import test from 'node:test'; import assert from 'node:assert/strict'; import { applyAction, handLimit, viewGame, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { treacheryDeck } from '../game/cards'; import { richeseCards } from '../game/richese-cards'; import { SEMUTA_DRUG_ID } from '../game/semuta-drug'; import { auditCandidates } from '../game/choam-auditor'; import { quoteBattleResolution, type ResolutionCombatant } from '../game/battle-resolution-quote'; import { quoteSpiceCollection } from '../game/board-resolution-quote'; import { semutaEmperorPlayer as player } from './fixture-semuta-emperor-share'; import { semutaHomeworldWinnerStock as stock } from './fixture-semuta-homeworld-battle-winner'; import { withoutSemutaHomeworldChoamMovementHolder } from './fixture-semuta-homeworld-choam-movement'; import { createSemutaHomeworldChoamBattleKaramaFixture as create, disposeSemutaHomeworldChoamBattleKarama as dispose, reactSemutaHomeworldChoamBattleKarama as react, finishSemutaHomeworldChoamBattleKarama as finish, type SemutaHomeworldChoamBattleKaramaFixture, } from './fixture-semuta-homeworld-choam-battle-karama'; function resources(game: Game) { return { custody: structuredClone(game.homeworlds?.custody), players: game.players.map(p => ({ id: p.id, spice: p.spice, reserves: p.reserves, tanks: p.tanks, forces: structuredClone(p.forces), elites: structuredClone(p.elites), leaders: structuredClone(p.leaders), battleLosses: p.battleLosses, revived: p.revived, freeForcesRevived: p.freeForcesRevived, ally: p.ally })) }; } function assertOriginalEconomics(f: SemutaHomeworldChoamBattleKaramaFixture) { assert.equal(f.setup.advanced, true); assert.deepEqual(stock(f.game), [...treacheryDeck(['choam']), ...richeseCards()].map(c => c.id).sort()); for (const [index, amount] of [4, 1].entries()) { const shipment = f.shipments[index]; assert.equal(player(shipment.before, shipment.actor).spice, 10); assert.equal(player(shipment.after, shipment.actor).spice, 10 - 2 * amount); assert.equal(player(shipment.after, shipment.actor).reserves, player(shipment.before, shipment.actor).reserves - amount); assert.equal(player(shipment.after, shipment.actor).forces[f.location], amount); assert.deepEqual(player(shipment.after, 'a').forces, player(f.setup, 'a').forces); assert.deepEqual(player(shipment.after, 'r').forces, player(f.setup, 'r').forces); } const state = f.acceptedBattle, battle = state.battle!; const combatant = (id: string): ResolutionCombatant => { const p = player(state, id), plan = battle.plans[id]; return { id, faction: p.faction, ally: p.ally, spice: p.spice, hand: p.hand, plan, leader: p.leaders.find(l => l.id === plan.leader), forces: { normal: p.forces[f.location], elite: 0, normalFixedHalf: false, eliteStrength: 2, freeSupport: false } }; }; const quote = quoteBattleResolution({ advanced: true, typedCasualties: true, turn: state.turn, territory: battle.territory, attacker: combatant(battle.attacker), defender: combatant(battle.defender), voters: viewGame(state, state.host).battle!.traitorVoters.map(id => ({ id, beneficiary: id, called: false, traitors: player(state, id).traitors })), participants: state.players, physicalCards: [state.deck, state.discard, state.richeseCache ?? [], state.richeseRemoved ?? [], ...state.players.map(p => p.hand)].flat(), pendingAuditorPresent: false, pendingRetentionPresent: false }); assert.equal(quote.result, 'normal'); assert.equal(quote.winner, f.canceller); assert.deepEqual(quote.payments.find(p => p.player === f.canceller), { player: f.canceller, cost: 2, ownPayment: 2, allyPayment: 0, donor: null, bankSupport: 0, freeByTraitor: false }); assert.equal(quote.payments.find(p => p.player === f.owner)!.ownPayment, 0); assert.deepEqual(quote.choamIncome, { owner: f.owner, amount: 1 }); assert.deepEqual(f.nativeIncome.pendingChoamBattleIncome, quote.choamIncome); assert.equal(player(f.afterPaidBattle, f.canceller).spice, 2 - 2 + (quote.bounty?.amount ?? 0)); assert.equal(player(f.afterPaidBattle, f.canceller).forces[f.location], 2); assert.equal(player(f.afterPaidBattle, f.canceller).tanks, player(f.beforeBattle, f.canceller).tanks + 2); assert.equal(player(f.afterPaidBattle, f.owner).forces[f.location] ?? 