import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { createSemutaNativeMarketsFixture as fixture, actSemutaNativeMarkets as act, passSemutaNativeMarkets as pass, claimSemutaNativeMarkets as claim, allowSemutaNativeMarkets as allow, finishSemutaNativeMarkets as finish, semutaNativeMarketsPlayer as player, semutaNativeMarketsInventory as inventory, type SemutaNativeMarketsFixture, } from './fixture-semuta-native-markets'; const variants = [ { kind: 'choamSale' as const, advanced: false }, { kind: 'choamSale' as const, advanced: true }, { kind: 'choamSale' as const, advanced: false, worthless: true }, { kind: 'richeseBlackMarket' as const, advanced: true }, ]; const resources = (game: Game) => ({ turn: game.turn, phase: game.phase, storm: game.storm, order: game.order, ready: game.ready, movementRemaining: game.movementRemaining, spice: game.spice, spiceDeck: game.spiceDeck, spiceDiscard: game.spiceDiscard, players: game.players.map(player => ({ id: player.id, spice: player.spice, bribes: player.bribes, forces: player.forces, reserves: player.reserves, tanks: player.tanks, elites: player.elites, leaders: player.leaders, ally: player.ally, shipped: player.shipped, moved: player.moved, revived: player.revived })) }); function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before); } function nativeSource(f: SemutaNativeMarketsFixture) { assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, f.advanced); assert.equal(f.setup.semutaPreview, true); assert.ok(f.beforeStartingDeal.players.every(player => player.hand.length === 0)); assert.deepEqual(f.game.players.map(player => player.faction), ['richese', 'choam', 'emperor']); assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama')); assert.ok(player(f.afterSetup, f.owner).hand.some(card => card.id === f.saleCard)); assert.notEqual(f.saleCard, f.semuta); assert.notEqual(f.saleCard, f.cost); assert.equal(f.acquisition.price, 1); assert.ok(f.acquisition.steps.some(step => step.actor === f.holder && step.action.type === 'richeseBid' && step.action.amount === 1)); assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1); assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1); assert.equal(f.game.phase, 3); assert.equal(f.game.response?.kind, f.kind); assert.equal(f.game.response?.owner, f.owner); assert.equal(f.game.decision ?? null, null); assert.equal(f.game.phaseOpening ?? null, null); assert.equal(f.game.pendingTreacheryDiscard ?? null, null); assert.deepEqual(player(f.game, f.owner), player(f.beforeDeclaration, f.owner)); assert.equal(player(f.game, f.owner).hand.filter(card => card.id === f.saleCard).length, 1); assert.equal(f.game.discard.some(card => card.id === f.saleCard), false); assert.deepEqual(f.declaration.steps, [{ actor: f.owner, action: f.nativeAction }]); if (f.kind === 'choamSale') { assert.equal(f.game.turn, 1); assert.ok(f.originalMarket && f.sale && f.expected); assert.equal(f.originalMarket.owner, f.holder); assert.equal(f.originalMarket.resume, 'phase'); assert.deepEqual(f.sale, { card: f.saleCard, witness: f.witness, price: f.price }); assert.equal(f.price, f.worthless ? 2 : 3); if (f.witness) { assert.ok(f.normalPurchase); assert.ok(f.normalPurchase.steps.some(step => step.actor === f.holder && step.action.type === 'bid' && step.action.amount === 1)); assert.equal(player(f.normalPurchase.before, f.holder).spice - player(f.normalPurchase.after, f.holder).spice, 1); const sold = player(f.game, f.owner).hand.find(card => card.id === f.saleCard); const witness = player(f.game, f.owner).hand.find(card => card.id === f.witness); assert.ok(sold && witness); assert.notEqual(sold.id, witness.id); assert.equal(sold.name, witness.name); } else { assert.equal(f.normalPurchase, null); assert.equal(player(f.game, f.owner).hand.find(card => card.id === f.saleCard)?.kind, 'worthless'); } } else { assert.equal(f.game.turn, 2); assert.equal(f.game.advanced, true); assert.ok(f.originalLot && f.originalRound); assert.equal(f.originalLot.source, 'blackMarket'); assert.equal(f.originalLot.cardId, f.saleCard); assert.equal(f.originalLot.bid, 0); assert.equal(f.originalLot.bidder, null); assert.equal(f.originalLot.outcome ?? null, null); assert.equal(f.originalRound.stage, 'lot'); assert.equal(f.originalLot.method, 'normal'); assert.equal(f.originalCache.length, 9); assert.equal(f.game.currentAuctionSale ?? null, null); } assert.ok(player(f.game, f.holder).hand.some(card => card.id === f.semuta)); assert.ok(player(f.game, f.spender).hand.some(card => card.id === f.cost)); assert.equal(f.sourceActionCount, f.actions.length); assert.equal(f.originalInventory.length, 45); assert.deepEqual(inventory(f.game), f.originalInventory); } function open(f: SemutaNativeMarketsFixture) { const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard; assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaMarketDiscard'); assert.equal(pending.reaction?.stage, 'offer'); assert.equal(pending.batch.cause, `karama:${f.kind}`); assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })), [{ card: f.cost, by: f.spender, face: true }]); assert.notEqual(pending.batch.entries[0].card.id, f.saleCard); if (pending.continuation.kind !== 'karamaMarketDiscard') throw Error('Use the original native market cancellation cost'); assert.equal(pending.continuation.player, f.spender); assert.equal(pending.continuation.card, f.cost); assert.deepEqual(pending.continuation.use.response, f.originalResponse); assert.deepEqual(pending.continuation.resume.response, f.originalResponse); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null); assert.deepEqual(resources(game), resources(f.game)); assert.deepEqual(game.choamMarket ?? null, f.originalMarket); assert.deepEqual(game.richeseAuction ?? null, f.originalLot); assert.deepEqual(game.richeseBidding ?? null, f.originalRound); assert.deepEqual(game.auction ?? null, f.originalAuction); assert.deepEqual(game.deck.map(card => card.id), f.originalDeck); assert.equal(player(game, f.owner).hand.filter(card => card.id === f.saleCard).length, 1); if (f.witness) assert.equal(player(game, f.owner).hand.filter(card => card.id === f.witness).length, 1); assert.equal(game.discard.some(card => card.id === f.saleCard), false); assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); assert.deepEqual(inventory(game), f.originalInventory); return game; } function originalChooser(game: Game, f: SemutaNativeMarketsFixture) { assert.equal(game.phase, 3); assert.equal(game.turn, f.game.turn); assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.notEqual(game.response?.kind, f.kind); if (f.kind === 'choamSale') { assert.equal(game.decision?.kind, 'choamMarket'); assert.equal(game.decision?.player, f.owner); assert.equal(game.choamMarket?.resume, f.originalMarket!.resume); assert.equal(game.choamMarket?.sale, undefined); } else { assert.equal(game.decision?.kind, 'richeseDeclaration'); assert.equal(game.decision?.player, f.richese); assert.equal(game.richeseAuction ?? null, null); assert.equal(game.currentAuctionSale ?? null, null); assert.equal(game.richeseBidding?.blackMarketSold, false); assert.equal(game.richeseBidding?.cacheCanceled, false); assert.equal(game.richeseBidding?.normalCountBeforeCache, 3); assert.equal(game.richeseBidding?.normalCount, 2); } assert.deepEqual(game.richeseCache?.map(card => card.id), f.originalCache); assert.deepEqual(game.deck.map(card => card.id), f.originalDeck); assert.deepEqual(inventory(game), f.originalInventory); } function prevented(game: Game, f: SemutaNativeMarketsFixture, claimed: boolean) { assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.pendingKarama ?? null, null); assert.deepEqual(resources(game), resources(f.game)); assert.equal(player(game, f.owner).hand.filter(card => card.id === f.saleCard).length, 1); assert.equal(game.discard.some(card => card.id === f.saleCard), false); if (f.witness) assert.equal(player(game, f.owner).hand.filter(card => card.id === f.witness).length, 1); if (f.kind === 'choamSale') { assert.ok(f.expected); assert.deepEqual(game.choamMarket, f.expected.market); assert.deepEqual(game.decision, f.expected.decision); assert.equal(game.choamMarket!.blocked.filter(card => card === f.saleCard).length, 1); } assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed)); assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed)); assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed)); assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed)); const steps: { actor: string; action: Action }[] = []; game = finish(game, f.kind, steps); assert.deepEqual(steps, []); originalChooser(game, f); assert.deepEqual(finish(game, f.kind), game); return game; } for (const variant of variants) for (const claimed of [false, true]) void test( `${variant.advanced ? 