import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Game } from '../game/engine'; import { advanceNativeStoneModules, createNativeStoneModulesFixture, nativeStoneModulesClean, nativeStoneModulesPlayer, NATIVE_MODULE_MIRROR, NATIVE_MODULE_REINFORCEMENTS, NATIVE_MODULE_STONE, NATIVE_MODULE_TOOTH, } from './fixture-native-stone-modules'; type Fixture = ReturnType; function reveal(fixture: Fixture): Game { let game = fixture.game; for (const step of fixture.plans) game = applyAction(game, step.actor, step.action); return game; } function finish(game: Game): Game { for (const actor of viewGame(game, game.host).battle!.traitorVoters) game = applyAction(game, actor, { type: 'traitorCall', call: false }); return advanceNativeStoneModules(game, state => !state.battle && nativeStoneModulesClean(state)); } function assertPhysicalOutcome(fixture: Fixture, game: Game) { assert.equal(game.lastBattleContext?.winner, fixture.owner); const owner = nativeStoneModulesPlayer(game, fixture.owner); assert.equal(owner.reserves, 12, 'Five native counters materialize before the original three-reserve fee'); assert.equal(owner.tanks, fixture.advanced ? 5 : 4, 'Only the real dialed counters and original fee reach Tanks'); assert.equal(owner.forces[fixture.location], fixture.advanced ? 3 : 4); const opponent = nativeStoneModulesPlayer(game, fixture.opponent); assert.equal(opponent.tanks, 3); assert.equal(opponent.elites!.tanks, 1, 'The real opposing cyborg retains its typed loss'); assert.equal(opponent.forces['hidden_mobile_stronghold:0'], 6); assert.equal(opponent.elites!.forces['hidden_mobile_stronghold:0'], 3); for (const step of fixture.plans) { const leader = nativeStoneModulesPlayer(game, step.actor).leaders.find(l => l.id === step.action.leader)!; assert.equal(leader.dead, true, 'The original kill choice kills each actual selected disc once'); } assert.equal(game.discard.filter(card => card.id === NATIVE_MODULE_REINFORCEMENTS).length, 1); const lostTokens = Object.entries(fixture.game.techTokens!).filter(([, token]) => token.owner === fixture.opponent); assert.equal(lostTokens.length, 1); assert.equal(game.techTokens![lostTokens[0][0] as keyof NonNullable].owner, fixture.owner); const faces = (state: Game) => [...state.deck, ...state.discard, ...(state.richeseCache ?? []), ...(state.richeseRemoved ?? []), ...state.players.flatMap(p => p.hand)].map(card => card.id).sort(); assert.deepEqual(faces(game), faces(fixture.afterSetup)); } void test('original native Stone chooses before Tooth with genuine Tech and earned Advanced custody, keeping physical costs and typed losses', () => { for (const advanced of [false, true]) { const fixture = createNativeStoneModulesFixture({ advanced }); let game = reveal(fixture); assert.equal(game.decision?.kind, 'stoneBurner'); assert.equal(game.decision?.player, fixture.owner); game = applyAction(game, fixture.owner, { type: 'decision', event: game.decision!.event, mode: 'kill' }); assert.equal(game.decision?.kind, 'poisonTooth'); assert.equal(game.decision?.physicalId, NATIVE_MODULE_TOOTH); game = applyAction(game, fixture.opponent, { type: 'decision', event: game.decision!.event, activate: false }); game = finish(game); assertPhysicalOutcome(fixture, game); assert.ok(nativeStoneModulesPlayer(game, fixture.owner).hand.some(c => c.id === NATIVE_MODULE_STONE)); } }); void test('physical native Mirror chooses copied Stone first, retains independent original mode and winning physical custody', () => { for (const advanced of [false, true]) { const fixture = createNativeStoneModulesFixture({ advanced, kind: 'mirror' }); let game = reveal(fixture); assert.equal(game.decision?.kind, 'stoneBurner'); assert.equal(game.decision?.player, fixture.owner); assert.equal(game.decision?.physicalId, NATIVE_MODULE_MIRROR); const copiedChoice = { type: 'decision' as const, event: game.decision!.event, mode: 'ignore' as const }; game = applyAction(game, fixture.owner, copiedChoice); assert.equal(game.decision?.kind, 'stoneBurner'); assert.equal(game.decision?.player, fixture.opponent); assert.equal(game.decision?.physicalId, NATIVE_MODULE_STONE); const before = structuredClone(game); assert.throws(() => applyAction(game, fixture.owner, copiedChoice)); assert.deepEqual(game, before, 'Replaying the copy cannot consume the original owner’s choice'); game = applyAction(game, fixture.opponent, { type: 'decision', event: game.decision!.event, mode: 'kill' }); game = finish(game); assertPhysicalOutcome(fixture, game); assert.ok(nativeStoneModulesPlayer(game, fixture.owner).hand.some(c => c.id === NATIVE_MODULE_MIRROR)); assert.equal(game.discard.filter(c => c.id === NATIVE_MODULE_MIRROR).length, 0); assert.equal(game.discard.filter(c => c.id === NATIVE_MODULE_STONE).length, 1); } }); void test('genuinely earned Habbanya decides the native physical tie, while the same Tech-only battle loses despite Reinforcements', () => { for (const strongholds of [false, true]) { const fixture = createNativeStoneModulesFixture({ strongholds }); assert.equal(fixture.game.battle!.attacker, fixture.opponent); let game = reveal(fixture); assert.equal(game.decision?.kind, 'stoneBurner'); game = applyAction(game, fixture.owner, { type: 'decision', event: game.decision!.event, mode: 'ignore' }); assert.equal(game.decision?.kind, 'poisonTooth'); game = applyAction(game, fixture.opponent, { type: 'decision', event: game.decision!.event, activate: false }); game = finish(game); assert.equal(game.lastBattleContext?.winner, strongholds ? fixture.owner : fixture.opponent, 'Three undialed native counters tie three; the score-only +2 cannot decide this comparison'); const owner = nativeStoneModulesPlayer(game, fixture.owner); assert.equal(owner.reserves, 12, 'The original reserve fee applies to either physical result'); assert.equal(owner.tanks, strongholds ? 5 : 8); if (strongholds) assert.equal(fixture.afterMentat.strongholdCards!.owners.habbanya_ridge_sietch, fixture.owner); } });