import assert from 'node:assert/strict'; import test from 'node:test'; import { handLimit, viewGame, type Game } from '../game/engine'; import { act, advance, clean, createKullRicheseSemutaFixture, inventory, player } from './fixture-kull-richese-semuta'; /** Native Basic setup, physical deal, Richese cache purchase and the active * Emperor shipment window are inherited. Existing Truthtrance and Richese * Karama cards are moved to Richese's hand; no cash, pending actions or * promises are staged. The distinct Karama keeps the counter window open. */ function source() { const f = createKullRicheseSemutaFixture(); const game = structuredClone(f.game); const zones = [game.deck, game.discard, ...(game.richeseCache ? [game.richeseCache] : []), ...(game.richeseRemoved ? [game.richeseRemoved] : []), ...game.players.map(seat => seat.hand)]; const zone = zones.find(cards => cards.some(card => card.effect === 'truthtrance')); assert.ok(zone); const [truth] = zone.splice(zone.findIndex(card => card.effect === 'truthtrance'), 1); assert.ok(player(game,'richese').hand.length < handLimit(player(game,'richese'))); player(game,'richese').hand.push(truth); const cache = game.richeseCache; assert.ok(cache); const karamaIndex = cache.findIndex(card => card.id === 'richese-karama'); assert.ok(karamaIndex >= 0); const [additionalKarama] = cache.splice(karamaIndex,1); assert.ok(player(game,'richese').hand.length < handLimit(player(game,'richese'))); player(game,'richese').hand.push(additionalKarama); assert.deepEqual(inventory(game),f.originalCards); assert.deepEqual(player(game,'harkonnen').hand.filter(card=>card.effect==='karama').map(card=>card.id),[f.counter]); return {...f,game,truth:truth.id}; } function passDiscard(game:Game):Game { const pending = game.pendingTreacheryDiscard; assert.ok(pending?.reaction); const event = pending.batch.event; for (let count=0; game.pendingTreacheryDiscard?.batch.event === event && count!reaction.passed.includes(row.id)); assert.ok(seat); game = act(game,seat.id,{type:'semutaPass',event}); } assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event); return game; } void test('a Kull counter cannot spend the sole Karama promised for the open shipment-price window',()=>{ const f=source(); let game=act(f.game,'richese',{type:'card',card:f.truth}); while (game.truthtrance?.stage==='priority') { const seat=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(seat); game=act(game,seat.id,{type:'truthPass'}); } const windowSource=JSON.stringify(['karamaShipment',game.turn,'emperor','original']); game=act(game,'richese',{type:'truthAsk',question:{kind:'turnActions',target:'harkonnen',turn:game.turn, mixed:{kind:'action',action:{kind:'windowCardPlay',effect:'karamaShipment',source:windowSource}}}}); assert.ok(viewGame(game,'harkonnen').truthTurnActionAnswers?.includes('yes')); game=act(game,'harkonnen',{type:'truthAnswer',answer:'yes'}); const promise=game.turnActionPromises!.at(-1); assert.ok(promise); if (game.pendingTreacheryDiscard) game=passDiscard(game); game=act(game,'emperor',{type:'card',mode:'shipment',card:f.karama,target:'emperor'}); const opportunity=viewGame(game,'choam').kullReaction; assert.ok(opportunity); game=act(game,'choam',{type:'kullDecision',event:opportunity.event,source:'printed',card:f.kull}); assert.equal(game.pendingKull?.stage,'counter'); assert.ok(viewGame(game,'richese').responseControls?.cancelCards.includes('richese-karama')); assert.ok(!viewGame(game,'harkonnen').responseControls?.cancelCards.includes(f.counter)); const before=structuredClone(game); assert.throws(()=>act(game,'harkonnen',{type:'card',mode:'cancel',card:f.counter})); assert.deepEqual(game,before); assert.ok(!game.turnActionPromises!.find(row=>row.event===promise.event)?.released); game=advance(game,state=>!!state.pendingTreacheryDiscard); game=passDiscard(game); game=advance(game,clean); assert.ok(!game.turnActionPromises!.find(row=>row.event===promise.event)?.released); game=act(game,'harkonnen',{type:'card',mode:'shipment',card:f.counter,target:'emperor'}); const second=viewGame(game,'choam').kullReaction; if (second) game=act(game,'choam',{type:'kullDecision',event:second.event,decline:true}); if (game.pendingTreacheryDiscard) game=passDiscard(game); game=advance(game,clean); assert.equal(game.turnActionPromises!.find(row=>row.event===promise.event)?.fulfilled,true); assert.deepEqual(inventory(game),f.originalCards); });