import assert from 'node:assert/strict'; import test from 'node:test'; import { registerHooks } from 'node:module'; import { readFileSync } from 'node:fs'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { createGame, joinGame, newPlayer, viewGame, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { SEMUTA_DRUG_ID } from '../game/semuta-drug'; import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true}; }, }); const {GameTable} = await import('../components/game-table'); aliases.deregister(); /** Select only unopened deal/Spice positions. Setup, cache purchase, * Truthtrance, Kull, Semuta and bidding are genuine game actions. */ function fixture(answer: 'yes' | 'no') { let game = createGame('KULLRICHLOT', newPlayer('choam', 'CHOAM', 'choam'), false, ['choam', 'ix']); for (const id of ['richese', 'emperor', 'harkonnen', 'guild'] as const) joinGame(game, newPlayer(id, id, id)); game = act(game, 'choam', {type:'moduleOption', module:'kullPreview', enabled:true}); for (const p of game.players) game = act(game, p.id, {type:'ready'}); game = act(game, 'choam', {type:'start'}); assert.equal(game.status, 'setup'); assert.ok(game.kullPreview && game.semutaPreview); const originalCards = inventory(game), selected: Game['deck'] = []; for (const kind of ['kull', 'filler', 'karama', 'karama', 'filler', 'truth'] as const) { const index = game.deck.findIndex(card => kind === 'kull' ? card.id === 'ix-kull-wahad' : kind === 'truth' ? card.effect === 'truthtrance' : kind === 'karama' ? card.effect === 'karama' : card.kind === 'worthless' && card.id !== 'ix-kull-wahad'); assert.ok(index >= 0); selected.push(game.deck.splice(index, 1)[0]); } game.deck.unshift(...selected); game = advance(game, state => state.status === 'playing'); const [kull,,karama,counter,,truth] = selected.map(card => card.id); for (const [id, card] of [['choam',kull], ['emperor',karama], ['harkonnen',counter], ['guild',truth]] as const) assert.ok(player(game,id).hand.some(row => row.id === card)); const spice = game.spiceDeck.findIndex(card => 'territory' in card && !card.discovery); assert.ok(spice >= 0); game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]); game = advance(game, state => player(state,'richese').hand.some(card => card.id === SEMUTA_DRUG_ID) && !!state.auction && state.auction.active === 'emperor' && clean(state)); const lot = game.auction!.index + 1, lotCard = game.auction!.cards[game.auction!.index].id; game = act(game,'guild',{type:'card',card:truth}); while (game.truthtrance?.stage === 'priority') { const actor = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id)); assert.ok(actor); game = act(game,actor.id,{type:'truthPass'}); } assert.ok(viewGame(game,'guild').truthBidTargets.includes('emperor')); assert.ok(viewGame(game,'guild').truthMixedBidTargets.includes('emperor')); game = act(game,'guild',{type:'truthAsk',question:{kind:'bid',target:'emperor',turn:game.turn,lot,minimum:4}}); assert.ok(viewGame(game,'emperor').truthBidAnswers?.includes(answer)); const html=renderToStaticMarkup(createElement(GameTable, { game:viewGame(game,'emperor'),busy:false,send:async () => {},onExit() {}, })); assert.match(html,/Answer Yes/); assert.match(html,/Answer No/); for (const difficulty of DIFFICULTIES) { const view = viewGame(game,'emperor'); view.players.find(seat => seat.id === 'emperor')!.bot = difficulty; const action = botActions(view)[0]; assert.equal(action?.type,'truthAnswer',difficulty); assert.ok(view.truthBidAnswers!.includes(action.answer as 'yes' | 'no' | 'unknown'),difficulty); } game = act(game,'emperor',{type:'truthAnswer',answer}); const event = game.bidPromises!.find(row => row.player === 'emperor')!.event; // The spent Truthtrance is itself a fresh discard; pass the genuine Semuta // opportunity before attempting another player's Karama purchase. game = advance(game,clean); assert.equal(game.auction!.cards[game.auction!.index].id,lotCard); assert.deepEqual(inventory(game),originalCards); return {game, originalCards, event, lotCard, kull, karama, counter}; } function offered(game: Game, counter: string) { const result = act(game,'harkonnen',{type:'card',mode:'purchase',card:counter}); assert.equal(result.pendingKull?.stage,'offer'); const reaction = viewGame(result,'choam').kullReaction; assert.ok(reaction); return {game:result,reaction}; } function semuta(game: Game, card: