import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { quoteMoritaniAllianceCancellation } from '../game/moritani-alliance-cancellation'; import { createSemutaMoritaniAllianceFixture as fixture, actSemutaMoritaniAlliance as act, passSemutaMoritaniAlliance as pass, claimSemutaMoritaniAlliance as claim, allowSemutaMoritaniAlliance as allow, finishSemutaMoritaniAlliance as finish, semutaMoritaniAlliancePlayer as player, semutaMoritaniAllianceInventory as inventory, type SemutaMoritaniAllianceFixture, } from './fixture-semuta-moritani-alliance'; const variants = [{ entry: 'shipment' as const }, { entry: 'movement' as const }]; const pieces = (game: Game) => game.players.map(p => ({ id: p.id, forces: p.forces, reserves: p.reserves, elites: p.elites, tanks: p.tanks, leaders: p.leaders, shipped: p.shipped, moved: p.moved })); const physical = (game: Game) => ({ turn: game.turn, phase: game.phase, storm: game.storm, active: game.active, order: game.order, ready: game.ready, movementRemaining: game.movementRemaining, spice: game.spice, spiceDeck: game.spiceDeck, spiceDiscard: game.spiceDiscard, pieces: pieces(game), balances: game.players.map(p => [p.id, p.spice]), allies: game.players.map(p => [p.id, p.ally, p.allySinceTurn]), offers: game.allianceOffers, aid: game.aid, terror: game.moritaniTerror, arrival: game.pendingArrivalReaction, }); function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaMoritaniAllianceFixture) { assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, false); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0)); assert.deepEqual(f.game.players.map(p => p.faction), ['richese', 'choam', 'moritani', 'emperor', 'guild']); assert.deepEqual(f.afterSetup.players.flatMap(p => p.hand.map(card => card.id)), f.deal); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama')); assert.equal(player(f.afterSetup, f.owner).forces['oh_gap:9'], 6); assert.equal(Object.keys(player(f.afterSetup, f.entrant).forces).length, 0); assert.equal(Object.keys(player(f.afterSetup, f.richese).forces).length, 0); assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1); assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1); assert.equal(f.placement.before.turn, 1); assert.equal(f.placement.before.phase, 8); assert.ok(f.placement.steps.some(step => step.actor === f.owner && step.action.type === 'decision' && step.action.token === f.token && step.action.territory === f.territory)); const placed = f.placement.after.moritaniTerror!.tokens.find(token => token.id === f.token); assert.equal(placed?.kind, 'robbery'); assert.equal(placed?.status, 'placed'); assert.equal(placed?.location, f.territory); assert.equal(f.originalTerror.placementTurn, 1); assert.ok(f.paidShipment.steps.some(step => step.actor === f.entrant && step.action.type === 'ship' && step.action.amount === 1)); assert.equal(player(f.paidShipment.before, f.entrant).spice - player(f.paidShipment.after, f.entrant).spice, f.price); assert.equal(player(f.paidShipment.after, f.guild).spice - player(f.paidShipment.before, f.guild).spice, f.price, 'The ordinary shipment pays its actual tariff to the native Guild'); assert.equal(player(f.paidShipment.before, f.entrant).reserves - player(f.paidShipment.after, f.entrant).reserves, 1); assert.equal(f.price, f.entryKind === 'shipment' ? 1 : 2); assert.equal(f.entry.steps[0].actor, f.entrant); assert.deepEqual(f.entry.steps[0].action, f.entryAction); if (f.entryKind === 'movement') { assert.equal(player(f.entry.before, f.entrant).forces[f.origin], 1); assert.equal(player(f.game, f.entrant).forces[f.origin] ?? 