import assert from 'node:assert/strict'; import test from 'node:test'; import { territory } from '../game/board'; import { createGame, joinGame, newPlayer, viewGame, type Game } from '../game/engine'; import { SEMUTA_DRUG_ID } from '../game/semuta-drug'; import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta'; import { beforeIxSpiceDraw, orderIxSpiceCards } from './fixture-ix-spice-cards'; /** Public Basic setup, original cache purchase and a real Worm/Nexus. Only * unopened card positions and one physical Fremen reserve are selected: the * latter is placed at the previous blow so the real Worm creates a ride. */ function source() { let game = createGame('ALLIANCERIDE', newPlayer('choam','CHOAM','choam'), false, ['choam','ix']); for (const faction of ['richese','fremen','emperor','guild'] as const) joinGame(game, newPlayer(faction,faction,faction)); game = act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true}); for (const seat of game.players) game = act(game,seat.id,{type:'ready'}); game = act(game,'choam',{type:'start'}); assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview); const originalCards = inventory(game), selected: Game['deck'] = []; for (const kind of ['kull','filler','filler','filler','truth'] as const) { const index = game.deck.findIndex(card => kind === 'kull' ? card.id === 'ix-kull-wahad' : kind === 'truth' ? card.effect === 'truthtrance' : card.kind === 'worthless' && card.id !== 'ix-kull-wahad'); assert.ok(index >= 0); selected.push(game.deck.splice(index,1)[0]); } game.deck.unshift(...selected); game = advance(game,state => state.status === 'playing'); const truth = selected.at(-1)!.id; assert.ok(player(game,'guild').hand.some(card => card.id === truth)); const land = game.spiceDeck.findIndex(card => 'territory' in card && !card.discovery && territory(card.territory).type === 'sand'); assert.ok(land >= 0); game.spiceDeck.unshift(game.spiceDeck.splice(land,1)[0]); game = advance(game,state => player(state,'richese').hand.some(card => card.id === SEMUTA_DRUG_ID)); game = advance(game,state => state.turn === 2 && beforeIxSpiceDraw(state)); const previous = game.spiceDiscard[0].findLast(card => 'territory' in card); assert.ok(previous && 'territory' in previous); const sector = territory(previous.territory).sectors.find(value => value !== game.storm); assert.notEqual(sector,undefined); const fremen = player(game,'fremen'); assert.ok(fremen.reserves >= 1); fremen.reserves--; const key = `${previous.territory}:${sector}`; fremen.forces[key] = (fremen.forces[key] ?? 0) + 1; orderIxSpiceCards(game,['worm','land']); game = advance(game,state => state.nexus && clean(state) && !state.spiceWindow && !state.spiceResolution); assert.deepEqual(game.wormRides,[previous.territory]); assert.deepEqual(inventory(game),originalCards); return {game,truth,originalCards,ride:previous.territory}; } for (const claim of [false,true]) void test(`Semuta ${claim ? 'claims' : 'passes'} alliance Truth while the Fremen ride waits`, () => { const f = source(); let game = act(f.game,'guild',{type:'card',card:f.truth}); while (game.truthtrance?.stage === 'priority') { const next = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id)); assert.ok(next); game = act(game,next.id,{type:'truthPass'}); } game = act(game,'guild',{type:'truthAsk',question:{kind:'alliance',target:'emperor',turn:game.turn,partner:'choam'}}); assert.ok(viewGame(game,'emperor').truthAllianceAnswers?.includes('no')); game = act(game,'emperor',{type:'truthAnswer',answer:'no'}); const pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.reaction?.stage,'offer'); assert.deepEqual(game.wormRides,[f.ride]); const event = pending.batch.event; if (claim) { game = act(game,'richese',{type:'semutaCommit',event}); if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') game = act(game,'richese',{type:'semutaSelect',event,card:f.truth}); } else for (let count=0;game.pendingTreacheryDiscard?.batch.event === event && count < game.players.length;count++) { const reaction = game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage === 'offer'); const next = game.players.find(seat => !reaction.passed.includes(seat.id)); assert.ok(next); game = act(game,next.id,{type:'semutaPass',event}); } assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event); assert.deepEqual(game.wormRides,[f.ride]); assert.ok(game.alliancePromises?.some(row => row.player === 'emperor' && !row.released)); for (const seat of game.players) if (!game.ready.includes(seat.id)) game = act(game,seat.id,{type:'ready'}); assert.equal(game.decision?.kind,'wormRide'); assert.equal(game.decision?.player,'fremen'); game = act(game,'fremen',{type:'decision',accept:false}); assert.equal(game.nexus,false); assert.ok(game.alliancePromises?.some(row => row.player === 'emperor' && row.fulfilled)); assert.deepEqual(inventory(game),f.originalCards); });