import assert from 'node:assert/strict'; import test from 'node:test'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { handLimit, viewGame, type Game } from '../game/engine'; import type { TruthQuestion } from '../game/truthtrance'; import { beforeIxSpiceDraw, orderIxSpiceCards } from './fixture-ix-spice-cards'; import { nextKullPurposeStep } from './fixture-kull-purpose'; import { act, advance, clean, createKullRicheseSemutaFixture, inventory, player } from './fixture-kull-richese-semuta'; /** The inherited native Basic game buys Semuta through the real Richese cache. * Only one original Truthtrance is moved from a physical zone to Harkonnen; * a later unopened Worm and replacement are selected before the Spice draw. */ let initial: ReturnType | undefined; function source(kull = true) { const f = initial ??= createKullRicheseSemutaFixture(); let game = structuredClone(f.game); if (!kull) game.kullPreview = false; const zones = [game.deck, game.discard, ...(game.richeseCache ? [game.richeseCache] : []), ...(game.richeseRemoved ? [game.richeseRemoved] : []), ...game.players.map(seat => seat.hand)]; const zone = zones.find(cards => cards.some(card => card.effect === 'truthtrance')); assert.ok(zone); const [truth] = zone.splice(zone.findIndex(card => card.effect === 'truthtrance'), 1); assert.ok(player(game, 'harkonnen').hand.length < handLimit(player(game, 'harkonnen'))); player(game, 'harkonnen').hand.push(truth); assert.deepEqual(inventory(game), f.originalCards); game = advance(game, state => state.turn === 2 && beforeIxSpiceDraw(state)); orderIxSpiceCards(game, ['worm', 'land']); game = advance(game, state => state.phase === 1 && state.nexus && clean(state) && !state.spiceWindow && !state.spiceResolution); game = act(game, 'richese', {type:'alliance', target:'emperor'}); return {...f, game, truth:truth.id}; } function react(game:Game, card:string, claim:boolean):Game { const pending=game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.reaction?.stage,'offer'); assert.ok(pending.batch.entries.some(entry => entry.card.id === card)); const event=pending.batch.event; if (claim) { assert.equal(viewGame(game,'richese').semutaReaction?.canCommit,true); game=act(game,'richese',{type:'semutaCommit',event}); if (game.pendingTreacheryDiscard?.reaction?.stage==='select') game=act(game,'richese',{type:'semutaSelect',event,card}); } else { for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count!response.passed.includes(player.id)); assert.ok(seat); game=act(game,seat.id,{type:'semutaPass',event}); } } assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event); return game; } type Kind = 'alliance' | 'allianceExpression' | 'mixedAlliance'; function question(game:Game,kind:Kind):TruthQuestion { const partner = 'richese'; if (kind === 'alliance') return {kind,target:'emperor',turn:game.turn,partner}; if (kind === 'allianceExpression') return {kind,target:'emperor',turn:game.turn, claim:{kind:'partner',partner}}; return {kind,target:'emperor',turn:game.turn,mixed:{kind:'and',terms:[ {kind:'fact',fact:{kind:'spice',compare:'gte',value:0}}, {kind:'action',action:{partner}}, ]}}; } function ask(game:Game,truth:string,kind:Kind,answer:'yes'|'no'):Game { game=act(game,'harkonnen',{type:'card',card:truth}); while (game.truthtrance?.stage==='priority') { const seat=game.players.find(player=>!game.truthtrance!.passed.includes(player.id)); assert.ok(seat); game=act(game,seat.id,{type:'truthPass'}); } game=act(game,'harkonnen',{type:'truthAsk',question:question(game,kind)}); const view=viewGame(game,'emperor'); const answers=kind==='alliance'?view.truthAllianceAnswers: kind==='allianceExpression'?view.truthAllianceExpressionAnswers:view.truthMixedAllianceAnswers; assert.ok(answers,`${kind}: answer controls`); assert.ok(answers.includes(answer),`${kind}: ${answer}`); for (const difficulty of DIFFICULTIES) { const bot=viewGame(game,'emperor'); bot.players.find(player=>player.id==='emperor')!.bot=difficulty; const action=botActions(bot)[0]; assert.ok(action,difficulty); assert.equal(action.type,'truthAnswer',difficulty); assert.ok(answers.includes(action.answer as 'yes'|'no'|'unknown'),difficulty); assert.doesNotThrow(()=>act(game,'emperor',action),difficulty); } return act(game,'emperor',{type:'truthAnswer',answer}); } function close(game:Game):Game { for (let count=0;count<300 && game.nexus;count++) { const row=game.players.map(p=>({p,guide:viewGame(game,p.id).alliancePromiseGuide})).find(entry=>entry.guide); const step=row ? {actor:row.p.id,action:row.guide!.action} : nextKullPurposeStep(game); assert.ok(step,'The ordinary Nexus must retain an owned continuation'); game=act(game,step.actor,step.action); } assert.equal(game.nexus,false); return game; } /** Later Richese auctions choose an actual remaining cache card; Semuta was * purchased in turn one and cannot be selected from the cache again. */ function advanceLater(game:Game, until:(game:Game)=>boolean):Game { for (let count=0;count<1800;count++) { if (until(game)) return game; if (!game.phaseOpening && !game.response && game.decision?.kind==='richeseCache') { const card=game.richeseCache?.