import test from 'node:test'; import assert from 'node:assert/strict'; import { webcrypto } from 'node:crypto'; import { readFileSync, readdirSync } from 'node:fs'; import { DatabaseSync } from 'node:sqlite'; import { runInNewContext } from 'node:vm'; import ts from 'typescript'; import * as engine from '../game/engine'; import * as bots from '../game/bots'; import * as seatAiDelegation from '../lib/seat-ai-delegation'; import { baseDeck } from '../game/cards'; import { createAmbassadors } from '../game/ecaz-ambassadors'; import { createTerrorState } from '../game/moritani-terror'; import { createDukeVidal } from '../game/duke-vidal'; import type * as Rooms from '../db/rooms'; /** Execute the production room module and SQL, with a hook immediately before its CAS. */ function unitStore(runBots = bots.runBots) { const sqlite = new DatabaseSync(':memory:'); const hooks: { beforeWrite?: () => Promise } = {}; const writes: { expected: number; changes: number }[] = []; for (const file of readdirSync(new URL('../drizzle/', import.meta.url)) .filter((f) => f.endsWith('.sql')) .sort()) sqlite.exec( readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'), ); class Statement { values: (string | number | null)[] = []; constructor(readonly sql: string) {} bind(...values: (string | number | null)[]) { this.values = values; return this; } async first() { return sqlite.prepare(this.sql).get(...this.values) ?? null; } async run() { const continuation = this.sql.startsWith('UPDATE rooms SET state'); if (continuation) await hooks.beforeWrite?.(); const changes = Number( sqlite.prepare(this.sql).run(...this.values).changes, ); if (continuation) writes.push({ expected: Number(this.values[3]), changes }); return { meta: { changes } }; } } const database = { prepare: (sql: string) => new Statement(sql), batch: async (statements: Statement[]) => { sqlite.exec('BEGIN'); try { const results = []; for (const statement of statements) results.push(await statement.run()); sqlite.exec('COMMIT'); return results; } catch (error) { sqlite.exec('ROLLBACK'); throw error; } }, }; function loadRooms() { const exports = {}; runInNewContext( ts.transpileModule( readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, }, }, ).outputText, { exports, crypto: webcrypto, TextEncoder, structuredClone, // Keep persisted JSON values in the test realm for strict structural assertions. JSON, require: (name: string) => { if (name === 'cloudflare:workers') return { env: { DB: database } }; if (name === '@/game/engine') return engine; if (name === '@/game/bots') return { ...bots, runBots }; if (name === '@/lib/seat-ai-delegation') return seatAiDelegation; throw new Error('Unexpected module ' + name); }, }, ); return exports as typeof Rooms; } return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes }; } const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} }; type Source = 'ecaz' | 'terror' | 'duke'; async function fixture(source: Source, converted = true) { const store = unitStore(), ownerFaction = source === 'ecaz' ? 'ecaz' : 'moritani'; const made = await store.rooms.createRoom('Owner', ownerFaction, false, [ 'ecaz', ]), code = made.view.code, tokens = [made.token]; for (const [name, faction] of [ ['Emperor', 'emperor'], ['BG', 'beneGesserit'], ] as const) tokens.push((await store.rooms.joinRoom(code, name, faction)).token!); const seats = await Promise.all( tokens.map((t) => store.restart().authenticate(code, t)), ), ids = seats.map((s) => s.playerId), old = await store.restart().readRoom(code); const g = engine.createGame( code, engine.newPlayer(ids[0], 'Owner', ownerFaction), true, ['ecaz'], ); g.players.push( engine.newPlayer(ids[1], 'Emperor', 'emperor'), engine.newPlayer(ids[2], 'BG', 'beneGesserit'), ); // The exposed starting position is staged and physically conserved. Responses, // source decisions, donation, victory and card costs below are real actions. Object.assign(g, { version: old.version, status: 'playing', phase: source === 'ecaz' ? 4 : source === 'terror' ? 