import assert from 'node:assert/strict'; import test from 'node:test'; import { createElement } from 'react'; import { renderToStaticMarkup } from 'react-dom/server'; import { TravelPromiseGuideButton } from '../components/travel-promises'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { viewGame, type Action, type Game } from '../game/engine'; import { declareTruthTurnAction, settleTruthTurnAction, truthTurnActionInventory, truthTurnActionPlayer } from './fixture-truth-turn-action'; import { actTruthShipmentSector as act, createTruthShipmentSectorFixture as fixture, sectorShipment, type TruthShipmentSectorFixture, } from './fixture-truth-shipment-sector'; /** Uses the genuine Basic fixture's original setup, dealt Truth and actual * Shipment and Movement turn; only its real native sectors are selected. */ function bind(f: TruthShipmentSectorFixture, answer: 'yes' | 'no', mixed: unknown = f.mixed) { const declared = declareTruthTurnAction(f.base).game; const asked = act(declared, f.asker, { type: 'truthAsk', question: { kind: 'travel', target: f.target, turn: declared.turn, mixed: structuredClone(mixed), } } as Action); assert.ok(viewGame(asked, f.target).truthTravelAnswers?.includes(answer)); const game = act(asked, f.target, { type: 'truthAnswer', answer }); return { asked, game }; } function rejected(game: Game, actor: string, action: Action) { const before = structuredClone(game); assert.throws(() => act(game, actor, action)); assert.deepEqual(game, before); } function row(game: Game, owner: string) { const result = game.travelPromises?.find(promise => promise.player === owner); assert.ok(result); return result; } void test('standalone travel Yes binds the one native reserve shipment to the exact sector', () => { const f = fixture(), bound = bind(f, 'yes'); let game = bound.game; assert.deepEqual(row(game, f.target).mixed, f.mixed); assert.ok(!viewGame(game, f.observer).travelPromises.some(promise => promise.player === f.target)); rejected(game, f.target, f.shipment(f.alternative)); rejected(game, f.target, { type: 'endMovement' }); const view = viewGame(game, f.target), guide = view.travelPromiseGuide; assert.ok(guide); assert.equal(guide.action.type, 'ship'); assert.equal(guide.action.territory, f.territory); assert.equal(guide.action.sector, f.sector); const sent: Action[] = [], props = { game: view, busy: false, act: (next: Action) => sent.push(next) }; const button = TravelPromiseGuideButton(props); assert.ok(button); assert.equal(button.props.disabled, false); assert.match(renderToStaticMarkup(createElement(TravelPromiseGuideButton, props)), new RegExp(`sector ${f.sector}`, 'i')); button.props.onClick(); assert.deepEqual(sent, [guide.action]); for (const difficulty of DIFFICULTIES) { const bot = viewGame(game, f.target); bot.players.find(player => player.id === f.target)!.bot = difficulty; assert.deepEqual(botActions(bot)[0], guide.action); } const before = truthTurnActionPlayer(game, f.target); const reserves = before.reserves, spice = before.spice; game = settleTruthTurnAction(act(game, f.target, guide.action)); assert.equal(row(game, f.target).shipment.event?.sector, f.sector); assert.equal(row(game, f.target).fulfilled, true); assert.equal(truthTurnActionPlayer(game, f.target).forces[`${f.territory}:${f.sector}`], 1); assert.equal(truthTurnActionPlayer(game, f.target).reserves, reserves - 1); assert.equal(truthTurnActionPlayer(game, f.target).spice, spice - 2); assert.equal(game.discard.filter(card => card.id === f.truths[0]).length, 1); assert.deepEqual(truthTurnActionInventory(game), f.originalCards); }); void test('standalone travel No forbids the named sector and permits another real sector', () => { const f = fixture(); let game = bind(f, 'no').game; rejected(game, f.target, f.shipment(f.sector)); game = settleTruthTurnAction(act(game, f.target, f.shipment(f.alternative))); assert.equal(truthTurnActionPlayer(game, f.target).forces[`${f.territory}:${f.alternative}`], 1); assert.equal(row(game, f.target).shipment.event?.sector, f.alternative); game = settleTruthTurnAction(act(game, f.target, { type: 'endMovement' })); assert.equal(row(game, f.target).fulfilled, true); assert.deepEqual(truthTurnActionInventory(game), f.originalCards); }); void test('standalone travel OR accepts either actual sector through the single shipment', () => { const f = fixture(); const mixed = { kind: 'or', terms: [f.mixed, sectorShipment(f.territory, f.alternative)] }; const bound = bind(f, 'yes', mixed).game; for (const sector of [f.sector, f.alternative]) { const game = settleTruthTurnAction(act(bound, f.target, f.shipment(sector))); assert.equal(row(game, f.target).fulfilled, true); assert.equal(row(game, f.target).shipment.event?.sector, sector); assert.equal(truthTurnActionPlayer(game, f.target).reserves, 9); assert.deepEqual(truthTurnActionInventory(game), f.originalCards); } });