import assert from 'node:assert/strict'; import { createHash } from 'node:crypto'; import test from 'node:test'; import { applyAction, type Action } from '../game/engine'; import type * as Rooms from '../db/rooms'; import { unitStore } from './fixture-nexus-room-store'; import { createTruthRicheseBidFixture, inventory } from './fixture-truth-richese-bid'; function fakeClock(start = 10_000) { let time = start; const sleeps: number[] = []; return { now: () => time, advance: (ms: number) => { time += ms; }, sleeps, sleep: async (ms: number) => { sleeps.push(ms); time += ms; } } satisfies Rooms.RoomsClock & { advance(ms: number): void; sleeps: number[]; }; } /** The source is a genuine public Basic game and native Once Around cache * lot. Only the parent fixture's unopened cards and scalar lotteries are * selected; no wallet, force, lot, response or stored deadline is staged. */ function fixture() { const native = createTruthRicheseBidFixture(), game = structuredClone(native.game); const lot = game.richeseAuction; assert.ok(lot && lot.method === 'onceAround' && lot.active); assert.equal(lot.clockVersion, 1, 'A newly opened sequential special lot uses trusted timing'); const store = unitStore(), clock = fakeClock(), code = game.code; store.sqlite.prepare('INSERT INTO rooms(code,state,version,updated_at) VALUES(?,?,0,?)') .run(code, JSON.stringify(game), clock.now()); const auth = Object.fromEntries(game.players.map(player => { const tokenHash = createHash('sha256').update(`richese-auction-clock-test:${player.id}`).digest('hex'); store.sqlite.prepare('INSERT INTO seats(token_hash,room_code,player_id) VALUES(?,?,?)').run(tokenHash, code, player.id); return [player.id, { playerId: player.id, tokenHash }]; })) as Record; return { ...store, clock, code, native, auth, actor: lot.active, event: lot.event }; } void test('a trusted room clock arms and expires a genuine Once Around bid through its native pass', async () => { const f = fixture(); try { const view = await f.rooms.readSeatView(f.code, f.auth[f.actor], f.clock); assert.equal(view.auctionClock?.player, f.actor); assert.equal(view.auctionClock?.remainingMs, 10_000); assert.equal(view.auctionClock?.running, true); assert.equal(typeof view.auctionClock?.event, 'string'); assert.equal(f.rooms.needsAutomaticRoomRecovery(await f.rooms.readRoom(f.code)), true); f.clock.advance(9999); assert.equal(await f.rooms.continueRoomAuctionClock(f.code, f.clock), false); assert.equal((await f.rooms.readRoom(f.code)).richeseAuction?.active, f.actor); const expected = applyAction(f.native.game, f.actor, { type: 'richeseBid', event: f.event, amount: null, allyPayment: 0 }); f.clock.advance(1); assert.equal(await f.rooms.continueRoomAuctionClock(f.code, f.clock), true); const game = await f.rooms.readRoom(f.code); assert.deepEqual(game.richeseAuction, expected.richeseAuction); assert.ok(game.richeseAuction?.acted.includes(f.actor)); assert.notEqual(game.richeseAuction?.active, f.actor); assert.equal(game.auctionClock?.remainingMs, 10_000); assert.equal(game.auctionClock?.startedAt, f.clock.now()); assert.deepEqual(inventory(game), f.native.originalCards); } finally { f.sqlite.close(); } }); void test('a timely special bid advances the source and a late bid cannot beat its committed timeout', async () => { for (const timely of [true, false]) { const f = fixture(); try { const view = await f.rooms.readSeatView(f.code, f.auth[f.actor], f.clock); f.clock.advance(timely ? 9999 : 10_000); const bid: Action = { type: 'richeseBid', event: f.event, amount: 1, allyPayment: 0 }; if (timely) { const result = await f.rooms.act(f.code, f.auth[f.actor], view.version, bid, f.clock); assert.equal(result.richeseAuction?.bid, 1); assert.equal(result.richeseAuction?.bidder, f.actor); assert.notEqual(result.auctionClock?.event, view.auctionClock?.event); assert.equal(result.auctionClock?.remainingMs, 10_000); await assert.rejects(f.rooms.act(f.code, f.auth[f.actor], view.version, bid, f.clock), /table changed/i); } else { await assert.rejects(f.rooms.act(f.code, f.auth[f.actor], view.version, bid, f.clock), /table changed/i); const game = await f.rooms.readRoom(f.code); assert.equal(game.richeseAuction?.bid, 0); assert.ok(game.richeseAuction?.acted.includes(f.actor)); assert.notEqual(game.richeseAuction?.active, f.actor); } } finally { f.sqlite.close(); } } }); void test('a paused room cannot expire a special bid and reopening re-arms its trusted budget', async () => { const f = fixture(); try { await f.rooms.continueRoomAuctionClock(f.code, f.clock); f.clock.advance(4000); f.sqlite.prepare('INSERT INTO room_controls(room_code,paused,join_locked,revision,updated_at) VALUES(?,1,0,1,?)') .run(f.code, f.clock.now()); const before = await f.rooms.readRoom(f.code); f.clock.advance(60_000); assert.equal(await f.rooms.continueRoomAuctionClock(f.code, f.clock, true), false); assert.deepEqual(await f.rooms.readRoom(f.code), before); assert.deepEqual(f.clock.sleeps, []); const blocked = await f.rooms.readSeatView(f.code, f.auth[f.actor], f.clock); assert.equal(blocked.auctionClock?.running, false); f.sqlite.prepare('UPDATE room_controls SET paused=0,revision=2,updated_at=? WHERE room_code=?') .run(f.clock.now(), f.code); await f.rooms.continueRoomAuctionClock(f.code, f.clock); let game = await f.rooms.readRoom(f.code); assert.equal(game.auctionClock?.controlEpoch, '2:0'); assert.equal(game.auctionClock?.remainingMs, 10_000); assert.equal(game.auctionClock?.startedAt, f.clock.now()); f.clock.advance(10_000); await f.rooms.continueRoomAuctionClock(f.code, f.clock); game = await f.rooms.readRoom(f.code); assert.ok(game.richeseAuction?.acted.includes(f.actor)); } finally { f.sqlite.close(); } });