import { FACTIONS } from './catalog'; /** Public lobby configuration only; physical freshness is checked by the initializer. */ export type FactionModuleProfile = { advanced: boolean; expansions: readonly string[]; players: readonly { faction: string }[]; techTokens?: unknown; strongholdCards?: unknown; leaderSkills?: unknown; homeworlds?: unknown; nexusCards?: unknown; discoveryEnabled?: unknown; discoveries?: unknown; discoveryStash?: unknown; greatMaker?: unknown; ecazTreachery?: unknown; semutaPreview?: unknown; advancedPreview?: unknown; kullPreview?: unknown; nexusKullPreview?: unknown; guildBetrayalPreview?: unknown; richeseBetrayalPreview?: unknown; nexusIxianReplacementPreview?: unknown; nexusIxianBetrayalPreview?: unknown; nexusHarkonnenBetrayalPreview?: unknown; }; /** Original E1/E2 families or standalone Ecaz/Moritani; no unrelated overlays. */ export function nativeFactionTechProfile(game: FactionModuleProfile): boolean { if (typeof game.advanced !== 'boolean' || !game.techTokens || game.players.length < 3 || game.players.length > 6 || game.expansions.length < 1 || game.expansions.length > 2 || (game.strongholdCards && !game.advanced) || game.leaderSkills || game.homeworlds || game.nexusCards || game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker || game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz'; if (!e3) { for (let i = 0; i < game.expansions.length; i++) { if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam') return false; for (let j = 0; j < i; j++) if (game.expansions[i] === game.expansions[j]) return false; } } let native = 0; let moritani = false; let harkonnen = false; for (let i = 0; i < game.players.length; i++) { const player = game.players[i]; for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false; let expansion: string | undefined; for (const faction of FACTIONS) if (faction.id === player.faction) { expansion = faction.expansion; break; } if (expansion === undefined) return false; if (expansion !== 'base') { if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani' : !game.expansions.includes(expansion)) return false; native++; } if (player.faction === 'moritani') moritani = true; if (player.faction === 'harkonnen') harkonnen = true; } return native > 0 && (!e3 || native === 1) && !(game.advanced && moritani && harkonnen); }