import test from 'node:test'; import assert from 'node:assert/strict'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { applyAction, normalizeAutomaticGame, viewGame, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { MoritaniRetention } from '../components/moritani-retention'; import { nexusTraitorFixture, nexusTraitorInventory } from './fixture-nexus-traitors'; import { unitStore } from './fixture-nexus-room-store'; import type { RoomsClock } from '../db/rooms'; const reload = (game: Game): Game => JSON.parse(JSON.stringify(game)) as Game; const seat = (game: Game, id: string) => game.players.find(player => player.id === id)!; function battle(holdCard: boolean, advanced = false, playedCard = true, ids: [string, string, string] = ['p', 'q', 'r'], choamWinner = false) { const [winnerId, loserId, observerId] = ids; let game = nexusTraitorFixture({ ownerFaction: 'harkonnen', phase: 6, seatIds: ids, advanced }); const cards = game.nexusCards!.cards!; if (holdCard) { const index = cards.deck.indexOf('moritani'); assert.ok(index >= 0); const previous = cards.hands[loserId]; if (previous) cards.deck[index] = previous; else cards.deck.splice(index, 1); cards.hands[loserId] = 'moritani'; } if (choamWinner) { const index = cards.deck.indexOf('choam'); assert.ok(index >= 0); cards.deck[index] = cards.hands[winnerId]!; cards.hands[winnerId] = 'choam'; } Object.assign(game, { active: winnerId, order: ids, phase: 6, storm: 18 }); // This deliberately staged battle skips the preceding Charity phase, so its // Advanced-only ordering receipt cannot remain active in the battle fixture. delete game.charityOrder; for (const player of game.players) { player.forces = player.id === observerId ? {} : { 'arrakeen:10': 10 }; player.reserves = player.id === observerId ? 20 : 10; player.hand = []; player.spice = 20; } const loser = seat(game, loserId); const used = game.deck.splice(game.deck.findIndex(card => card.kind === 'projectile'), 1)[0]; const unused = game.deck.splice(game.deck.findIndex(card => card.kind === 'worthless'), 1)[0]; loser.hand.push(used, unused); nexusTraitorInventory(game); game = applyAction(game, winnerId, { type: 'chooseBattle', territory: 'arrakeen', target: loserId }); for (let i = 0; i < 30; i++) { if (game.response) { const responder = game.players.find(player => !game.response!.passed.includes(player.id))!; game = applyAction(game, responder.id, { type: 'passResponse' }); } else if (game.battle?.preLeader && !game.battle.preLeader.closed) { const responder = [game.battle.attacker, game.battle.defender] .find(id => !game.battle!.preLeader!.ready.includes(id))!; game = applyAction(game, responder, { type: 'battlePreparationReady', event: game.battle.event }); } else if (game.battle?.preparation) { game = applyAction(game, game.battle.preparation.owner, { type: 'declineBattlePower' }); } else if (game.decision?.kind === 'fullPlanOffer') { game = applyAction(game, game.decision.player, { type: 'decision', decline: true }); } else break; } assert.ok(game.battle); const best = seat(game, winnerId).leaders.reduce((a, b) => a.strength > b.strength ? a : b); const weakest = seat(game, loserId).leaders.reduce((a, b) => a.strength < b.strength ? a : b); game = applyAction(game, winnerId, { type: 'battlePlan', leader: best.id, dial: 6, support: advanced ? 6 : 0 }); game = applyAction(game, loserId, { type: 'battlePlan', leader: weakest.id, dial: 0, support: 0, ...(playedCard ? { weapon: used.id } : {}) }); for (const id of [winnerId, loserId]) game = applyAction(game, id, { type: 'traitorCall', call: false }); for (let i = 0; i < 40; i++) { if (game.response) { const responder = game.players.find(player => !game.response!.passed.includes(player.id))!; game = applyAction(game, responder.id, { type: 'passResponse' }); } else if (game.decision?.kind === 'battleCards') { game = applyAction(game, game.decision.player, { type: 'decision', discard: [] }); } else if (game.decision?.kind === 'battleLosses') { game = applyAction(game, game.decision.player, { type: 'decision', choice: 0 }); } else if (game.decision?.kind === 'captureOffer') { game = applyAction(game, game.decision.player, { type: 'decision', accept: false }); } else break; } assert.equal(game.lastBattleContext?.winner, winnerId); if (playedCard) { assert.equal(game.decision?.kind, 'moritaniRetention'); assert.equal(game.moritaniRetention?.source, 'nexus'); } else { assert.equal(game.moritaniRetention ?? null, null); assert.equal(game.decision?.kind, 'nexusChoamInspection'); } return { game, used, unused }; } void test('every losing seat receives the same source-bound window, even without the hidden card', () => { for (const holdCard of [false, true]) { const { game, used, unused } = battle(holdCard); const event = game.lastBattleContext!.event; assert.equal(viewGame(game, 'q').nexusMoritaniRetention?.canKeep, holdCard); assert.equal(viewGame(game, 'p').nexusMoritaniRetention, null); assert.equal(viewGame(game, 'r').nexusMoritaniRetention, null); const before = reload(game); assert.throws(() => applyAction(game, 'p', { type: 'decision', event, keep: used.id })); assert.throws(() => applyAction(game, 'q', { type: 'decision', event: 'stale', keep: null })); assert.throws(() => applyAction(game, 'q', { type: 'decision', event, keep: unused.id })); if (!holdCard) assert.throws(() => applyAction(game, 'q', { type: 'decision', event, keep: used.id })); assert.deepEqual(game, before); for (const difficulty of ['Easy', 'Medium', 'Hard', 'Brutal'] as const) { const view = viewGame(game, 'q'); view.players.find(player => player.id === 'q')!.bot = difficulty; assert.deepEqual(botActions(view)[0], { type: 'decision', event, keep: holdCard ? used.id : null }); } const passed = applyAction(game, 'q', { type: 'decision', event, keep: null }); assert.equal(passed.discard.filter(card => card.id === used.id).length, 1); assert.ok(seat(passed, 'q').hand.some(card => card.id === unused.id)); assert.equal(passed.nexusCards!.cards!.hands.q, holdCard ? 'moritani' : before.nexusCards!.cards!.hands.q); assert.deepEqual(normalizeAutomaticGame(reload(passed)), passed); nexusTraitorInventory(passed); } }); void test('a losing holder spends Moritani Nexus to retain one otherwise retainable physical played card', () => { for (const advanced of [false, true]) { const { game, used, unused } = battle(true, advanced); const event = game.lastBattleContext!.event; const retained = applyAction(game, 'q', { type: 'decision', event, keep: used.id }); assert.equal(retained.nexusCards!.cards!.hands.q, null); assert.ok(retained.nexusCards!.cards!.discard.includes('moritani')); assert.ok(seat(retained, 'q').hand.some(card => card.id === used.id)); assert.ok(seat(retained, 'q').hand.some(card => card.id === unused.id)); assert.equal(retained.discard.some(card => card.id === used.id), false); assert.equal(retained.lastBattleContext?.nexusMoritaniRetention?.kept, used.id); assert.equal(retained.log.filter(entry => entry.text.includes('Moritani Nexus Secret Ally')).length, 1); assert.deepEqual(normalizeAutomaticGame(reload(retained)), retained); assert.throws(() => applyAction(retained, 'q', { type: 'decision', event, keep: used.id })); nexusTraitorInventory(retained); } }); void test('a CHOAM winner cannot inspect the losing card retained with Moritani Nexus', () => { const { game, used, unused } = battle(true, false, true, ['p', 'q', 'r'], true); const event = game.lastBattleContext!.event; const retained = applyAction(game, 'q', { type: 'decision', event, keep: used.id }); assert.equal(retained.decision?.kind, 'nexusChoamInspection'); assert.equal(viewGame(retained, 'p').nexusChoamInspection?.canInspect, true); const inspected = applyAction(retained, 'p', { type: 'decision', event, inspect: true }); assert.equal(inspected.nexusChoamInsight?.card.id, unused.id); assert.ok(seat(inspected, 'q').hand.some(card => card.id === used.id)); nexusTraitorInventory(inspected); }); void test('no publicly eligible played card skips the loser prompt without exposing hidden custody', () => { const { game, used } = battle(true, false, false); assert.equal(game.lastBattleContext?.nexusMoritaniRetention, undefined); assert.equal(viewGame(game, 'q').nexusMoritaniRetention, null); const event = game.lastBattleContext!.event; assert.throws(() => applyAction(game, 'q', { type: 'decision', event, keep: used.id })); const done = applyAction(game, 'p', { type: 'decision', event, inspect: false }); assert.equal(done.nexusCards!.cards!.hands.q, 'moritani'); assert.ok(seat(done, 'q').hand.some(card => card.id === used.id)); }); void