import assert from 'node:assert/strict'; import test from 'node:test'; import { registerHooks } from 'node:module'; import { readFileSync } from 'node:fs'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { RosterAlliance } from '../components/roster-alliance'; import { baseDeck } from '../game/cards'; import { coalitionOf, emptyCoalitionState } from '../game/coalition-alliance'; import { applyAction, createGame, newPlayer, viewGame, type Game } from '../game/engine'; const aliases = registerHooks({ resolve(specifier, context, next) { return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context); }, load(url, context, next) { if (!url.endsWith('.module.css')) return next(url, context); const css = readFileSync(new URL(url), 'utf8'); const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]])); return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true}; }, }); const {GameTable} = await import('../components/game-table'); aliases.deregister(); function fixture(staged: boolean): Game { const game = createGame('ROSTER', newPlayer('a', 'A', 'atreides'), false); game.players.push(newPlayer('b', 'B', 'emperor'), newPlayer('c', 'C', 'fremen'), newPlayer('d', 'D', 'harkonnen')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['a', 'b', 'c', 'd'], ready:[]}); if (staged) game.coalitionState = emptyCoalitionState(); return game; } function pair(game: Game): Game { game = applyAction(game, 'a', {type:'alliance', target:'b'}); return applyAction(game, 'b', {type:'alliance', target:'a'}); } function rendered(game: Game, playerId: string): string { return renderToStaticMarkup(createElement(RosterAlliance, {game:viewGame(game, 'd'), playerId})); } function formedGroup(): Game { let game = pair(fixture(true)); const group = coalitionOf(game.players, game.coalitionState, 'a'); assert.ok(group); game = applyAction(game, 'a', {type:'coalitionPropose', groupId:group.id, entrant:'c', expectedRevision:game.coalitionState!.revision}); for (const id of ['b', 'c']) { const proposal = game.coalitionState!.proposal!; game = applyAction(game, id, {type:'coalitionAnswer', event:proposal.event, nexus:proposal.nexus, turn:proposal.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } game.nexus = false; game.phase = 5; return game; } void test('the roster retains legacy pair labels and omits an unallied seat', () => { const game = pair(fixture(false)); assert.match(rendered(game, 'a'), /Allied with (?:)?Emperor/); assert.match(rendered(game, 'b'), /Allied with (?:)?Atreides/); assert.equal(rendered(game, 'c'), ''); }); void test('the public roster names both allies after a real staged group formation', () => { const game = formedGroup(); // Membership is projected publicly even after the Nexus ends. assert.match(rendered(game, 'a'), /Allied with (?:)?Emperor and Fremen/); assert.match(rendered(game, 'b'), /Allied with (?:)?Atreides and Fremen/); assert.match(rendered(game, 'c'), /Allied with (?:)?Atreides and Emperor/); assert.equal(rendered(game, 'd'), ''); }); void test('the actual game table roster displays public group membership after Nexus', () => { const game = formedGroup(); const markup = renderToStaticMarkup(createElement(GameTable, { game:viewGame(game, 'd'), busy:false, send:async () => {}, onExit() {}, })); assert.match(markup, /Allied with (?:)?Emperor and Fremen/); assert.match(markup, /Allied with (?:)?Atreides and Fremen/); assert.match(markup, /Allied with (?:)?Atreides and Emperor/); }); void test('the game table offers group Guild transport while an unrelated commitment hides group funding', () => { let game = createGame('GROUPTRANSPORTVIEW', newPlayer('g', 'Guild', 'guild'), false); game.players.push(newPlayer('e', 'Emperor', 'emperor'), newPlayer('f', 'Fremen', 'fremen'), newPlayer('h', 'Harkonnen', 'harkonnen')); Object.assign(game, {status:'playing', phase:1, turn:2, nexus:true, order:['g','e','f','h'], ready:[], storm:18, deck:baseDeck(), response:null, decision:null, phaseOpening:null}); game.coalitionState = emptyCoalitionState(); game = applyAction(game, 'g', {type:'alliance', target:'e'}); game = applyAction(game, 'e', {type:'alliance', target:'g'}); const group = coalitionOf(game.players, game.coalitionState, 'g'); assert.ok(group); game = applyAction(game, 'g', {type:'coalitionPropose', groupId:group.id, entrant:'f', expectedRevision:game.coalitionState!.revision}); for (const id of ['e', 'f']) { const offer = game.coalitionState!.proposal!; game = applyAction(game, id, {type:'coalitionAnswer', event:offer.event, nexus:offer.nexus, turn:offer.turn, accept:true, expectedRevision:game.coalitionState!.revision}); } Object.assign(game, {phase:5, nexus:false, active:'e', ready:[], movementRemaining:['e','g','f','h'], guildTimingGranted:false, guildTimingLocked:false}); for (const player of game.players) { player.forces = {}; player.reserves = 20; player.tanks = 0; player.spice = 10; player.hand = []; player.traitors = []; player.traitorChoices = []; player.shipped = false; player.moved = 0; } game.players.find(player => player.id === 'e')!.forces = {'imperial_basin:10':3}; game.players.find(player => player.id === 'e')!.reserves = 17; game.bribePromises = [{event:'other-player-no', player:'h', asker:'e', turn:game.turn, recipient:'f', minimum:1, answer:false, progress:0}]; const view = viewGame(game, 'e'); assert.equal(view.coalitionFunding, null); const markup = renderToStaticMarkup(createElement(GameTable, { game:view, busy:false, send:async () => {}, onExit() {}, })); assert.match(markup, /]*>(?:(?!<\/button>)[\s\S])*Guild transport(?:(?!<\/button>)[\s\S])*<\/button>/); });