import assert from 'node:assert/strict'; import { createGame, joinGame, newPlayer, type Action, type Game } from '../game/engine'; import { placeAmbassador } from '../game/ecaz-ambassadors'; import { placeTerror } from '../game/moritani-terror'; import { actBasicSemutaAmbassador, advanceBasicSemutaAmbassador, basicSemutaAmbassadorClean, basicSemutaAmbassadorPlayer, type BasicSemutaAmbassadorStep } from './fixture-basic-semuta-ambassador'; export const act = actBasicSemutaAmbassador; export const player = basicSemutaAmbassadorPlayer; export const advance = advanceBasicSemutaAmbassador; export type Native = 'ixians' | 'tleilaxu'; export type First = 'ambassador' | 'terror'; /** A real public five-seat selected-deck Basic start. All actual setup, phase * choices and owned shipment are native. At the original first movement turn, * two legal marker placements are explicitly controlled on their existing * physical tokens; no resource, force, pending reaction or receipt is staged. */ export function createBasicNativeOverlapFixture(native: Native, first: First, entrantKind: 'guild' | 'native' = 'guild') { const entrant = entrantKind === 'native' ? native : 'guild'; let game = createGame('BASICNATIVEOVERLAP',newPlayer('ecaz','Ecaz','ecaz'),false,['ecaz','choam','ix']); for (const faction of ['choam',native,'guild','moritani'] as const) joinGame(game,newPlayer(faction,faction,faction)); const actions: BasicSemutaAmbassadorStep[] = []; const send = (actor: string, action: Action) => {game=act(game,actor,action,actions);}; const reach = (until: (g: Game)=>boolean) => {game=advance(game,until,actions);}; // The real lobby circle choices choose the storm ordering; no saved order is edited. send('guild',{type:'seatPosition',position:6}); if (first === 'terror') send('moritani',{type:'seatPosition',position:4}); send('ecaz',{type:'seatPosition',position:first === 'ambassador' ? 4 : 5}); send('choam',{type:'seatPosition',position:1}); send(native,{type:'seatPosition',position:2}); for (const seat of game.players) send(seat.id,{type:'ready'}); const lobby=structuredClone(game); send('ecaz',{type:'start'}); const setup=structuredClone(game); assert.equal(game.status,'setup'); assert.equal(game.advanced,false); assert.ok(!game.semutaPreview && !game.kullPreview && !game.nexusCards && !game.leaderSkills && !game.homeworlds); reach(g=>g.status==='playing'); const afterSetup=structuredClone(game); assert.ok(game.ecazAmbassadors && game.moritaniTerror); // Pick a known ordinary unopened Spice draw; this does not stage its result. const spice=game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(spice>=0); game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]); reach(g=>g.turn===1 && g.phase===5 && g.active===entrant && basicSemutaAmbassadorClean(g)); assert.equal(game.order.indexOf('ecaz')t.effect==='ecaz' && t.zone==='supply'); const terror=game.moritaniTerror!.tokens.find(t=>t.kind==='robbery' && t.status==='available'); assert.ok(token && terror); const destination='habbanya_ridge_sietch',sector=17; game.ecazAmbassadors=placeAmbassador(game.ecazAmbassadors!,token.id,{ turn:game.turn,availableSpice:player(game,'ecaz').spice, destination:{id:destination,stronghold:true,inStorm:false,allowed:true}, }).state; game.moritaniTerror=placeTerror(game.moritaniTerror!,terror.id,destination,game.turn); const source=structuredClone(game); const shipment: Action={type:'ship',territory:destination,sector,amount:1,elite:0,allyPayment:0}; return {game,source,lobby,setup,afterSetup,beforeMarkers,actions,first,native, entrant,owner:'ecaz',moritani:'moritani',destination,sector,token:token.id,terror:terror.id,shipment, staging:'Actual public lobby, setup and turn-one native controls. Two existing supply tokens are placed by their native pure placement helpers at the clean entrant turn; no receipt, pending action, force, purse, seat or order is staged. One unopened ordinary Spice card is selected.'}; }