import test from 'node:test'; import assert from 'node:assert/strict'; import { unitStore } from './fixture-nexus-room-store'; import { nexusBgBetrayalFixture } from './fixture-nexus-bg-betrayal'; import { nexusTraitorInventory } from './fixture-nexus-traitors'; import { applyAction, viewGame } from '../game/engine'; import type { RoomsClock } from '../db/rooms'; const clock: RoomsClock = { now: () => 10000, sleep: async () => {} }; void test('SQLite restart preserves private Voice response and exactly one spent BG Nexus card', async (t) => { const store = unitStore(); t.after(() => store.sqlite.close()); const made = await store.rooms.createRoom('BG Betrayal SQL', 'beneGesserit', false, []); const code = made.view.code; const tokens = [made.token]; for (const faction of ['guild', 'fremen'] as const) tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!); for (const [index, token] of tokens.entries()) { const auth = await store.rooms.authenticate(code, token); store.sqlite.prepare('UPDATE seats SET player_id = ? WHERE room_code = ? AND player_id = ?') .run(['p', 'q', 'r'][index], code, auth.playerId); } const auths = await Promise.all(tokens.map(token => store.rooms.authenticate(code, token))); const initial = nexusBgBetrayalFixture(); initial.code = code; initial.version = (await store.rooms.readRoom(code)).version; const declared = applyAction(initial, 'p', { type: 'voice', kind: 'poison', must: false, }); store.sqlite.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(declared), declared.version, code); store.writes.length = 0; const action = { type: 'nexusBgBetrayal', event: declared.battle!.event }; for (const [index, auth] of auths.entries()) { const seat = await store.restart().readSeatView(code, auth); assert.deepEqual(seat, viewGame(declared, ['p', 'q', 'r'][index])); assert.equal(seat.nexusBgBetrayal !== null, index === 2); assert.equal('nexusBgBetrayalHistory' in seat, false); } await assert.rejects(store.rooms.act(code, auths[1], declared.version, action, clock)); assert.equal(store.writes.length, 0); await store.rooms.act(code, auths[2], declared.version, action, clock); const committed = await store.restart().readRoom(code); assert.equal(committed.version, declared.version + 1); assert.equal(committed.battle!.voice, undefined); assert.equal(committed.nexusBgBetrayalHistory?.length, 1); assert.equal(committed.nexusCards!.cards!.hands.r, null); assert.equal(committed.nexusCards!.cards!.discard.filter(card => card === 'beneGesserit').length, 1); nexusTraitorInventory(committed); const row = store.sqlite.prepare('SELECT state,version FROM rooms WHERE code = ?').get(code); await assert.rejects(store.restart().act(code, auths[2], declared.version, action, clock)); await store.restart().continueRoomAutomatic(code, clock); assert.deepEqual(store.sqlite.prepare('SELECT state,version FROM rooms WHERE code = ?').get(code), row); for (const [index, auth] of auths.entries()) { const seat = await store.restart().readSeatView(code, auth); assert.deepEqual(seat, viewGame(committed, ['p', 'q', 'r'][index])); assert.equal(seat.nexusBgBetrayal, null); assert.equal('nexusBgBetrayalHistory' in seat, false); } });