Secret marker transport without reading its value', () => { for (const source of ['native', 'secret'] as const) { const f = fixture({ source, value: 0 }); for (const difficulty of ['Easy', 'Medium', 'Hard', 'Brutal'] satisfies Difficulty[]) { const view = viewGame(f.game, f.owner); view.players.find(player => player.id === f.owner)!.bot = difficulty; const proposed = botActions(view).find(action => action.type === 'guildShip' && action.noField === f.token); assert.ok(proposed, `${source}/${difficulty} supplies the actual owned marker transport`); const game = settle(act(reload(f.game), f.owner, proposed)); assert.equal(p(game, f.owner).shipped, true); assert.equal(p(game, f.owner).reserves, p(f.game, f.owner).reserves); assert.equal(p(game, f.owner).tanks, 0); assert.deepEqual(inventory(game), f.original); } } });