import test from 'node:test'; import assert from 'node:assert/strict'; import { startPrototypeRoom } from '../tools/prototype-room'; import { botActions } from '../game/bots'; import { viewGame, type Game, type Action } from '../game/engine'; import { SEMUTA_DRUG_ID } from '../game/semuta-drug'; import { unitStore } from './fixture-nexus-room-store'; const clock = { now: () => 10000, sleep: async () => {} }; const seat = (g: Game, id: string) => g.players.find(p => p.id === id)!; function take(g: Game, identity: string) { for (const zone of [g.deck, g.discard, g.richeseCache!, ...g.players.map(p => p.hand)]) { const index = zone.findIndex(card => card.id === identity || card.effect === identity); if (index >= 0) return zone.splice(index, 1)[0]; } throw new Error('The genuine setup lost a physical card.'); } void test('authenticated fresh discard survives restart and duplicate Semuta commits transfer one physical card', async () => { const f = unitStore(); try { const created = await f.rooms.createRoom('Semuta QA', 'richese', false, ['choam']); const code = created.view.code; const second = await f.rooms.joinRoom(code, 'Atreides', 'atreides'); const third = await f.rooms.joinRoom(code, 'Emperor', 'emperor'); const auths = await Promise.all([created.token!, second.token!, third.token!] .map(token => f.restart().authenticate(code, token))); const act = async (index: number, action: Action) => { const before = await f.restart().readRoom(code); await f.restart().act(code, auths[index], before.version, action, clock); return f.restart().readRoom(code); }; for (let i = 0; i < auths.length; i++) await act(i, { type: 'ready' }); let game = await f.restart().readRoom(code); startPrototypeRoom(f.sqlite, code, game.version, 'semuta'); game = await f.restart().readRoom(code); for (let step = 0; game.status === 'setup' && step < 80; step++) { let moved = false; for (let i = 0; i < auths.length; i++) { const view = viewGame(game, auths[i].playerId); view.players.find(p => p.id === view.me)!.bot = 'Medium'; const choice = botActions(view)[0]; if (choice) { game = await act(i, choice); moved = true; break; } } assert.ok(moved, 'genuine setup must retain a legal choice'); } assert.equal(game.status, 'playing'); const ids = auths.map(auth => auth.playerId), originalSeats = f.sqlite.prepare('SELECT * FROM seats').all(); const semuta = take(game, SEMUTA_DRUG_ID), hajr = take(game, 'hajr'); game.deck.push(...game.players.flatMap(p => p.hand)); for (const p of game.players) p.hand = []; seat(game, ids[0]).hand.push(semuta); seat(game, ids[1]).hand.push(hajr); Object.assign(game, { turn: 2, phase: 5, active: ids[1], storm: 18, ready: [], decision: null, response: null, phaseOpening: null, stormPending: null, movementRemaining: [ids[1], ids[0], ids[2]] }); game.version++; assert.equal(f.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=? AND version=?') .run(JSON.stringify(game), game.version, code, game.version - 1).changes, 1); game = await act(1, { type: 'card', card: hajr.id }); const event = game.pendingTreacheryDiscard?.batch.event; assert.ok(event); assert.equal(game.pendingTreacheryDiscard?.reaction?.stage, 'offer'); const foreign = await f.restart().readSeatView(code, auths[2]); const owner = await f.restart().readSeatView(code, auths[0]); assert.equal(foreign.semutaReaction?.event, owner.semutaReaction?.event); assert.deepEqual(foreign.semutaReaction?.candidates, []); assert.deepEqual(owner.semutaReaction?.candidates, []); assert.equal(owner.semutaReaction?.canCommit, true); await f.restart().continueRoomAutomatic(code, clock); assert.equal((await f.restart().readRoom(code)).version, game.version); game = await act(1, { type: 'semutaPass', event }); const version = game.version; let arrivals = 0; let release!: () => void; const barrier = new Promise(resolve => { release = resolve; }); f.hooks.beforeWrite = async () => { if (++arrivals === 2) release(); await barrier; }; const results = await Promise.allSettled([ f.rooms.act(code, auths[0], version, { type: 'semutaCommit', event }, clock), f.restart().act(code, auths[0], version, { type: 'semutaCommit', event }, clock), ]); delete f.hooks.beforeWrite; assert.equal(arrivals, 2); assert.equal(results.filter(result => result.status === 'fulfilled').length, 1); assert.equal(results.filter(result => result.status === 'rejected').length, 1); const done = await f.restart().readRoom(code); assert.equal(done.version, version + 1); assert.equal(done.pendingTreacheryDiscard, null); assert.equal(seat(done, ids[0]).hand.filter(card => card.id === hajr.id).length, 1); assert.equal(done.discard.filter(card => card.id === semuta.id).length, 1); assert.equal(done.discard.some(card => card.id === hajr.id), false); assert.equal(done.hajr.filter(id => id === ids[1]).length, 1); const cards = [...done.deck, ...done.discard, ...done.richeseCache!, ...done.players.flatMap(p => p.hand)]; assert.equal(new Set(cards.map(card => card.id)).size, cards.length); assert.deepEqual(f.sqlite.prepare('SELECT * FROM seats').all(), originalSeats); for (const auth of auths) assert.deepEqual(await f.restart().readSeatView(code, auth), viewGame(done, auth.playerId)); } finally { f.sqlite.close(); } });