import assert from 'node:assert/strict'; import test from 'node:test'; import { readFileSync } from 'node:fs'; import { runInNewContext } from 'node:vm'; import { createElement, type ReactNode } from 'react'; import * as jsxRuntime from 'react/jsx-runtime'; import { renderToStaticMarkup } from 'react-dom/server'; import ts from 'typescript'; import { RicheseAuctionCountdown } from '../components/richese-auction-countdown'; import type { AuctionClockView } from '../game/auction-clock'; const frame = (remainingMs = 10_000, running = true, event: string | null = 'bid-event'): AuctionClockView => ({ event, player: 'p', remainingMs, running }); const html = (clock: AuctionClockView | null, method: 'onceAround' | 'normal', paused = false) => renderToStaticMarkup(createElement(RicheseAuctionCountdown, { clock, playerName: 'Respondent', method, paused })); void test('sequential Richese countdown presents the live bidder, method and server-controlled expiry', () => { for (const [method, label] of [['onceAround', 'Once Around'], ['normal', 'Black Market']] as const) { const clock = frame(1001), before = structuredClone(clock), markup = html(clock, method); assert.match(markup, new RegExp(`${label} auction countdown`)); assert.match(markup, /Respondent may bid or pass/); assert.match(markup, /2 seconds remaining/); assert.match(markup, /role="timer" aria-live="off"/); assert.match(markup, /server controls the deadline/); if (method === 'onceAround') { assert.match(markup, /provisional online interpretation/); assert.match(markup, /binding Truthtrance answer/); } assert.doesNotMatch(markup, / { assert.match(html(frame(10_000, false, null), 'onceAround'), /Clock starts when bidding is ready/); assert.match(html(frame(6_200, false), 'normal'), /held while the current game decision finishes/); assert.match(html(frame(6_200), 'onceAround', true), /Auction paused/); assert.match(html(frame(0, false), 'onceAround'), /Awaiting server resolution/); assert.match(html(frame(0, false), 'onceAround'), /0 seconds remaining/); }); /** Exercise the real effect with a controlled monotonic browser clock. */ function browserDisplay(initial: Parameters[0]) { type Effect = { dependencies: readonly unknown[]; cleanup?: () => void }; const states: unknown[] = [], effects: Effect[] = [], pending: (() => void)[] = []; const intervals = new Map void>(); let stateIndex = 0, effectIndex = 0, now = 0, nextTimer = 0, props = initial; const exports: { RicheseAuctionCountdown?: typeof RicheseAuctionCountdown } = {}; runInNewContext(ts.transpileModule(readFileSync(new URL('../components/richese-auction-countdown.tsx', import.meta.url), 'utf8'), { compilerOptions: { module: ts.ModuleKind.CommonJS, target: ts.ScriptTarget.ES2022, jsx: ts.JsxEmit.ReactJSX }, }).outputText, { exports, performance: { now: () => now }, setInterval(callback: () => void, ms: number) { assert.equal(ms, 200); const timer = ++nextTimer; intervals.set(timer, callback); return timer; }, clearInterval(timer: number) { intervals.delete(timer); }, require(name: string) { if (name === 'react/jsx-runtime') return jsxRuntime; assert.equal(name, 'react'); return { useState(initialValue: unknown) { const index = stateIndex++; if (!(index in states)) states[index] = initialValue; return [states[index], (next: unknown) => { states[index] = next; }]; }, useEffect(callback: () => (() => void) | undefined, dependencies: readonly unknown[]) { const index = effectIndex++, previous = effects[index]; if (previous && dependencies.every((dependency, i) => Object.is(dependency, previous.dependencies[i]))) return; pending.push(() => { previous?.cleanup?.(); effects[index] = { dependencies, cleanup: callback() }; }); }, }; }, }); assert.ok(exports.RicheseAuctionCountdown); const render = () => { stateIndex = 0; effectIndex = 0; const node: ReactNode = exports.RicheseAuctionCountdown!(props); const markup = renderToStaticMarkup(node); while (pending.length) pending.shift()!(); return markup; }; return { render, update(next: typeof initial) { props = next; return render(); }, advance(ms: number) { now += ms; for (const callback of intervals.values()) callback(); return render(); }, get ticking() { return intervals.size; }, }; } void test('local countdown follows elapsed time and stops while paused or awaiting the server', () => { const display = browserDisplay({ clock: frame(), playerName: 'Respondent', method: 'onceAround' }); assert.match(display.render(), /10 seconds remaining/); assert.equal(display.ticking, 1); assert.match(display.advance(5401), /5 seconds remaining/); assert.match(display.update({ clock: frame(2000, false), playerName: 'Respondent', method: 'onceAround' }), /2 seconds remaining/); assert.equal(display.ticking, 0); assert.match(display.update({ clock: frame(1000), playerName: 'Respondent', method: 'normal' }), /Black Market/); assert.match(display.advance(1000), /Awaiting server resolution/); assert.equal(display.ticking, 0); assert.equal(display.update({ clock: null, playerName: 'Respondent', method: 'normal' }), ''); });