import assert from 'node:assert/strict'; import test from 'node:test'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { createGame, joinGame, newPlayer, viewGame, type Action, type GameView } from '../game/engine'; import { baseDeck } from '../game/cards'; import { MoritaniEntry, SabotageGiftDiscardButton } from '../components/moritani-terror'; /** UI-only projection; the runtime suite owns the real physical arrival. */ function projected(viewer: 'entrant' | 'moritani'): GameView { const game = createGame('GIFTCONTROLS', newPlayer('moritani', 'Moritani', 'moritani'), false, ['ecaz']); joinGame(game, newPlayer('entrant', 'Entrant', 'emperor')); const view = viewGame(game, viewer); view.status = 'playing'; view.phase = 5; view.decision = { kind: 'moritaniTerror', player: 'entrant', entrant: 'entrant', territory: 'arrakeen' }; view.terrorEntry = { entrant: 'entrant', territory: 'arrakeen', sector: 9, cause: 'movement', stage: 'giftDiscard' } as unknown as GameView['terrorEntry']; const own = view.players.find(player => player.id === viewer)!; own.hand = baseDeck().slice(0, 2); return view; } void test('only the recipient sees their own cards and the provisional overflow choice', () => { const entrant = projected('entrant'); const hand = entrant.players.find(player => player.id === 'entrant')!.hand!; const html = renderToStaticMarkup(createElement(MoritaniEntry, { game: entrant, busy: false, act() {} })); assert.match(html, /Sabotage gift ยท discard a card/); assert.match(html, /including the card you just received/); assert.match(html, /provisional interpretation/); for (const card of hand) { assert.ok(html.includes(card.name)); assert.ok(html.includes(card.id)); } const other = projected('moritani'); assert.equal(renderToStaticMarkup(createElement(MoritaniEntry, { game: other, busy: false, act() {} })), ''); }); void test('the recipient button submits only a chosen physical card and respects busy state', () => { const actions: Action[] = []; const submit = (action: Action) => { actions.push(action); }; SabotageGiftDiscardButton({ card: 'received-card', act: submit, disabled: false }).props.onClick(); assert.deepEqual(actions, [{ type: 'decision', card: 'received-card' }]); SabotageGiftDiscardButton({ card: 'received-card', act: submit, disabled: true }).props.onClick(); SabotageGiftDiscardButton({ card: null, act: submit, disabled: false }).props.onClick(); assert.equal(actions.length, 1); const html = renderToStaticMarkup(createElement(MoritaniEntry, { game: projected('entrant'), busy: true, act() {} })); assert.match(html, /disabled=""[^>]*>Discard selected card/); });