import assert from 'node:assert/strict'; import test from 'node:test'; import { viewGame, type Game } from '../game/engine'; import { act, advance, clean, createKullBribeFixture, inventory, player } from './fixture-kull-bribe'; /** Build the question and both distinct Karama costs from the original * unopened public setup. Emperor voluntarily retains either four or eight * spice before answering; no hand, force, promise or phase is installed. */ function pendingCounter(retained: 4 | 8) { const f = createKullBribeFixture(); let game = act(f.early, 'emperor', { type: 'bribe', target: 'guild', amount: 10 - retained }); assert.equal(player(game, 'emperor').spice, retained); assert.ok(player(game, 'emperor').hand.some(card => card.id === f.karama)); game = act(game, 'guild', { type: 'card', card: f.truth }); while (game.truthtrance?.stage === 'priority') { const seat = game.players.find(row => !game.truthtrance!.passed.includes(row.id)); assert.ok(seat); game = act(game, seat.id, { type: 'truthPass' }); } assert.equal(game.truthtrance?.stage, 'ask'); game = act(game, 'guild', { type: 'truthAsk', question: { kind: 'movement', target: 'emperor', territory: 'carthag', minimum: 8, } }); assert.ok(viewGame(game, 'emperor').truthMovementAnswers?.includes('yes')); game = act(game, 'emperor', { type: 'truthAnswer', answer: 'yes' }); const accepted = structuredClone(game.movementPromises); game = advance(game, state => state.phase === 2 && state.response?.kind === 'choamCharity'); // Harkonnen attempts the original cancellation with its own physical // Karama; CHOAM declares its unopened-deal Kull, and Emperor may counter // only with its different physical card. game = act(game, 'harkonnen', { type: 'card', mode: 'cancel', card: f.counter }); assert.equal(game.pendingKull?.stage, 'offer'); assert.deepEqual(game.movementPromises, accepted); const reaction = viewGame(game, 'choam').kullReaction; assert.ok(reaction); assert.ok(reaction.plays.some(row => row.card.id === f.kull && !row.blocked)); game = act(game, 'choam', { type: 'kullDecision', event: reaction.event, source: 'printed', card: f.kull }); // If no responder can legally counter, native continuation immediately // settles Kull instead of exposing an empty counter window. if (retained === 8) assert.equal(game.pendingKull?.stage, 'counter'); assert.deepEqual(game.movementPromises, accepted); return { f, game, accepted }; } function finishMovement(game: Game) { game = advance(game, state => state.phase === 5 && state.active === 'emperor' && clean(state)); // Preserve the required Karama rate when eight forces cannot be shipped for // the four remaining spice without it; ordinary cash payment works with eight. if (player(game, 'emperor').spice === 4) { const card = player(game, 'emperor').hand.find(row => row.effect === 'karama'); assert.ok(card); game = advance(act(game, 'emperor', { type: 'card', mode: 'shipment', card: card.id, target: 'emperor' }), clean); } game = advance(act(game, 'emperor', { type: 'ship', territory: 'arrakeen', sector: 10, amount: 8, elite: 0, allyPayment: 0 }), clean); game = advance(act(game, 'emperor', { type: 'move', from: 'arrakeen:10', territory: 'carthag', sector: 11, amount: 8, elite: 0 }), clean); assert.equal(game.movementPromises?.[0].fulfilled, true); return game; } void test('a distinct Kull counter cannot spend the only Karama needed by its own movement Yes', () => { const { f, game, accepted } = pendingCounter(4); assert.equal(game.pendingKull, null, 'With no legal counter the Kull response settles automatically'); assert.deepEqual(game.movementPromises, accepted); const settled = advance(game, clean); assert.equal(settled.pendingKull, null); assert.equal(settled.movementPromises?.[0].released, undefined); assert.ok(player(settled, 'emperor').hand.some(card => card.id === f.karama)); assert.deepEqual(inventory(finishMovement(settled)), f.originalCards); }); void test('the distinct counter remains legal when cash independently funds the promised movement', () => { const { f, game, accepted } = pendingCounter(8); assert.ok(viewGame(game, 'emperor').responseControls?.cancelCards.includes(f.karama)); let settled = act(game, 'emperor', { type: 'card', mode: 'cancel', card: f.karama }); settled = advance(settled, clean); assert.equal(settled.pendingKull, null); assert.deepEqual(settled.movementPromises, accepted); assert.equal(settled.discard.filter(card => card.id === f.karama).length, 1); assert.deepEqual(inventory(finishMovement(settled)), f.originalCards); });