string, claim: boolean): Game { const pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.reaction?.stage,'offer'); assert.equal(pending.batch.entries[0].card.id,card); const event = pending.batch.event; if (claim) { assert.equal(viewGame(game,'richese').semutaReaction?.canCommit,true); game = act(game,'richese',{type:'semutaCommit',event}); if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') game = act(game,'richese',{type:'semutaSelect',event,card}); } else { for (let count=0;game.pendingTreacheryDiscard?.batch.event === event && count < game.players.length;count++) { const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage === 'offer'); const actor=game.players.find(row => !reaction.passed.includes(row.id)); assert.ok(actor); game=act(game,actor.id,{type:'semutaPass',event}); } } assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event); return game; } for (const claim of [false,true]) void test(`current-lot Yes survives successful Kull and Semuta ${claim ? 'claim' : 'pass'}`,() => { const f=fixture('yes'); const pending=offered(f.game,f.counter); let game=act(pending.game,'choam',{type:'kullDecision',event:pending.reaction.event,source:'printed',card:f.kull}); game=advance(game,state => !!state.pendingTreacheryDiscard); assert.ok(game.bidPromises?.some(row => row.event === f.event && !row.fulfilled && !row.released)); game=semuta(game,f.kull,claim); game=advance(game,clean); assert.equal(game.auction!.cards[game.auction!.index].id,f.lotCard); assert.ok(game.bidPromises?.some(row => row.event === f.event && !row.fulfilled && !row.released)); const guide=viewGame(game,'emperor').bidPromiseGuide; assert.ok(guide); assert.equal(guide.action.type,'bid'); assert.equal(guide.action.amount,4); game=act(game,'emperor',guide.action); assert.ok(game.bidPromises?.some(row => row.event === f.event && row.fulfilled)); assert.equal(player(game,'richese').hand.some(card => card.id === f.kull),claim); assert.ok(player(game,'harkonnen').hand.some(card => card.id === f.counter)); assert.deepEqual(inventory(game),f.originalCards); }); for (const claim of [false,true]) void test(`distinct counter and Semuta ${claim ? 'claim' : 'pass'} release the original current-lot Yes`,() => { const f=fixture('yes'); const pending=offered(f.game,f.counter); let game=act(pending.game,'choam',{type:'kullDecision',event:pending.reaction.event,source:'printed',card:f.kull}); assert.ok(viewGame(game,'emperor').responseControls?.cancelCards?.includes(f.karama)); game=act(game,'emperor',{type:'card',mode:'cancel',card:f.karama}); game=semuta(game,f.karama,claim); game=advance(game,state => clean(state) && !!state.auction && state.auction.index > 0); assert.ok(game.bidPromises?.some(row => row.event === f.event && row.released)); assert.ok(player(game,'harkonnen').hand.some(card => card.id === f.lotCard)); assert.equal(player(game,'richese').hand.some(card => card.id === f.karama),claim); assert.ok(player(game,'choam').hand.some(card => card.id === f.kull)); assert.deepEqual(inventory(game),f.originalCards); }); void test('declining Kull allows an external purchase and releases the current-lot Yes',() => { const f=fixture('yes'); const pending=offered(f.game,f.counter); let game=act(pending.game,'choam',{type:'kullDecision',event:pending.reaction.event,decline:true}); game=advance(game,state => clean(state) && !!state.auction && state.auction.index > 0); assert.ok(game.bidPromises?.some(row => row.event === f.event && row.released)); assert.ok(player(game,'harkonnen').hand.some(card => card.id === f.lotCard)); assert.ok(player(game,'choam').hand.some(card => card.id === f.kull)); assert.deepEqual(inventory(game),f.originalCards); }); void test('current-lot No still caps bidding after Kull and Semuta',() => { const f=fixture('no'); const pending=offered(f.game,f.counter); let game=act(pending.game,'choam',{type:'kullDecision',event:pending.reaction.event,source:'printed',card:f.kull}); game=advance(game,state => !!state.pendingTreacheryDiscard); game=semuta(game,f.kull,false); game=advance(game,clean); const before=structuredClone(game); assert.throws(() => act(game,'emperor',{type:'bid',amount:4,allyPayment:0})); assert.deepEqual(game,before); game=act(game,'emperor',{type:'bid',amount:3,allyPayment:0}); assert.equal(game.auction?.bid,3); assert.deepEqual(inventory(game),f.originalCards); });