import assert from 'node:assert/strict'; import test from 'node:test'; import { viewGame, type Game } from '../game/engine'; import { act, createKullRevivalSemutaFixture, finishRevival, inventory, player } from './fixture-kull-revival-semuta'; const reload = (game: Game): Game => JSON.parse(JSON.stringify(game)); type Fixture = ReturnType; const held = (game: Game, seat: string, card: string) => player(game, seat).hand.some(row => row.id === card); function attempt(f: Fixture) { const game = act(reload(f.game), f.actor, { type: 'card', mode: 'cancel', card: f.karama }); assert.equal(game.pendingKull?.stage, 'offer'); const choice = viewGame(game, f.reactor).kullReaction; assert.ok(choice); assert.ok(choice.plays.some(row => row.source === 'printed' && row.card.id === f.kull && !row.blocked)); assert.deepEqual(game.pendingRevival, f.source.pending); assert.ok(held(game, f.actor, f.karama)); return game; } function declare(f: Fixture, game: Game) { const choice = viewGame(game, f.reactor).kullReaction; assert.ok(choice); const next = act(game, f.reactor, { type: 'kullDecision', event: choice.event, source: 'printed', card: f.kull }); assert.equal(next.pendingKull?.stage, 'counter'); assert.deepEqual(next.pendingRevival, f.source.pending); return next; } function passCounter(game: Game) { for (let count = 0; count < 16 && !game.pendingTreacheryDiscard; count++) { assert.ok(game.response, 'The native Kull counter remains open.'); const seat = game.players.find(row => !game.response!.passed.includes(row.id)); assert.ok(seat); game = act(game, seat.id, { type: 'passResponse' }); } assert.equal(game.pendingTreacheryDiscard?.reaction?.stage, 'offer'); return game; } function react(game: Game, f: Fixture, card: string, claim: boolean) { const pending = game.pendingTreacheryDiscard; assert.ok(pending); const event = pending.batch.event, hadSemuta = held(game, f.holder, f.semuta); assert.deepEqual(pending.batch.entries.map(entry => entry.card.id), [card]); assert.deepEqual(game.pendingRevival, f.source.pending); if (claim) { assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); game = act(game, f.holder, { type: 'semutaCommit', event }); if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') game = act(game, f.holder, { type: 'semutaSelect', event, card }); } else { for (let count = 0; game.pendingTreacheryDiscard?.batch.event === event && count < game.players.length; count++) { const reaction = game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage === 'offer'); const seat = game.players.find(row => !reaction.passed.includes(row.id)); assert.ok(seat); game = act(game, seat.id, { type: 'semutaPass', event }); } } assert.notEqual(game.pendingTreacheryDiscard?.batch.event, event); assert.equal(held(game, f.holder, card), claim); assert.equal(held(game, f.holder, f.semuta), claim ? false : hadSemuta); assert.deepEqual(inventory(game), f.originalCards); assert.throws(() => act(game, f.holder, { type: 'semutaCommit', event })); return game; } /** Resolve only the original native revival and its Tleilaxu income response. * No subsequent request, payment, quota or phase transition is fabricated. */ function assertOriginalReturn(game: Game, f: Fixture, canceled: boolean) { const prior = player(f.game, f.source.recipient); const otherPrior = player(f.game, f.source.tleilaxu); const nativeCost = canceled ? 6 : 3; game = finishRevival(game); const current = player(game, f.source.recipient); assert.equal(game.pendingRevival ?? null, null); assert.equal(game.response ?? null, null); assert.equal(current.reserves, prior.reserves + 3); assert.equal(current.tanks, prior.tanks - 3); assert.equal(current.revived, prior.revived + 3); assert.equal(current.freeForcesRevived ?? 0, prior.freeForcesRevived ?? 0); assert.equal(current.spice, prior.spice - nativeCost); assert.equal(player(game, f.source.tleilaxu).spice, otherPrior.spice + nativeCost); assert.equal(game.phase, f.game.phase); assert.equal(game.turn, f.game.turn); assert.deepEqual(inventory(game), f.originalCards); return game; } for (const claim of [false, true]) { void test(`Basic Kull protects its original native revival and Semuta ${claim ? 'claims' : 'passes'} Kull`, () => { const f = createKullRevivalSemutaFixture(); const pending = passCounter(declare(f, attempt(f))); assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'kullSuccessDiscard'); assert.ok(held(pending, f.actor, f.karama)); const game = react(pending, f, f.kull, claim); assert.equal(game.pendingKull, null); assert.ok(held(game, f.actor, f.karama)); assert.ok(viewGame(game, f.actor).karamaBlocked); assertOriginalReturn(game, f, false); }); } void test('declining Kull permits the original Revival cancellation and Semuta can claim its spent Karama', () => { const f = createKullRevivalSemutaFixture(); let game = attempt(f); game = act(game, f.reactor, { type: 'kullDecision', event: game.pendingKull!.event, decline: true }); assert.equal(game.pendingTreacheryDiscard?.continuation.kind, 'karamaRevivalDiscard'); game = react(game, f, f.karama, true); assert.equal(game.pendingKull, null); assert.ok(held(game, f.reactor, f.kull)); assertOriginalReturn(game, f, true); }); for (const claim of [false, true]) { void test(`a distinct Kull counter preserves the native Revival request while Semuta ${claim ? 'claims' : 'passes'} it`, () => { const f = createKullRevivalSemutaFixture(); const declared = declare(f, attempt(f)); assert.ok(viewGame(declared, f.counterOwner).responseControls?.cancelCards.includes(f.counter)); let game = act(declared, f.counterOwner, { type: 'card', mode: 'cancel', card: f.counter }); assert.equal(game.pendingTreacheryDiscard?.continuation.kind, 'kullCounterDiscard'); assert.ok(held(game, f.actor, f.karama)); game = react(game, f, f.counter, claim); assert.ok(held(game, f.reactor, f.kull)); if (game.pendingTreacheryDiscard) game = react(game, f, f.karama, !claim); assert.equal(game.pendingKull, null); assert.equal(held(game, f.actor, f.karama), false); assertOriginalReturn(game, f, true); }); }