import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { TERRITORIES } from '../game/board'; import { SEMUTA_DRUG_ID } from '../game/semuta-drug'; import { holdSemutaHomeworldChoamCard, reactSemutaHomeworldChoam } from './fixture-semuta-homeworld-choam'; import { actSaphoStartedMovement as act, advanceSaphoStartedMovement as advance, createSaphoStartedMovementFixture as fixture, saphoStartedMovementAction as saphoAction, saphoStartedMovementClean as clean, saphoStartedMovementInventory as inventory, saphoStartedMovementPlayer as player, } from './fixture-sapho-started-movement'; function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } /** Reach Emperor's actual turn after Richese's original paid shipment and * completed earlier turns. Only the inherited unopened setup/deck choices and * genuine public actions are used; no post-deal player or queue is staged. */ function source() { const f = fixture(); let game = advance(structuredClone(f.game), state => state.phase === 5 && clean(state) && state.active === f.owner); assert.equal(player(game, f.owner).shipped, false); assert.equal(player(game, f.owner).moved, 0); assert.ok(game.movementRemaining?.some(id => id !== f.owner)); const prior = saphoAction(game, 'last', f.owner); const beforeShipment = structuredClone(game); const declared = act(game, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0, }); game = advance(declared, clean); assert.equal(game.active, f.owner); assert.equal(player(game, f.owner).shipped, true); assert.equal(player(game, f.owner).moved, 0); assert.equal(player(beforeShipment, f.owner).reserves - player(game, f.owner).reserves, 1); assert.equal(player(beforeShipment, f.owner).spice - player(game, f.owner).spice, 2); assert.equal(player(game, f.owner).forces['polar_sink:0'], 1); assert.deepEqual(inventory(game), f.originalInventory); return { f, game, prior, beforeShipment, declared }; } void test('Basic Sapho last suspends the holder after a real paid shipment and resumes its movement once', () => { const { f, game: original, prior } = source(); const option = viewGame(original, f.owner).saphoOptions.find(row => row.scope === 'movement' && row.mode === 'last'); assert.ok(option, 'The holder can put its already-started turn last after the shipment finishes'); const proposed: Action = { type: 'card', card: f.card, scope: option.scope, mode: option.mode, event: option.event }; assert.notEqual(option.event, prior.event); reject(original, f.owner, prior); const before = structuredClone(player(original, f.owner)); let game = advance(act(original, f.owner, proposed), clean); assert.equal(game.active, f.guild, 'The original next Guild turn precedes the suspended owner'); assert.ok(game.movementRemaining?.includes(f.owner)); assert.equal(game.saphoMovementLast?.player, f.owner); assert.equal(player(game, f.owner).spice, before.spice); assert.equal(player(game, f.owner).reserves, before.reserves); assert.deepEqual(player(game, f.owner).forces, before.forces); assert.equal(player(game, f.owner).shipped, true); assert.equal(player(game, f.owner).moved, 0); assert.equal(game.discard.filter(card => card.id === f.card).length, 1); assert.deepEqual(inventory(game), f.originalInventory); game = advance(game, state => state.phase === 5 && clean(state) && state.active === f.owner); assert.equal(player(game, f.owner).shipped, true); assert.equal(player(game, f.owner).moved, 0); assert.equal(player(game, f.owner).forces['polar_sink:0'], 1); reject(game, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0 }); game = act(game, f.owner, { type: 'endMovement' }); assert.notEqual(game.phase, 5); assert.deepEqual(inventory(game), f.originalInventory); }); void test('Basic own-last cannot be played while the original shipment is awaiting an owned continuation', () => { const { f, prior, declared } = source(); assert.ok(!clean(declared), 'The actual paid shipment opens an original response'); assert.equal(viewGame(declared, f.owner).saphoOptions.some(row => row.scope === 'movement'), false); reject(declared, f.owner, prior); assert.ok(player(declared, f.owner).hand.some(card => card.id === f.card)); assert.deepEqual(inventory(declared), f.originalInventory); }); void test('Basic own-last preserves a completed ground movement without granting another', () => { const { f, game: original } = source(); let moved: Game | undefined; let destination: string | undefined; for (const place of TERRITORIES) { for (const sector of place.sectors) { try { moved = act(original, f.owner, { type: 'move', from: 'polar_sink:0', territory: place.id, sector, amount: 1, elite: 0 }); destination = `${place.id}:${sector}`; break; } catch { /* Try another physical destination using the native validator. */ } } if (moved) break; } assert.ok(moved && destination, 'The real force has at least one legal movement'); let game = advance(moved, clean); assert.equal(player(game, f.owner).moved, 1); const action = saphoAction(game, 'last', f.owner); game = advance(act(game, f.owner, action), clean); game = advance(game, state => state.phase === 5 && clean(state) && state.active === f.owner); assert.equal(player(game, f.owner).moved, 1); assert.equal(player(game, f.owner).forces[destination], 1); reject(game, f.owner, { type: 'move', from: destination, territory: 'polar_sink', sector: 0, amount: 1, elite: 0 }); game = act(game, f.owner, { type: 'endMovement' }); assert.notEqual(game.phase, 5); assert.deepEqual(inventory(game), f.originalInventory); }); void test('the minimal bot can use the actual Basic own-last opportunity', () => { const { f, game } = source(); const view = viewGame(game, f.owner); view.players.find(seat => seat.id === f.owner)!.bot = 'Easy'; const action = botActions(view).find(candidate => candidate.type === 'card' && candidate.card === f.card && candidate.scope === 'movement' && candidate.mode === 'last'); assert.ok(action); const next = advance(act(structuredClone(game), f.owner, action), clean); assert.notEqual(next.active, f.owner); assert.equal(player(next, f.owner).shipped, true); assert.deepEqual(inventory(next), f.originalInventory); }); for (const claim of [false, true]) { void test(`a conserved physical Semuta ${claim ? 'claim' : 'pass'} resumes the same suspended Basic turn`, () => { const { f, game: original } = source(); const game = structuredClone(original); // Controlled supplemental custody: move the original drug to Richese; // no physical card is minted, and the paid shipment remains a real action. holdSemutaHomeworldChoamCard(game, 'richese', 'Semuta Drug'); assert.deepEqual(inventory(game), f.originalInventory); const action = saphoAction(game, 'last', f.owner); const offered = act(game, f.owner, action); assert.ok(offered.pendingTreacheryDiscard); assert.equal(offered.active, f.owner); assert.equal(viewGame(offered, 'richese').semutaReaction?.canCommit, true); const resumed = reactSemutaHomeworldChoam(offered, 'richese', claim); assert.equal(resumed.pendingTreacheryDiscard, null); assert.equal(resumed.active, f.guild); assert.equal(player(resumed, f.owner).shipped, true); assert.equal(player(resumed, 'richese').hand.some(card => card.id === f.card), claim); assert.equal(resumed.discard.some(card => card.id === SEMUTA_DRUG_ID), claim); assert.deepEqual(inventory(resumed), f.originalInventory); const returned = advance(resumed, state => state.phase === 5 && clean(state) && state.active === f.owner); assert.equal(player(returned, f.owner).shipped, true); reject(returned, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0 }); }); }