0, 0); assert.equal(player(f.afterPaidBattle, f.owner).tanks, player(f.beforeBattle, f.owner).tanks + 1); assert.deepEqual(f.afterPaidBattle.lastBattle, [f.canceller, f.owner]); assert.equal(f.afterPaidBattle.lastBattleContext!.winner, f.canceller); assert.equal(player(f.afterPaidBattle, f.canceller).leaders.find(l => l.id === f.winnerLeader)!.strength, 6); assert.equal(player(f.afterPaidBattle, f.owner).leaders.find(l => l.id === f.loserLeader)!.dead, f.scope === 'audit'); if (f.scope === 'audit') { assert.deepEqual(quote.bounty, { player: f.canceller, amount: 2 }); assert.equal(f.game.pendingAuditor!.survived, false); assert.equal(player(f.game, f.owner).spice, 9); assert.equal(player(f.nativeIncome, f.owner).spice, 8); assert.deepEqual(f.usedIds, [f.projectile]); assert.ok(player(f.game, f.canceller).hand.some(c => c.id === f.projectile)); assert.deepEqual(auditCandidates(player(f.game, f.canceller).hand, f.usedIds).map(c => c.id).sort(), [f.card, f.unplayedPrivateCard].sort()); assert.equal(viewGame(f.game, f.owner).auditor?.count, 1); } } function assertDenied(f: SemutaHomeworldChoamBattleKaramaFixture, game: Game, claim: boolean) { assert.ok(!game.pendingTreacheryDiscard); assert.ok(!game.pendingChoamBattleIncome); assert.ok(!game.pendingAuditor); assert.ok(!game.auditorInsight); assert.ok(!game.response); assert.equal(game.decision?.kind, 'choamMarket'); assert.equal(game.decision!.player, f.owner); assert.deepEqual(resources(game), resources(f.gameBeforeCost)); assert.deepEqual(stock(game), stock(f.setup)); assert.deepEqual(game.lastBattleContext, f.gameBeforeCost.lastBattleContext); assert.equal(player(game, f.owner).spice, f.scope === 'income' ? 8 : 9); assert.equal(player(game, f.canceller).spice, f.scope === 'income' ? 0 : 2); assert.equal(player(game, f.canceller).hand.some(c => c.id === f.card), false); assert.equal(player(game, f.holder).hand.some(c => c.id === f.card), claim); assert.equal(player(game, f.holder).hand.some(c => c.id === SEMUTA_DRUG_ID), !claim); assert.equal(game.discard.filter(c => c.id === f.card).length, Number(!claim)); assert.equal(game.discard.filter(c => c.id === SEMUTA_DRUG_ID).length, Number(claim)); assert.ok(player(game, f.canceller).hand.some(c => c.id === f.unplayedPrivateCard)); if (f.projectile) assert.ok(player(game, f.canceller).hand.some(c => c.id === f.projectile)); if (f.snooper) assert.equal(game.discard.filter(c => c.id === f.snooper).length, 1); assert.throws(() => applyAction(game, f.canceller, f.action)); if (f.declaration) assert.throws(() => applyAction(game, f.owner, f.declaration!)); if (claim) assert.throws(() => applyAction(game, f.holder, f.action), 'Recovered Karama cannot replay a completed reward'); } function assertCollection(f: SemutaHomeworldChoamBattleKaramaFixture, state: Game) { const completed = finish(state); assert.equal(completed.beforeCollection.decision!.player, f.owner); assert.equal(completed.game.phase, 7); assert.equal(completed.game.turn, state.turn); for (const receipt of completed.collection.receipts) assert.equal(player(completed.game, receipt.player).spice, receipt.balance); assert.equal(completed.collection.receipts.find(r => r.player === f.canceller)!.collected, 4); assert.equal(player(completed.game, f.owner).spice, f.scope === 'income' ? 8 : 9); assert.deepEqual(completed.game.spice, completed.collection.spice); assert.deepEqual(stock(completed.game), stock(state)); for (const seat of completed.game.players) { assert.deepEqual(seat.forces, player(state, seat.id).forces); assert.equal(seat.reserves, player(state, seat.id).reserves); assert.equal(seat.tanks, player(state, seat.id).tanks); } assert.throws(() => applyAction(completed.game, completed.actor, completed.action), 'Original market close cannot credit Collection twice'); } for (const scope of ['income', 'audit'] as const) { for (const full of [false, true]) for (const claim of [false, true]) void test(`Advanced Homeworld CHOAM ${scope}: ${full ? 'full' : 'thin'} Richese ${claim ? 