'Advanced' : 'Basic'} native ${variant.kind}${variant.kind === 'choamSale' ? 'worthless' in variant ? ' Worthless2' : ' duplicate3' : ''} cost ${claimed ? 'claim' : 'pass'} retains the original offered card and resumes its native chooser once`, () => { const f = fixture(variant); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; const game = prevented(claimed ? claim(offered, f.holder) : pass(offered), f, claimed); reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event }); reject(game, f.owner, f.nativeAction); }); void test('native CHOAM sale and Black Market allowance controls complete only the actual sale/discard or real unbid lot', () => { for (const variant of variants) { const f = fixture(variant); nativeSource(f); let game = allow(structuredClone(f.game)); if (f.kind === 'choamSale') { assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice + f.price); assert.equal(player(game, f.owner).hand.some(card => card.id === f.saleCard), false); assert.equal(game.discard.filter(card => card.id === f.saleCard).length, 1); if (f.witness) assert.equal(player(game, f.owner).hand.filter(card => card.id === f.witness).length, 1); if (game.pendingTreacheryDiscard) { assert.equal(game.pendingTreacheryDiscard.continuation.kind, 'choamSaleDiscard'); assert.deepEqual(game.pendingTreacheryDiscard.batch.entries.map(entry => entry.card.id), [f.saleCard]); } } else { assert.equal(game.response ?? null, null); assert.ok(game.richeseAuction); assert.equal(game.richeseAuction.source, 'blackMarket'); assert.equal(game.richeseAuction.outcome ?? null, null); assert.equal(game.richeseAuction.bid, 0); assert.deepEqual(resources(game), resources(f.game)); } const steps: { actor: string; action: Action }[] = []; game = finish(game, f.kind, steps); originalChooser(game, f); if (f.kind === 'choamSale') { assert.ok(steps.every(step => step.action.type === 'semutaPass')); assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice + f.price); assert.equal(game.discard.filter(card => card.id === f.saleCard).length, 1); } else { assert.ok(steps.length > 0); assert.ok(steps.every(step => step.action.type === 'richeseBid' && step.action.amount === null)); assert.deepEqual(resources(game), resources(f.game)); assert.equal(player(game, f.owner).hand.filter(card => card.id === f.saleCard).length, 1); } assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost)); assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta)); } }); void test('fresh native-market costs reject stale and underlying replies without paying or disposing the original offered cards', () => { for (const variant of variants) { const f = fixture(variant), game = open(f), event = game.pendingTreacheryDiscard!.batch.event; reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` }); reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action); reject(game, f.owner, { type: 'passResponse' }); reject(game, f.owner, f.nativeAction); reject(game, f.kind === 'choamSale' ? f.owner : f.originalLot!.active!, f.kind === 'choamSale' ? { type: 'decision', done: true } : { type: 'richeseBid', event: f.originalLot!.event, amount: null }); assert.deepEqual(resources(game), resources(f.game)); prevented(pass(game), f, false); } }); void test('all four minimal profiles answer the actual native sale and Black Market cancellation costs legally', () => { for (const variant of variants) { const f = fixture(variant), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event; for (const difficulty of DIFFICULTIES) { const own = viewGame(offered, f.holder); own.players.find(player => player.id === f.holder)!.bot = difficulty; const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty); assert.deepEqual(own, before); assert.ok(action.type === 'semutaCommit' || action.type === 'semutaPass'); assert.equal(action.event, event); let game = act(structuredClone(offered), f.holder, action); const claimed = action.type === 'semutaCommit'; if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') { const choosing = viewGame(game, f.holder); choosing.players.find(player => player.id === f.holder)!.bot = difficulty; const selected = botActions(choosing)[0]; assert.ok(selected); assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost); game = act(game, f.holder, selected); } else if (game.pendingTreacheryDiscard) game = pass(game); prevented(game, f, claimed); } } });