7 : 5, turn: 2, storm: 18, order: [...ids], deck: baseDeck(), discard: [], ready: [], phaseOpening: null, }); for (const p of g.players) Object.assign(p, { hand: [], forces: {}, reserves: 20, tanks: 0, spice: 20, traitors: [], traitorChoices: [], elites: undefined, }); const hold = (index: number, name: string) => { const at = g.deck.findIndex((c) => c.name === name); assert.ok(at >= 0); const c = g.deck.splice(at, 1)[0]; g.players[index].hand.push(c); return c; }; const cost = hold(2, 'Baliset'), printed = hold(1, 'Karama'); if (source === 'ecaz') g.ecazAmbassadors = createAmbassadors(() => 0); else if (source === 'terror') { g.moritaniTerror = createTerrorState(() => 0.4); Object.assign(g.players[0], { forces: { 'arrakeen:10': 1, 'carthag:11': 1, 'tueks_sietch:5': 1 }, reserves: 17, }); } else { g.dukeVidal = createDukeVidal(); g.active = ids[1]; g.movementRemaining = [ids[1]]; for (const p of g.players.slice(0, 2)) Object.assign(p, { forces: { 'arrakeen:10': 3, 'carthag:11': 3 }, reserves: 14, }); g.players[0].ally = ids[2]; g.players[2].ally = ids[0]; } const save = (state: engine.Game) => store.sqlite .prepare('UPDATE rooms SET state=?,version=? WHERE code=?') .run(JSON.stringify(state), state.version, code); save(g); async function act(index: number, action: engine.Action) { const state = await store.restart().readRoom(code); await store.restart().act(code, seats[index], state.version, action, clock); return store.restart().readRoom(code); } let original: engine.Game, token: string | null = null; if (source === 'duke') { await act(2, { type: 'pledgeAid', amount: 3 }); original = await act(1, { type: 'endMovement' }); assert.equal(original.response?.kind, 'moritaniDuke'); assert.equal(original.players[2].spice, 17); assert.equal(original.aid[ids[2]].amount, 3); } else { let state = g; for (const i of [0, 1, 2]) state = await act(i, { type: 'ready' }); assert.equal( state.decision?.kind, source === 'ecaz' ? 'ecazPlacement' : 'moritaniPlacement', ); assert.equal(state.status, 'playing'); assert.deepEqual(state.winner, []); token = source === 'ecaz' ? state.ecazAmbassadors!.tokens.find((t) => t.zone === 'supply')!.id : state.moritaniTerror!.tokens[0].id; original = await act(0, { type: 'decision', token, territory: 'arrakeen' }); assert.equal( original.response?.kind, source === 'ecaz' ? 'ecazPlacement' : 'moritaniPlacement', ); } const pending = converted ? await act(2, { type: 'card', mode: 'cancel', card: cost.id }) : original; if (converted) assert.equal(pending.response?.kind, 'worthlessKarama'); store.writes.length = 0; return { ...store, code, tokens, seats, ids, save, act, source, original, pending, cost, printed, token, }; } type Fixture = Awaited>; async function privacy(f: Fixture) { for (const token of f.tokens) { const seat = await f.restart().authenticate(f.code, token), view = await f.restart().readSeatView(f.code, seat); assert.equal('pendingKarama' in view, false); assert.equal(JSON.stringify(view).includes('"signature"'), false); for (const p of view.players) if (p.id !== seat.playerId) for (const key of ['hand', 'spice', 'traitors', 'traitorChoices']) assert.equal(key in p, false); if (f.source === 'terror' && seat.playerId !== f.ids[0]) assert.equal(JSON.stringify(view).includes(f.token!), false); } } async function race(f: Fixture) { await privacy(f); await f.restart().continueRoomAutomatic(f.code, clock); assert.equal(f.writes.length, 0); await assert.rejects( f .restart() .act( f.code, f.seats[2], f.pending.version, { type: 'card', mode: 'cancel', card: f.printed.id }, clock, ), ); assert.equal(f.writes.length, 0); let count = 0, release!: () => void; const gate = new Promise((r) => { release = r; }); f.hooks.beforeWrite = async () => { if (++count === 2) release(); await gate; }; const outcomes = await Promise.allSettled( [0, 1].map(() => f .restart() .act( f.code, f.seats[1], f.pending.version, { type: 'passResponse' }, clock, ), ), ); f.hooks.beforeWrite = undefined; assert.equal(outcomes.filter((r) => r.status === 'fulfilled').length, 1); assert.equal(outcomes.filter((r) => r.status === 'rejected').length, 1); assert.deepEqual( f.writes.map((w) => w.changes).sort((a, b) => a - b), [0, 1], ); const done = await f.restart().readRoom(f.code); assert.equal(done.version, f.pending.version + 1); assert.equal(done.pendingKarama ?? null, null); assert.equal(done.discard.filter((c) => c.id === f.cost.id).length, 1); assert.ok(done.players[1].hand.some((c) => c.id === f.printed.id)); assert.deepEqual(done.deck, f.original.deck); assert.deepEqual( done.players.map((p) => ({ hand: p.hand, forces: p.forces, reserves: p.reserves, tanks: p.tanks, })), f.pending.players.map((p) => ({ hand: p.hand, forces: p.forces, reserves: p.reserves, tanks: p.tanks, })), ); await Promise.all([ f.restart().continueRoomAutomatic(f.code, clock), f.restart().continueRoomAutomatic(f.code, clock), ]); assert.deepEqual(await f.restart().readRoom(f.code), done); await assert.rejects( f .restart() .act( f.code, f.seats[1], f.pending.version, { type: 'passResponse' }, clock, ), /changed/i, ); assert.equal(f.writes.length, 2); await privacy(f); return done; } void test('genuine Ecaz placement cancellation races once into a complete movement queue with tokens and placement spice untouched', async () => { const f = await fixture('ecaz'); try { const done = await race(f); assert.equal(done.phase, 5); assert.equal(done.active, f.ids[0]); assert.deepEqual(done.movementRemaining, f.ids); assert.equal(new Set(done.movementRemaining).size, 3); assert.equal(done.pendingEcazPlacement, null); assert.equal(done.ecazPlacementTurn, 2); assert.deepEqual( done.ecazAmbassadors!.tokens, f.original.ecazAmbassadors!.tokens, ); assert.deepEqual(done.ecazAmbassadors!.placement, { turn: 2, count: 0, blocked: true, }); assert.deepEqual( done.players.map((p) => p.spice), [20, 20, 20], ); assert.ok(done.players.every((p) => !p.shipped && p.moved === 0)); const moved = await f.act(0, { type: 'endMovement' }); assert.deepEqual(moved.movementRemaining, f.ids.slice(1)); assert.equal(moved.active, f.ids[1]); await f.restart().continueRoomAutomatic(f.code, clock); assert.deepEqual(await f.restart().readRoom(f.code), moved); } finally { f.sqlite.close(); } }); void test('genuine Moritani placement cancellation preserves every hidden token and computes its deferred victory once under racing final allowances', async () => { const f = await fixture('terror'); try { const done = await race(f); assert.equal(done.phase, 8); assert.equal(done.status, 'finished'); assert.deepEqual(done.winner, [f.ids[0]]); assert.equal(done.pendingMoritaniPlacement, null); assert.equal(done.moritaniTerror!.placementTurn, 2); assert.deepEqual( done.moritaniTerror!.tokens, f.original.moritaniTerror!.tokens, ); assert.deepEqual( done.players.map((p) => p.spice), [20, 20, 20], ); assert.equal(done.log.filter((l) => /won the game/.test(l.text)).length, 1); } finally { f.sqlite.close(); } }); void test('genuine Duke denial retains the shared disc and refunds an actual pledged donation once before opening the first battle', async () => { const f = await fixture('duke'); try { const done = await race(f); assert.equal(done.phase, 6); assert.equal(done.active, f.ids[0]); assert.equal(done.battle, null); assert.deepEqual(done.dukeVidal, f.original.dukeVidal); assert.equal(done.dukeAcquisitionTurn, 2); assert.deepEqual(done.aid, {}); assert.deepEqual( done.players.map((p) => p.spice), [20, 20, 20], ); assert.deepEqual(done.movementRemaining, []); const battle = await f.act(0, { type: 'chooseBattle', territory: 'arrakeen', target: f.ids[1], }); assert.equal(battle.battle?.territory, 'arrakeen'); assert.equal(battle.dukeVidal?.controller, null); assert.equal(battle.players[2].spice, 20); } finally { f.sqlite.close(); } }); void test('corrupted movement order, victory alliance and refund from real declarations reject before BG cost and final paid allowance without SQL writes', async () => { for (const source of ['ecaz', 'terror', 'duke'] as const) for (const converted of [false, true]) { const f = await fixture(source, converted); try { const bad = structuredClone(f.pending); if (source === 'ecaz') bad.order = [f.ids[0], f.ids[0], f.ids[2]]; else if (source === 'terror') bad.players[0].ally = 'missing'; else bad.aid[f.ids[2]].amount = -50; f.save(bad); await assert.rejects( f .restart() .act( f.code, f.seats[converted ? 1 : 2], bad.version, converted ? { type: 'passResponse' } : { type: 'card', mode: 'cancel', card: f.cost.id }, clock, ), ); assert.deepEqual(await f.restart().readRoom(f.code), bad); assert.equal(f.writes.length, 0); assert.equal( bad.discard.filter((c) => c.id === f.cost.id).length, converted ? 1 : 0, ); } finally { f.sqlite.close(); } } });