import assert from 'node:assert/strict'; import test from 'node:test'; import { viewGame, type Action, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { actTruthtranceRichesePromises as act, advanceTruthtranceRichesePromises as advance, askTruthtranceRichesePromises as ask, createTruthtranceRichesePromisesFixture as fixture, passTruthRicheseFreshDiscard, truthtranceRichesePromisesClean as clean, truthtranceRichesePromisesInventory as inventory, truthtranceRichesePromisesPlayer as player, } from './fixture-truthtrance-richese-promises'; /** Real Basic Richese/Atreides/Emperor setup and Charity. The fixture orders * unopened original cards and Spice cards only: no hands, funds, cache, * commitments or phase state are staged. */ function bind(answer: 'yes' | 'no') { const f = fixture({ advanced: false }); const question = { kind: 'phaseBid' as const, target: f.emperor, turn: f.earlySource.turn, minimum: 4 }; const asked = ask(structuredClone(f.earlySource), f, question); assert.ok(viewGame(asked, f.emperor).truthPhaseBidAnswers?.includes(answer)); const answered = act(asked, f.emperor, { type: 'truthAnswer', answer }); const bound = passTruthRicheseFreshDiscard(answered); assert.equal(bound.truthtrance, null); assert.equal(bound.discard.filter(card => card.id === f.truth).length, 1); assert.ok(bound.phaseBidPromises?.some(row => row.player === f.emperor && row.minimum === 4 && row.answer === (answer === 'yes'))); assert.deepEqual(inventory(bound), f.originalCards); return { f, asked, bound }; } function reject(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => act(game, actor, action)); assert.deepEqual(game, before, 'A rejected declaration must not mutate the game'); } type Method = 'onceAround' | 'silent'; function cacheBidFirst(game: Game, actor: string, method: Method) { const options = { position: 'first' as const, method }; game = advance(game, state => clean(state) && !!state.richeseAuction && state.richeseAuction.source === 'cache' && !state.richeseAuction.outcome, [], options); if (method === 'onceAround') game = advance(game, state => clean(state) && state.richeseAuction?.active === actor, [], options); const event = game.richeseAuction!.event; // This actual special-auction bid is not a phase-wide ordinary bid. game = act(game, actor, { type: 'richeseBid', event, amount: 4, allyPayment: 0 }); const row = game.phaseBidPromises!.find(p => p.player === actor && p.minimum === 4)!; assert.ok(!row.fulfilled && !row.released, 'A cache bid neither fulfills nor contradicts the ordinary-bid question'); return game; } function ordinaryTurn(game: Game, actor: string, position: 'first' | 'last', method: Method) { return advance(game, state => clean(state) && !!state.auction && !state.richeseAuction && state.auction.active === actor, [], { position, method }); } for (const position of ['first', 'last'] as const) for (const method of ['onceAround', 'silent'] as const) { for (const answer of ['yes', 'no'] as const) { void test(`Basic phase bid ${answer} survives ${position} ${method} Richese cache and governs a real ordinary bid`, () => { const { f, bound } = bind(answer); const beforeOrdinary = position === 'first' ? cacheBidFirst(bound, f.emperor, method) : bound; const current = ordinaryTurn(beforeOrdinary, f.emperor, position, method); const promise = current.phaseBidPromises!.find(row => row.player === f.emperor && row.minimum === 4)!; assert.ok(promise && !promise.fulfilled && !promise.released); if (position === 'first') { assert.ok(player(current, f.emperor).hand.some(card => card.id === f.cacheCard)); assert.equal(player(current, f.emperor).spice, 6); } let next: Game; if (answer === 'yes') { const guide = viewGame(current, f.emperor).phaseBidPromiseGuide; assert.ok(guide); assert.equal(guide.action.type, 'bid'); assert.equal(guide.action.amount, 4); next = act(current, f.emperor, guide.action); assert.ok(next.phaseBidPromises!.some(row => row.player === f.emperor && row.fulfilled)); } else { reject(current, f.emperor, { type: 'bid', amount: 4, allyPayment: 0 }); next = act(current, f.emperor, { type: 'bid', amount: 3, allyPayment: 0 }); assert.ok(next.phaseBidPromises!.some(row => row.player === f.emperor && !row.answer && !row.fulfilled && !row.released)); } assert.deepEqual(inventory(next), f.originalCards); if (position === 'last') { // The ordinary winner's invoice and any remaining auction controls // resolve before the original cache offer; do not invent another lot. const later = advance(next, state => clean(state) && !!state.richeseAuction && state.richeseAuction.source === 'cache' && !state.richeseAuction.outcome, [], { position, method }); assert.equal(later.richeseAuction!.method, method); assert.deepEqual(inventory(later), f.originalCards); } }); } } void test('all four profiles answer and follow a phase-bid guide after a native Richese cache auction', () => { const { f, asked } = bind('yes'); for (const difficulty of DIFFICULTIES) { const answerView = viewGame(asked, f.emperor); answerView.players.find(row => row.id === f.emperor)!.bot = difficulty; const answer = botActions(answerView)[0]; assert.equal(answer?.type, 'truthAnswer'); assert.ok(answer.answer === 'yes' || answer.answer === 'no'); const bound = passTruthRicheseFreshDiscard(act(structuredClone(asked), f.emperor, answer)); const current = ordinaryTurn(bound, f.emperor, 'first', 'silent'); const view = viewGame(current, f.emperor); view.players.find(row => row.id === f.emperor)!.bot = difficulty; const guide = view.phaseBidPromiseGuide; assert.ok(guide, 'The active seat has an actual legal phase-bid guide'); const action = botActions(view)[0]; assert.deepEqual(action, guide.action); const done = act(current, f.emperor, action); assert.deepEqual(inventory(done), f.originalCards); } }); void test('an externally canceled cache preserves a pre-Bidding ordinary phase Yes', () => { const f = fixture({ advanced: false }); const source = structuredClone(f.earlySource); // Controlled physical supplement: move one actual unopened Karama into // Atreides' hand for the real cache-cancellation response. All cards remain. const index = source.deck.findIndex(card => card.effect === 'karama'); assert.ok(index >= 0); const card = source.deck.splice(index, 1)[0]; player(source, f.asker).hand.push(card); assert.deepEqual(inventory(source), f.originalCards); const asked = ask(source, f, { kind: 'phaseBid', target: f.emperor, turn: source.turn, minimum: 4 }); assert.ok(viewGame(asked, f.emperor).truthPhaseBidAnswers?.includes('yes')); const bound = passTruthRicheseFreshDiscard(act(asked, f.emperor, { type: 'truthAnswer', answer: 'yes' })); const declaration = advance(bound, state => state.decision?.kind === 'richeseDeclaration'); const opened = act(declaration, f.richese, { type: 'decision', event: declaration.richeseBidding!.event, position: 'first' }); assert.equal(opened.response?.kind, 'richeseAuction'); const canceled = passTruthRicheseFreshDiscard(act(opened, f.asker, { type: 'card', card: card.id, mode: 'cancel' })); assert.equal(canceled.richeseBidding?.cacheCanceled, true); assert.ok(canceled.phaseBidPromises?.some(row => row.player === f.emperor && row.answer && !row.fulfilled && !row.released)); const current = ordinaryTurn(canceled, f.emperor, 'first', 'onceAround'); const guide = viewGame(current, f.emperor).phaseBidPromiseGuide; assert.ok(guide); assert.equal(guide.action.amount, 4); const done = act(current, f.emperor, guide.action); assert.ok(done.phaseBidPromises?.some(row => row.player === f.emperor && row.fulfilled)); assert.deepEqual(inventory(done), f.originalCards); });