import assert from 'node:assert/strict'; import { applyAction, createGame, joinGame, newPlayer, type Action, type Game } from '../game/engine'; import { territory } from '../game/board'; import { placeTerror } from '../game/moritani-terror'; import { nextStrongholdFactionsNativeStep } from './fixture-stronghold-factions'; export const extortionSeat = (game: Game, id: string) => { const player = game.players.find(row => row.id === id); assert.ok(player); return player; }; export const extortionAct = (game: Game, id: string, action: Action) => applyAction(game, id, action); export function extortionEvent(game: Game): string { assert.ok(game.decision?.kind === 'moritaniExtortion'); return game.decision.event; } export function extortionPayment(game: Game, pay: boolean): Action { return {type:'decision', event:extortionEvent(game), pay}; } export function finishExtortionGiftResponse(game: Game): Game { for (let count = 0; game.response && count < 30; count++) { const responder = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(responder); game = extortionAct(game, responder.id, {type:'passResponse'}); } assert.equal(game.response, null); return game; } /** A fresh public E3 Basic/Advanced start, genuine setup, shipment and Terror * revelation. The alliance, movement boundary, token placement and wallets are * staged; the original Extortion owner and subsequent choices are real. */ export function createExtortionBotPriority(advanced: boolean, options: {unallied?: boolean; emperorSpice?: number; autopilot?: boolean} = {}) { let game = createGame('EXTORTIONBOTPRIORITY', newPlayer('m', 'Moritani', 'moritani'), advanced, ['ecaz']); for (const [id, name, faction] of [['e','Emperor','emperor'], ['a','Atreides','atreides'], ['h','Harkonnen','harkonnen']] as const) joinGame(game, newPlayer(id, name, faction)); for (const player of game.players) game = extortionAct(game, player.id, {type:'ready'}); game = extortionAct(game, 'm', advanced ? {type:'start', advancedPreview:true} : {type:'start'}); for (let count = 0; game.status === 'setup' && count < 100; count++) { if (game.decision?.kind === 'moritaniSetup') game = extortionAct(game, 'm', {type:'decision', territory:'sietch_tabr', sector:territory('sietch_tabr').sectors[0]}); else { const step = nextStrongholdFactionsNativeStep(game); assert.ok(step); game = extortionAct(game, step.actor, step.action); } } assert.equal(game.status, 'playing'); if (!options.unallied) { extortionSeat(game, 'e').ally = 'a'; extortionSeat(game, 'a').ally = 'e'; } const token = game.moritaniTerror!.tokens.find(row => row.kind === 'extortion'); assert.ok(token); game.moritaniTerror = placeTerror(game.moritaniTerror!, token.id, 'habbanya_ridge_sietch', 1); Object.assign(game, {phase:5, turn:2, storm:18, order:['e','a','h','m'], active:'e', movementRemaining:['e','a','h','m'], response:null, decision:null, phaseOpening:null, ready:[]}); extortionSeat(game, 'e').spice = 10; extortionSeat(game, 'a').spice = 2; const harkonnen = extortionSeat(game, 'h'); let card = harkonnen.hand.find(row => row.effect === 'karama'); if (!card) { const sourceOwner = game.players.find(player => player.id !== 'h' && player.hand.some(row => row.effect === 'karama')); const source = sourceOwner?.hand ?? game.deck, index = source.findIndex(row => row.effect === 'karama'); assert.ok(index >= 0); [card] = source.splice(index, 1); harkonnen.hand.push(card); } const karama = card.id; game = extortionAct(game, 'e', {type:'ship', territory:'habbanya_ridge_sietch', sector:17, amount:1}); assert.equal(game.decision?.kind, 'moritaniTerror'); game = extortionAct(game, 'm', {type:'decision', reveal:true}); game.phase = 7; game.ready = []; for (const player of game.players) game = extortionAct(game, player.id, {type:'ready'}); assert.equal(game.phase, 8); assert.equal(game.decision?.kind, 'moritaniPlacement'); game = extortionAct(game, 'm', {type:'decision', decline:true}); assert.equal(game.decision?.kind, 'moritaniExtortion'); assert.equal(game.decision?.player, 'e'); if (options.autopilot) extortionSeat(game, 'a').autopilot = 'Easy'; else extortionSeat(game, 'a').bot = 'Easy'; if (options.emperorSpice !== undefined) extortionSeat(game, 'e').spice = options.emperorSpice; game = extortionAct(game, 'e', extortionPayment(game, false)); assert.equal(game.decision?.kind, 'moritaniExtortion'); assert.equal(game.decision?.player, 'a'); return {game, token:token.id, karama}; }