import test from 'node:test'; import assert from 'node:assert/strict'; import { applyAction, type Game } from '../game/engine'; import { initializeSemutaTechGame, semutaTechBattleFixture } from './fixture-semuta-tech'; const reload = (game: Game): Game => JSON.parse(JSON.stringify(game)); const player = (game: Game, id: string) => game.players.find(p => p.id === id)!; const inventory = (game: Game) => [...game.deck, ...game.discard, ...game.richeseCache!, ...game.players.flatMap(p => p.hand)].map(card => card.id).sort(); const pass = (game: Game) => { const event = game.pendingTreacheryDiscard!.batch.event; for (const id of ['a', 'e', 'r']) game = applyAction(game, id, { type: 'semutaPass', event }); return game; }; for (const advanced of [false, true]) { void test(`Semuta ${advanced ? 'Advanced' : 'Basic'} keeps original setup and first-Storm Tech ownership`, () => { const game = initializeSemutaTechGame(advanced); assert.equal(game.techTokens!.axlotl.owner, 'e'); assert.equal(new Set(Object.values(game.techTokens!).map(token => token.owner)).size, 3); }); void test(`Semuta ${advanced ? 'Advanced' : 'Basic'} resumes one original token choice after mandatory and winner discards`, () => { const f = semutaTechBattleFixture(advanced); let state = applyAction(f.game, 'a', { type: 'chooseBattle', territory: 'arrakeen', target: 'e' }); for (let step = 0; step < 40; step++) { if (state.response) { const actor = state.players.find(p => !state.response!.passed.includes(p.id))!; state = applyAction(state, actor.id, { type: 'passResponse' }); } else if (state.battle?.preparation) state = applyAction(state, state.battle.preparation.owner, { type: 'declineBattlePower' }); else if (state.decision?.kind === 'fullPlanOffer') state = applyAction(state, state.decision.player, { type: 'decision', decline: true }); else break; } for (const id of ['a', 'e']) state = applyAction(state, id, { type: 'battlePreparationReady', event: state.battle!.preLeader!.event }); state = applyAction(state, 'a', { type: 'battlePlan', dial: 2, support: advanced ? 2 : 0, leader: player(state, 'a').leaders[0].id, weapon: f.weapon }); state = applyAction(state, 'e', { type: 'battlePlan', dial: 0, support: 0, leader: player(state, 'e').leaders[0].id, defense: f.defense }); for (const id of ['a', 'e']) state = applyAction(state, id, { type: 'traitorCall', call: false }); assert.equal(state.pendingTreacheryDiscard?.reaction?.stage, 'offer'); const winner = applyAction(pass(reload(state)), 'a', { type: 'decision', discard: [f.weapon] }); assert.equal(winner.pendingTreacheryDiscard?.reaction?.stage, 'offer'); for (const pending of [state, winner]) { const event = pending.pendingTreacheryDiscard!.batch.event; const fresh = pending.pendingTreacheryDiscard!.batch.entries[0].card.id; for (const claim of [false, true]) { let resumed = claim ? applyAction(reload(pending), 'r', { type: 'semutaCommit', event }) : pass(reload(pending)); if (resumed.decision?.kind === 'battleCards') resumed = applyAction(resumed, 'a', { type: 'decision', discard: [] }); assert.equal(resumed.decision?.kind, 'techToken'); assert.equal(resumed.decision?.player, 'a'); assert.equal(resumed.techTokens!.axlotl.owner, 'e'); assert.equal(resumed.techTokens!.heighliners.owner, 'e'); for (const token of ['axlotl', 'heighliners'] as const) { let awarded = applyAction(reload(resumed), 'a', { type: 'decision', token }); assert.equal(awarded.techTokens![token].owner, 'a'); assert.equal(awarded.techTokens![token === 'axlotl' ? 'heighliners' : 'axlotl'].owner, 'e'); assert.equal(awarded.techTokens!.production.owner, 'r'); assert.equal(awarded.decision?.kind, 'faceDance'); assert.throws(() => applyAction(awarded, 'a', { type: 'decision', token })); awarded = applyAction(awarded, 'e', { type: 'decision', reveal: false }); assert.equal(awarded.techTokens![token].owner, 'a'); assert.equal(player(awarded, 'r').hand.some(card => card.id === fresh), claim); assert.equal(awarded.discard.some(card => card.id === f.semuta), claim); assert.deepEqual(inventory(awarded), f.cards); assert.throws(() => applyAction(awarded, 'r', { type: 'semutaCommit', event })); } } } }); }