import { FACTIONS } from './catalog'; /** Public lobby configuration only; physical freshness is checked by the initializer. */ export type FactionModuleProfile = { advanced: boolean; expansions: readonly string[]; players: readonly { faction: string }[]; techTokens?: unknown; strongholdCards?: unknown; leaderSkills?: unknown; homeworlds?: unknown; nexusCards?: unknown; discoveryEnabled?: unknown; discoveries?: unknown; discoveryStash?: unknown; greatMaker?: unknown; ecazTreachery?: unknown; semutaPreview?: unknown; advancedPreview?: unknown; kullPreview?: unknown; nexusKullPreview?: unknown; guildBetrayalPreview?: unknown; richeseBetrayalPreview?: unknown; nexusIxianReplacementPreview?: unknown; nexusIxianBetrayalPreview?: unknown; nexusHarkonnenBetrayalPreview?: unknown; }; /** Original E1/E2 families or standalone Ecaz/Moritani; explicit Semuta context only. */ export function nativeFactionTechProfile(game: FactionModuleProfile, semuta = false): boolean { if (typeof game.advanced !== 'boolean' || !game.techTokens || game.players.length < 3 || game.players.length > 6 || game.expansions.length < 1 || game.expansions.length > 2 || (game.strongholdCards && !game.advanced) || game.leaderSkills || game.homeworlds || game.nexusCards || game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker || game.ecazTreachery || (game.semutaPreview && (!semuta || game.semutaPreview !== true)) || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz'; if (!e3) { for (let i = 0; i < game.expansions.length; i++) { if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam') return false; for (let j = 0; j < i; j++) if (game.expansions[i] === game.expansions[j]) return false; } } let native = 0; let moritani = false; let harkonnen = false; for (let i = 0; i < game.players.length; i++) { const player = game.players[i]; for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false; let expansion: string | undefined; for (const faction of FACTIONS) if (faction.id === player.faction) { expansion = faction.expansion; break; } if (expansion === undefined) return false; if (expansion !== 'base') { if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani' : !game.expansions.includes(expansion)) return false; native++; } if (player.faction === 'moritani') moritani = true; if (player.faction === 'harkonnen') harkonnen = true; } return native > 0 && (!e3 || native === 1) && !(game.advanced && moritani && harkonnen); } export type MixedE3NativeRoster = { advanced?: boolean; expansions: readonly string[]; players?: readonly { faction: string }[]; }; /** Selected E3 plus E1 and/or E2, with an actual native from every selected family. */ export function mixedE3NexusRosterProfile(game: MixedE3NativeRoster, skills = false): boolean { const players = game.players; if (typeof game.advanced !== 'boolean' || !players || players.length < 2 || players.length > 6 || game.expansions.length < 2 || game.expansions.length > 3 || !game.expansions.includes('ecaz')) return false; for (let i = 0; i < game.expansions.length; i++) { const expansion = game.expansions[i]; if (expansion !== 'ecaz' && expansion !== 'ix' && expansion !== 'choam') return false; for (let j = 0; j < i; j++) if (expansion === game.expansions[j]) return false; } let ix = false, choam = false, e3 = false, moritani = false, harkonnen = false; for (let i = 0; i < players.length; i++) { const player = players[i]; for (let j = 0; j < i; j++) if (player.faction === players[j].faction) return false; let family: string | undefined; for (const faction of FACTIONS) if (faction.id === player.faction) { family = faction.expansion; break; } if (family === undefined || (family !== 'base' && !game.expansions.includes(family))) return false; if (family === 'ix') ix = true; if (family === 'choam') choam = true; if (family === 'ecaz') e3 = true; if (player.faction === 'moritani') moritani = true; if (player.faction === 'harkonnen') harkonnen = true; } return e3 && ix === game.expansions.includes('ix') && choam === game.expansions.includes('choam') && !(game.advanced && harkonnen && (skills || moritani)); }