import type { Game } from './engine'; /** Physical card identity is not a lot identity: the same card can later * re-enter an ordinary auction. Return null when no current lot exists. */ export function originalAuctionInspectionLot( game: Pick, ): string | null { if (game.richeseAuction) return typeof game.richeseAuction.event === 'string' ? game.richeseAuction.event : null; const auction = game.auction; if (!auction || !Number.isSafeInteger(auction.index) || auction.index < 0 || !Array.isArray(auction.cards) || !auction.cards[auction.index] || typeof auction.cards[auction.index].id !== 'string') return null; return JSON.stringify([auction.occupiedEvent ?? game.turn, auction.index, auction.cards[auction.index].id]); }