0, 0); assert.ok(f.entry.steps.some(step => step.action.type === 'move')); } assert.equal(player(f.game, f.entrant).forces[f.location], 1); assert.equal(player(f.game, f.entrant).shipped, true); assert.equal(player(f.game, f.entrant).moved, Number(f.entryKind === 'movement')); assert.equal(f.game.turn, 2); assert.equal(f.game.phase, 5); assert.equal(f.game.advanced, false); assert.deepEqual(f.offer.steps, [{ actor: f.owner, action: f.offerAction }]); assert.equal(f.game.response?.kind, 'moritaniAlliance'); assert.equal(f.game.response?.owner, f.owner); assert.equal(f.originalEntry.stage, 'allianceResponse'); assert.equal(f.originalEntry.cause, f.entryKind); assert.equal(f.originalEntry.amount, 1); assert.equal(f.originalEntry.elite, 0); assert.equal(f.originalEntry.entrant, f.entrant); assert.equal(f.originalEntry.territory, f.territory); assert.equal(f.originalEntry.token, f.token); assert.deepEqual(f.game.pendingTerrorEntry, f.originalEntry); assert.deepEqual(f.game.moritaniTerror, f.originalTerror); assert.equal(player(f.game, f.owner).ally, null); assert.equal(player(f.game, f.entrant).ally, null); assert.deepEqual(f.game.allianceOffers, f.originalOffers); assert.equal(f.game.decision ?? null, null); assert.equal(f.game.pendingTreacheryDiscard ?? null, null); assert.equal(f.originalInventory.length, 45); assert.deepEqual(inventory(f.game), f.originalInventory); assert.equal(f.sourceActionCount, f.actions.length); } function open(f: SemutaMoritaniAllianceFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaEcazMoritaniDiscard'); if (pending.continuation.kind !== 'karamaEcazMoritaniDiscard') throw Error('Use the actual Moritani alliance cost'); assert.equal(pending.batch.cause, 'karama:moritaniAlliance'); assert.equal(pending.reaction?.stage, 'offer'); assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })), [{ card: f.cost, by: f.spender, face: true }]); assert.deepEqual(pending.continuation.use.response, f.originalResponse); assert.deepEqual(pending.continuation.resume.response, f.originalResponse); assert.deepEqual(game.pendingTerrorEntry, f.originalEntry); assert.deepEqual(physical(game), physical(f.game)); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null); assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(game.discard.filter(card => card.id === f.cost).length, 1); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); assert.deepEqual(inventory(game), f.originalInventory); return game; } function canceled(state: Game, f: SemutaMoritaniAllianceFixture, claimed: boolean) { const quote = quoteMoritaniAllianceCancellation(f.game, f.originalResponse); assert.ok(quote); assert.equal(state.pendingTreacheryDiscard ?? null, null); assert.equal(state.response ?? null, null); assert.deepEqual(state.pendingTerrorEntry, quote.entry); assert.deepEqual(state.decision, quote.decision); assert.deepEqual(physical(state), physical(f.game)); assert.deepEqual(state.moritaniTerror, f.originalTerror); const steps: { actor: string; action: Action }[] = [], game = finish(state, steps); assert.deepEqual(steps, []); assert.deepEqual(game.decision, quote.decision); assert.equal(game.pendingTerrorEntry?.stage, 'offer'); assert.equal(game.pendingTerrorEntry?.allianceBlocked, true); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); reject(game, f.owner, f.offerAction); reject(game, f.spender, f.action); assert.deepEqual(inventory(game), f.originalInventory); return game; } function revealOnce(source: Game, f: SemutaMoritaniAllianceFixture) { let game = act(source, f.revealActor, f.revealAction); assert.equal(game.pendingTerrorEntry?.stage, 'robbery'); assert.equal(game.decision?.player, f.owner); assert.equal(game.moritaniTerror!.tokens.find(token => token.id === f.token)?.status, 'removed'); assert.deepEqual(pieces(game), pieces(f.game)); const amount = Math.ceil(player(game, f.entrant).spice / 2), before = structuredClone(game); assert.ok(amount > 0); game = act(game, f.robberyActor, f.robberyAction); assert.equal(player(game, f.entrant).spice, player(before, f.entrant).spice - amount); assert.equal(player(game, f.owner).spice, player(before, f.owner).spice + amount); for (const p of game.players.filter(p => ![f.owner, f.entrant].includes(p.id))) assert.equal(p.spice, player(before, p.id).spice); assert.deepEqual(pieces(game), pieces(f.game)); assert.equal(game.pendingTerrorEntry ?? null, null); assert.equal(game.turn, f.game.turn); assert.equal(game.phase, f.game.phase); assert.equal(game.active, f.entrant); assert.equal(player(game, f.owner).ally, null); assert.equal(player(game, f.entrant).ally, null); assert.deepEqual(game.allianceOffers, f.originalOffers); assert.equal(game.moritaniTerror!.tokens.find(token => token.id === f.token)?.status, 'removed'); reject(game, f.owner, f.revealAction); reject(game, f.owner, f.robberyAction); reject(game, f.entrant, f.entryAction); assert.deepEqual(inventory(game), f.originalInventory); return game; } for (const variant of variants) for (const claimed of [false, true]) void test( `Basic native Enemy of My Enemy after actual ${variant.entry} cost Semuta ${claimed ? 