import type { Game, GameView } from './engine'; import { faction } from './catalog'; import { nativeExpansionLeaderSkillsProfile } from './leader-skill-profile'; import { sandmasterDestinationCollection, sandmasterLeader, sandmasterModeSupported, type SandmasterDestinationCollection } from './sandmaster-movement'; /** A worm ride names a destination, not a traversed ground route. */ export function sandmasterWormCollection( game: Game | GameView, player: string, destination: string, sector: number, decision: Game['decision'] | GameView['decision'] = game.decision, selectedPile?: string, ): SandmasterDestinationCollection | null { const leader = sandmasterLeader(game, player); if (!leader || game.phase !== 1 || decision?.kind !== 'wormRide' || decision.player !== player || game.players.find(p => p.id === player)?.faction !== 'fremen') return null; const blocked = (reason: string): SandmasterDestinationCollection => ({ leader, key: null, before: 0, piles: [], blocked: reason }); if (!sandmasterModeSupported(game) || game.ecazTreachery || !(nativeExpansionLeaderSkillsProfile(game) || game.players.every(p => faction(p.faction).expansion === 'base'))) return blocked('Sandmaster worm collection with other optional modules is still being integrated.'); return sandmasterDestinationCollection(game, player, decision.territory, destination, sector, selectedPile); }