import { FACTIONS } from './catalog'; import type { FactionModuleProfile } from './faction-module-profile'; import { classicDiscoveryNexusProfile, pairedDiscoveryNexusProfile } from './discovery-module-profile'; /** Public classic configuration only; the initializer checks undealt physical components. */ export function classicNexusModulesProfile(game: FactionModuleProfile): boolean { if (game.discoveryEnabled || game.discoveries) return classicDiscoveryNexusProfile(game); if (typeof game.advanced !== 'boolean' || !game.nexusCards || (!game.techTokens && !game.strongholdCards) || game.expansions.length !== 0 || game.players.length < 2 || game.players.length > 6 || (game.techTokens && game.players.length < 3) || (game.strongholdCards && !game.advanced) || game.leaderSkills || game.homeworlds || game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker || game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; for (let i = 0; i < game.players.length; i++) { const player = game.players[i]; for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false; let classic = false; for (const faction of FACTIONS) if (faction.id === player.faction) { classic = faction.expansion === 'base'; break; } if (!classic) return false; } return true; } /** Both original natives in one E1 or E2 family; mixed decks/families stay separate. */ export function pairedNexusModulesProfile(game: FactionModuleProfile): boolean { if (game.discoveryEnabled || game.discoveries) return pairedDiscoveryNexusProfile(game); if (typeof game.advanced !== 'boolean' || !game.nexusCards || (!game.techTokens && !game.strongholdCards) || game.expansions.length !== 1 || game.players.length < 2 || game.players.length > 6 || (game.techTokens && game.players.length < 3) || (game.strongholdCards && !game.advanced) || game.leaderSkills || game.homeworlds || game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker || game.ecazTreachery || game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; const expansion = game.expansions[0]; if (expansion !== 'ix' && expansion !== 'choam') return false; const primary = expansion === 'ix' ? 'ixians' : 'choam'; const secondary = expansion === 'ix' ? 'tleilaxu' : 'richese'; let hasPrimary = false, hasSecondary = false; for (let i = 0; i < game.players.length; i++) { const player = game.players[i]; for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false; let family: string | undefined; for (const faction of FACTIONS) if (faction.id === player.faction) { family = faction.expansion; break; } if (family !== 'base' && family !== expansion) return false; if (player.faction === primary) hasPrimary = true; if (player.faction === secondary) hasSecondary = true; } return hasPrimary && hasSecondary; }