test('loser controls expose no concealed Nexus eligibility to a rival', () => { const { game, used, unused } = battle(true); const owner = viewGame(game, 'q'); const markup = renderToStaticMarkup(createElement(MoritaniRetention, { game: owner, busy: false, act() {}, })); assert.match(markup, /Spend Moritani Nexus/); assert.match(markup, /Continue without retention/); assert.ok(markup.includes(used.name)); assert.equal(markup.includes(unused.name), false); assert.equal(renderToStaticMarkup(createElement(MoritaniRetention, { game: viewGame(game, 'p'), busy: false, act() {}, })), ''); const without = renderToStaticMarkup(createElement(MoritaniRetention, { game: viewGame(battle(false).game, 'q'), busy: false, act() {}, })); assert.equal(without.includes('Spend Moritani Nexus ยท retain selected card'), true); assert.match(without, /disabled=""/); }); void test('the losing choice renders a public Homeworld battle name without an Arrakis lookup', () => { const { game } = battle(true); const view = viewGame(game, 'q'); assert.equal(view.decision?.kind, 'moritaniRetention'); if (view.decision?.kind !== 'moritaniRetention') return; view.decision.territory = 'homeworld:atreides'; view.combatLocations.push({ id: 'homeworld:atreides', name: 'Caladan', kind: 'homeworld' }); const markup = renderToStaticMarkup(createElement(MoritaniRetention, { game: view, busy: false, act() {}, })); assert.match(markup, /You lost the battle in Caladan/); assert.match(markup, /Spend Moritani Nexus/); }); const clock: RoomsClock = { now: () => 10000, sleep: async () => {} }; void test('competing saved loser choices commit one physical spend and restore each private seat', async () => { const store = unitStore(); try { const made = await store.rooms.createRoom('Moritani Nexus retention SQL', 'harkonnen', false, []); const code = made.view.code; const tokens = [made.token]; for (const faction of ['guild', 'fremen'] as const) tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!); const auths = await Promise.all(tokens.map(token => store.rooms.authenticate(code, token))); const ids = auths.map(auth => auth.playerId) as [string, string, string]; const { game, used } = battle(true, false, true, ids); game.code = code; game.version = (await store.rooms.readRoom(code)).version; store.sqlite.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?') .run(JSON.stringify(game), game.version, code); const seats = store.sqlite.prepare('SELECT * FROM seats ORDER BY player_id').all(); const action = { type: 'decision', event: game.lastBattleContext!.event, keep: used.id }; let arrivals = 0, release!: () => void; const gate = new Promise(resolve => { release = resolve; }); store.hooks.beforeWrite = async () => { if (++arrivals === 2) release(); await gate; }; const timer = setTimeout(release, 2000); let results: PromiseSettledResult[]; try { results = await Promise.allSettled([ store.restart().act(code, auths[1], game.version, action, clock), store.restart().act(code, auths[1], game.version, action, clock), ]); } finally { clearTimeout(timer); delete store.hooks.beforeWrite; } assert.equal(arrivals, 2); assert.equal(results.filter(result => result.status === 'fulfilled').length, 1); const done = await store.restart().readRoom(code); assert.equal(done.version, game.version + 1); assert.equal(done.nexusCards!.cards!.hands[ids[1]], null); assert.equal(done.nexusCards!.cards!.discard.filter(card => card === 'moritani').length, 1); assert.ok(seat(done, ids[1]).hand.some(card => card.id === used.id)); assert.equal(done.log.filter(entry => entry.text.includes('Moritani Nexus Secret Ally')).length, 1); const settled = JSON.stringify(done); await assert.rejects(store.restart().act(code, auths[1], done.version, action, clock)); assert.equal(JSON.stringify(await store.restart().readRoom(code)), settled); for (const [index, token] of tokens.entries()) { const auth = await store.restart().authenticate(code, token); assert.deepEqual(await store.restart().readSeatView(code, auth), viewGame(done, ids[index])); assert.equal((await store.restart().readSeatView(code, auth)).nexusMoritaniRetention, null); } assert.deepEqual(store.sqlite.prepare('SELECT * FROM seats ORDER BY player_id').all(), seats); nexusTraitorInventory(done); } finally { store.sqlite.close(); } });