[0]; assert.ok(card); game=act(game,game.decision.player,{type:'decision',event:game.richeseBidding!.event,card:card.id,method:'silent'}); continue; } const lot=game.richeseAuction; if (lot && !lot.outcome && !game.phaseOpening && !game.response && !game.decision) { assert.equal(lot.method,'silent'); const seat=lot.eligible.find(id=>!Object.hasOwn(lot.sealed,id)); assert.ok(seat); game=act(game,seat,{type:'richeseBid',event:lot.event,amount:seat==='richese'?1:0,allyPayment:0}); continue; } const step=nextKullPurposeStep(game); assert.ok(step); game=act(game,step.actor,step.action); } throw Error('The native programme did not reach its requested window'); } function answerRows(game:Game,kind:Kind) { const view=viewGame(game,'emperor'); return kind==='alliance' ? view.alliancePromises : kind==='allianceExpression' ? view.allianceExpressionPromises : view.mixedAlliancePromises; } for (const kull of [false,true]) for (const kind of ['alliance','allianceExpression','mixedAlliance'] as const) for (const claim of [false,true]) void test(`${kull?'Kull':'non-Kull'} ${kind} answer survives Semuta ${claim?'claim':'pass'} of Truthtrance`,()=>{ const f=source(kull); let game=ask(f.game,f.truth,kind,'yes'); game=react(game,f.truth,claim); const guide=viewGame(game,'emperor').alliancePromiseGuide; assert.ok(guide); assert.equal(guide.action.type,'alliance'); assert.equal(guide.action.target,'richese'); game=act(game,'emperor',guide.action); assert.equal(player(game,'emperor').ally,'richese'); game=close(game); assert.ok(answerRows(game,kind).some(row=>row.fulfilled && !row.released)); assert.equal(player(game,'richese').hand.some(card=>card.id===f.truth),claim); assert.deepEqual(inventory(game),f.originalCards); }); void test('a No survives the Truth discard and requires a temporary alliance to end before Nexus close',()=>{ const f=source(); let game=ask(f.game,f.truth,'alliance','no'); game=react(game,f.truth,false); game=act(game,'emperor',{type:'alliance',target:'richese'}); const before=structuredClone(game); assert.throws(()=>act(game,'emperor',{type:'ready'})); assert.deepEqual(game,before); const guide=viewGame(game,'emperor').alliancePromiseGuide; assert.ok(guide); assert.equal(guide.action.type,'alliance'); assert.equal(guide.action.target,null); game=act(game,'emperor',guide.action); game=close(game); assert.equal(player(game,'emperor').ally,null); assert.ok(answerRows(game,'alliance').some(row=>row.fulfilled && !row.released)); }); for (const counter of [false,true]) for (const claim of [false,true]) void test(`completed alliance answer remains after later Kull ${counter?'counter':'success'} and Semuta ${claim?'claim':'pass'}`,()=>{ const f=source(); let game=ask(f.game,f.truth,'alliance','yes'); game=react(game,f.truth,false); const guide=viewGame(game,'emperor').alliancePromiseGuide; assert.ok(guide); game=act(game,'emperor',guide.action); game=close(game); const original=structuredClone(game.alliancePromises); game=advanceLater(game,state=>state.phase===5 && state.active==='emperor' && clean(state) && !player(state,'emperor').shipped); game=act(game,'emperor',{type:'card',mode:'shipment',card:f.karama,target:'emperor'}); const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction); game=act(game,'choam',{type:'kullDecision',event:reaction.event,source:'printed',card:f.kull}); if (counter) game=act(game,'harkonnen',{type:'card',mode:'cancel',card:f.counter}); else game=advance(game,state=>!!state.pendingTreacheryDiscard); game=react(game,counter?f.counter:f.kull,claim); game=advance(game,clean); assert.deepEqual(game.alliancePromises,original); assert.ok(answerRows(game,'alliance').some(row=>row.fulfilled && !row.released)); assert.deepEqual(inventory(game),f.originalCards); }); for (const claim of [false,true]) void test(`a mixed constant alliance answer survives Semuta ${claim?'claim':'pass'} without a residual promise`,()=>{ const f=source(); let game=act(f.game,'harkonnen',{type:'card',card:f.truth}); while (game.truthtrance?.stage==='priority') { const seat=game.players.find(player=>!game.truthtrance!.passed.includes(player.id)); assert.ok(seat); game=act(game,seat.id,{type:'truthPass'}); } game=act(game,'harkonnen',{type:'truthAsk',question:{kind:'mixedAlliance',target:'emperor',turn:game.turn, mixed:{kind:'or',terms:[{kind:'fact',fact:{kind:'spice',compare:'gte',value:0}}, {kind:'action',action:{partner:'richese'}}]}}}); assert.ok(viewGame(game,'emperor').truthMixedAllianceAnswers?.includes('yes')); game=act(game,'emperor',{type:'truthAnswer',answer:'yes'}); const answer=game.mixedAllianceQuestions?.at(-1); assert.ok(answer); assert.equal(answer.binding,false); assert.ok(!game.allianceExpressionPromises?.some(row=>row.event===answer.event)); game=react(game,f.truth,claim); assert.deepEqual(game.mixedAllianceQuestions?.at(-1),answer); game=close(game); assert.ok(viewGame(game,'emperor').mixedAlliancePromises.some(row=>row.event===answer.event && row.fulfilled)); assert.deepEqual(inventory(game),f.originalCards); });