import assert from 'node:assert/strict'; import test from 'node:test'; import { createElement, isValidElement, type ReactElement, type ReactNode } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { TravelClaimFields, travelClaimInputError } from '../components/travel-claim-fields'; import { createGame, joinGame, newPlayer, viewGame, type GameView } from '../game/engine'; import type { MixedActionExpression } from '../game/mixed-action-question'; import type { TravelActionClaim } from '../game/travel-expression-promises'; type Expression = MixedActionExpression; type Element = ReactElement<{ children?: ReactNode; [key: string]: unknown }>; const ship = (sector?: number): Expression => ({ kind: 'action', action: { kind: 'ship', territory: 'imperial_basin', minimum: 1, ...(sector === undefined ? {} : { sector }), } }); /** Controlled public projection exercises the editor, not the server's phase eligibility. */ function projection(): GameView { const game = createGame('TRAVELSECTOR', newPlayer('p', 'Atreides', 'atreides')); joinGame(game, newPlayer('a', 'Emperor', 'emperor')); const view = viewGame(game, 'p'); view.status = 'playing'; view.turn = 1; view.phase = 5; view.active = 'p'; return view; } function elements(node: ReactNode): Element[] { if (Array.isArray(node)) return node.flatMap(elements); if (!isValidElement<{ children?: ReactNode; [key: string]: unknown }>(node)) return []; return [node, ...elements(node.props.children)]; } void test('travel shipment editor chooses a printed sector or any sector and resets it on territory changes', () => { const game = projection(); let value: Expression = ship(); const tree = () => TravelClaimFields({ game, value, target: 'p', disabled: false, onChange(next) { value = next; } }); const select = (suffix: string, chosen: string) => { const element = elements(tree()).find(item => item.props.id === `truth-travel-1-${suffix}`); assert.ok(element); (element.props.onChange as (event: { currentTarget: { value: string } }) => void)({ currentTarget: { value: chosen } }); }; assert.equal(travelClaimInputError(value, game, 'p'), null); const html = renderToStaticMarkup(createElement(TravelClaimFields, { game, value, target: 'p', disabled: false, onChange() {} })); assert.match(html, /Any sector in this territory/); assert.match(html, /Sector 9/); select('sector', '9'); assert.deepEqual(value, ship(9)); assert.equal(travelClaimInputError(value, game, 'p'), null); select('sector', '18'); assert.deepEqual(value, ship(9)); assert.notEqual(travelClaimInputError(ship(18), game, 'p'), null); select('sector', ''); assert.deepEqual(value, ship()); select('sector', '10'); select('territory', 'arrakeen'); assert.deepEqual(value, { kind: 'action', action: { kind: 'ship', territory: 'arrakeen', minimum: 1 } }); }); void test('switching to movement removes the shipment-only sector and disabled fields cannot change the question', () => { const game = projection(); let value: Expression = ship(9); const tree = (disabled = false) => TravelClaimFields({ game, value, target: 'p', disabled, onChange(next) { value = next; } }); const action = () => { const element = elements(tree()).find(item => item.props.id === 'truth-travel-1-action'); assert.ok(element); return element; }; (action().props.onChange as (event: { currentTarget: { value: string } }) => void)({ currentTarget: { value: 'move' } }); assert.deepEqual(value, { kind: 'action', action: { kind: 'move', territory: 'imperial_basin', minimum: 1 } }); assert.equal(travelClaimInputError(value, game, 'p'), null); assert.equal(elements(tree()).some(item => item.props.id === 'truth-travel-1-sector'), false); (action().props.onChange as (event: { currentTarget: { value: string } }) => void)({ currentTarget: { value: 'ship' } }); assert.deepEqual(value, ship()); const disabledSector = elements(tree(true)).find(item => item.props.id === 'truth-travel-1-sector'); assert.ok(disabledSector); (disabledSector.props.onChange as (event: { currentTarget: { value: string } }) => void)({ currentTarget: { value: '9' } }); assert.deepEqual(value, ship()); });