import test from 'node:test'; import assert from 'node:assert/strict'; import { applyAction, type Action, type Game } from '../game/engine'; import { createSemutaGuildTransport, reactSemutaGuildTransport, type SemutaGuildRoute, } from './fixture-semuta-guild-transport'; const player = (game: Game) => game.players.find(p => p.id === 'g')!; function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function costCustody(game: Game, f: ReturnType, claim: boolean) { assert.equal(player(game).hand.some(card => card.id === f.karama), claim); assert.equal(player(game).hand.some(card => card.id === f.semuta), !claim); assert.equal(game.discard.filter(card => card.id === f.karama).length, claim ? 0 : 1); assert.equal(game.discard.filter(card => card.id === f.semuta).length, claim ? 1 : 0); } function unpaid(game: Game, before: Game) { assert.equal(player(game).spice, player(before).spice); assert.equal(player(game).reserves, player(before).reserves); assert.deepEqual(player(game).forces, player(before).forces); assert.deepEqual(game.homeworlds, before.homeworlds); assert.equal(player(game).shipped, false); assert.equal(player(game).moved, 0); } for (const route of ['reserve', 'cross', 'return', 'world', 'homeworldReturn', 'homeworldForeign'] as SemutaGuildRoute[]) void test(`Semuta claim or decline preserves original native ${route} full-price delivery`, () => { for (const claim of [false, true]) { const f = createSemutaGuildTransport({ route }); let game = applyAction(f.beforeCost, f.spender, f.cancel); assert.equal(game.pendingTreacheryDiscard?.batch.cause, 'karama:guildRate'); unpaid(game, f.beforeAction); reject(game, f.guild, f.action); const event = game.pendingTreacheryDiscard!.batch.event; game = reactSemutaGuildTransport(game, claim); const p = player(game), original = player(f.beforeAction); assert.equal(p.spice, route === 'reserve' || route === 'cross' ? 0 : 2); assert.equal(p.shipped, true); assert.equal(p.moved, 0); assert.equal(p.reserves, original.reserves + (route === 'return' || route === 'homeworldReturn' ? 2 : route === 'reserve' || route === 'world' ? -2 : 0)); assert.equal(p.forces[f.source], original.forces[f.source] - (route === 'reserve' || route === 'world' ? 0 : 2)); if (route === 'reserve' || route === 'cross') assert.equal(p.forces[f.target], 2); if (route === 'world' || route === 'homeworldForeign') assert.deepEqual(game.homeworlds!.custody!.visitors[f.target][f.guild], { normal: 2, elite: 0 }); costCustody(game, f, claim); reject(game, f.holder, { type: 'semutaCommit', event }); game = applyAction(game, f.guild, { type: 'endMovement' }); assert.notEqual(game.active, f.guild); } }); for (const route of ['cross', 'return', 'homeworldReturn', 'homeworldForeign'] as SemutaGuildRoute[]) void test(`recovering the cost cannot undo native ${route} permission denial or spend the unused shipment`, () => { for (const claim of [false, true]) { const f = createSemutaGuildTransport({ route, cancel: 'permission' }); let game = applyAction(f.beforeCost, f.spender, f.cancel); assert.equal(game.pendingTreacheryDiscard?.batch.cause, 'karama:guildTransportPermission'); unpaid(game, f.beforeAction); game = reactSemutaGuildTransport(game, claim); unpaid(game, f.beforeAction); costCustody(game, f, claim); reject(game, f.guild, f.action); // The original ordinary native alternative is still legal; recovering // the denial cost creates neither permission nor another allowance. game = applyAction(game, f.guild, { type: 'ship', territory: 'arrakeen', sector: 10, amount: 1, elite: 0, allyPayment: 0 }); if (game.decision?.kind === 'guildShipment') game = applyAction(game, f.guild, { type: 'decision', allow: true }); assert.equal(player(game).spice, 3); assert.equal(player(game).reserves, 14); assert.equal(player(game).forces['arrakeen:10'], 1); assert.equal(player(game).shipped, true); costCustody(game, f, claim); } }); void test('a Semuta-recovered cancellation cost does not finance the unfunded full-price reserve group', () => { for (const claim of [false, true]) { const f = createSemutaGuildTransport({ poor: true }); const canceled = applyAction(f.beforeCost, f.spender, f.cancel); unpaid(canceled, f.beforeAction); let game = reactSemutaGuildTransport(canceled, claim); unpaid(game, f.beforeAction); assert.equal(player(game).spice, 2); assert.equal(game.pendingShipment, null); costCustody(game, f, claim); game = applyAction(game, f.guild, { type: 'ship', territory: f.destination, sector: f.sector, amount: 1, elite: 0, allyPayment: 0 }); if (game.decision?.kind === 'guildShipment') game = applyAction(game, f.guild, { type: 'decision', allow: true }); assert.equal(player(game).spice, 0); assert.equal(player(game).reserves, 14); assert.equal(player(game).forces[f.target], 1); costCustody(game, f, claim); } }); void test('Basic native rate cancellation uses the same real Semuta acquisition without inventing Advanced interception', () => { const f = createSemutaGuildTransport({ advanced: false }); let game = applyAction(f.beforeCost, f.spender, f.cancel); assert.equal(game.pendingTreacheryDiscard?.batch.cause, 'karama:guildRate'); unpaid(game, f.beforeAction); game = reactSemutaGuildTransport(game, true); assert.equal(player(game).spice, 0); assert.equal(player(game).reserves, 13); assert.equal(player(game).forces[f.target], 2); assert.equal(player(game).shipped, true); costCustody(game, f, true); });