'claim' : 'pass'} restores the original reveal choice and resolves Robbery once`, () => { const f = fixture(variant); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; const game = canceled(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event }); revealOnce(game, f); }, ); void test('native Enemy of My Enemy allowance leaves the committed entry in place and lets the entrant actually accept the alliance', () => { for (const variant of variants) { const f = fixture(variant); nativeSource(f); let game = allow(structuredClone(f.game)); assert.equal(game.pendingTerrorEntry?.stage, 'allianceReply'); assert.equal(game.decision?.player, f.entrant); assert.deepEqual(physical(game), physical(f.game)); assert.equal(game.pendingTreacheryDiscard ?? null, null); game = act(game, f.acceptActor, f.acceptAction); assert.equal(player(game, f.owner).ally, f.entrant); assert.equal(player(game, f.entrant).ally, f.owner); assert.equal(player(game, f.owner).allySinceTurn, 2); assert.equal(player(game, f.entrant).allySinceTurn, 2); assert.equal(game.pendingTerrorEntry ?? null, null); assert.deepEqual(pieces(game), pieces(f.game)); assert.deepEqual(game.players.map(p => [p.id, p.spice]), f.game.players.map(p => [p.id, p.spice])); assert.equal(game.moritaniTerror!.tokens.find(token => token.kind === 'robbery')?.status, 'available'); assert.equal(game.moritaniTerror!.tokens.filter(token => token.status === 'placed' && token.location === f.territory).length, 0); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.acceptActor, f.acceptAction); } }); void test('after prevented Enemy of My Enemy Moritani may really decline and retain the original hidden token', () => { for (const variant of variants) { const f = fixture(variant), state = canceled(pass(open(f)), f, false); const game = act(state, f.declineActor, f.declineAction); assert.equal(game.pendingTerrorEntry ?? null, null); assert.deepEqual(game.moritaniTerror, f.originalTerror); assert.deepEqual(physical(game), physical(f.game)); assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.owner, f.revealAction); reject(game, f.entrant, f.entryAction); } }); void test('fresh Enemy of My Enemy cost rejects stale and underlying choices while the original hidden-token offer stays parked', () => { for (const variant of variants) { const f = fixture(variant), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.holder, { type: 'semutaSelect', event, card: f.token }); reject(game, f.owner, f.offerAction); reject(game, f.revealActor, f.revealAction); reject(game, f.declineActor, f.declineAction); reject(game, f.acceptActor, f.acceptAction); reject(game, f.spender, { type: 'passResponse' }); reject(game, f.entrant, { type: 'endMovement' }); assert.deepEqual(game.pendingTerrorEntry, f.originalEntry); assert.deepEqual(physical(game), physical(f.game)); canceled(pass(game), f, false); } }); void test('all four minimal profiles legally answer native committed-shipment and ground-entry alliance costs', () => { for (const variant of variants) { const f = fixture(variant), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty; const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty); assert.deepEqual(own, before); assert.ok(action.type === 'semutaPass' || action.type === 'semutaCommit'); assert.equal(action.event, event); let game = act(structuredClone(offered), f.holder, action); const claimed = action.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty; const selected = botActions(selecting)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); canceled(game, f, claimed); } } });