'claims' : 'passes'} paid Emperor Karama before native denial`, () => { const f = create(scope, full); assertOriginalEconomics(f); const pending = dispose(f), cost = pending.pendingTreacheryDiscard; assert.ok(cost, 'Actual printed cancellation cost pauses before denying the original reward'); assert.equal(cost.continuation.kind, 'karamaBattleDiscard'); assert.deepEqual(cost.batch.entries.map(c => ({ card: c.card.id, owner: c.discardedBy })), [{ card: f.card, owner: f.canceller }]); assert.equal(pending.discard.filter(c => c.id === f.card).length, 1); assert.deepEqual(resources(pending), resources(f.gameBeforeCost)); assert.equal(viewGame(pending, f.holder).semutaReaction?.canCommit, true); assert.throws(() => applyAction(pending, f.canceller, f.action)); assert.throws(() => applyAction(pending, f.owner, { type: 'decision', done: true })); assert.throws(() => applyAction(pending, f.owner, { type: 'ready' })); assert.throws(() => applyAction(pending, f.owner, { type: 'semutaCommit', event: cost.batch.event })); assert.throws(() => applyAction(pending, f.holder, { type: 'semutaCommit', event: `${cost.batch.event}-stale` })); const done = react(pending, f.holder, claim); assertDenied(f, done, claim); if (full) assert.equal(player(done, f.holder).hand.length, handLimit(player(done, f.holder))); assert.throws(() => applyAction(done, f.holder, { type: 'semutaCommit', event: cost.batch.event })); assert.throws(() => applyAction(done, f.owner, { type: 'semutaPass', event: cost.batch.event })); assertCollection(f, done); }); for (const full of [false, true]) void test(`Advanced Homeworld CHOAM ${scope}: ${full ? 'full' : 'thin'} private original Semuta entitlement never leaks to other seats`, () => { const f = create(scope, full), pending = dispose(f); const neutral = dispose(f, withoutSemutaHomeworldChoamMovementHolder(f.game, f.holder)); assert.equal(viewGame(pending, f.holder).semutaReaction?.canCommit, true); assert.equal(viewGame(neutral, f.holder).semutaReaction?.canCommit, false); for (const seat of pending.players.filter(p => p.id !== f.holder)) { assert.deepEqual(viewGame(pending, seat.id), viewGame(neutral, seat.id)); assert.equal(viewGame(pending, seat.id).semutaReaction?.canCommit, false); assert.throws(() => applyAction(pending, seat.id, { type: 'semutaCommit', event: pending.pendingTreacheryDiscard!.batch.event })); } const claimed = react(pending, f.holder, true), passed = react(neutral, f.holder, false); assertDenied(f, claimed, true); assert.ok(!passed.pendingTreacheryDiscard && !passed.response && !passed.pendingAuditor && !passed.auditorInsight); assert.equal(passed.decision?.kind, 'choamMarket'); assert.equal(passed.discard.filter(c => c.id === f.card).length, 1); assert.equal(player(passed, f.holder).hand.some(c => c.id === f.card), false); assert.deepEqual(resources(claimed), resources(passed)); if (scope === 'audit') { assert.deepEqual(auditCandidates(player(claimed, f.canceller).hand, f.usedIds).map(c => c.id), [f.unplayedPrivateCard]); assert.ok(!viewGame(claimed, f.owner).auditor); assert.ok(!viewGame(claimed, f.owner).auditorInsight); } assertCollection(f, claimed); }); for (const difficulty of DIFFICULTIES) void test(`${difficulty} legally handles Advanced Homeworld ${scope} cancellation then original CHOAM market`, () => { const f = create(scope), pending = dispose(f), own = viewGame(pending, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty; const action = botActions(own)[0]; assert.ok(action && (action.type === 'semutaCommit' || action.type === 'semutaPass')); let game = applyAction(pending, f.holder, action); if (game.pendingTreacheryDiscard) game = react(game, f.holder, false); assertDenied(f, game, action.type === 'semutaCommit'); const closing = viewGame(game, f.owner); closing.players.find(p => p.id === f.owner)!.bot = difficulty; const close = botActions(closing)[0]; assert.ok(close); const collection = quoteSpiceCollection(game); const completed = applyAction(game, f.owner, close); assert.equal(completed.phase, 7); assert.equal(player(completed, f.owner).spice, f.scope === 'income' ? 8 : 9); assert.equal(player(completed, f.canceller).forces[f.location], 2); assert.equal(player(completed, f.owner).tanks, 1); for (const receipt of collection.receipts) assert.equal(player(completed, receipt.player).spice, receipt.balance); assert.deepEqual(completed.spice, collection.spice); assert.deepEqual(completed.lastBattleContext, game.lastBattleContext); }); }