import assert from 'node:assert/strict'; import test from 'node:test'; import { applyAction, viewGame, type Game } from '../game/engine'; import { botActions } from '../game/bots'; import { DIFFICULTIES } from '../game/bot-profiles'; import { DISCOVERY_CARD_PLACEMENTS, validateDiscoveryState } from '../game/discoveries'; import { discoveryStormActions } from '../game/discovery-storm-options'; import { validateLeaderSkills } from '../game/leader-skills'; import { SEMUTA_DRUG_ID } from '../game/semuta-drug'; import { selectedDiscoverySkillsStart } from './selected-discovery-skills-fixture'; import { advanceTestingStationContest } from './fixture-testing-station-contest'; import { moveSemutaEmperorCard } from './fixture-semuta-emperor-share'; import { reactSemutaSpecial } from './fixture-semuta-special-karama'; const SAPHO = 'richese-juice-of-sapho'; const STATION = 'ecological-testing-station'; const cards = (game: Game) => [...game.deck, ...game.discard, ...(game.richeseCache ?? []), ...(game.richeseRemoved ?? []), ...game.players.flatMap(player => player.hand)].map(card => card.id).sort(); function player(game: Game, id: string) { const seat = game.players.find(candidate => candidate.id === id); assert.ok(seat); return seat; } /** Public lobby, original native setup and all14 training. The rare revealed * Station, physical occupants and the two singleton cards are staged by * conserved transfers; the ordinary first Storm opens the real priority. */ function fixture(advanced: boolean, mixed: boolean) { const started = selectedDiscoverySkillsStart({advanced, factions: mixed ? ['richese', 'ixians', 'atreides', 'emperor'] : ['richese', 'atreides', 'emperor'], expansions: mixed ? ['choam', 'ix', 'ecaz'] : ['choam']}); let game = started.game; assert.equal(game.semutaPreview, true, 'The public Discovery/Skills start must enable the connected Semuta reaction'); assert.equal(game.leaderSkills!.assignments.length, game.players.length); validateLeaderSkills(game.leaderSkills!, game.players); assert.ok(!game.nexusCards && !game.ecazTreachery); const inventory = cards(game); for (const seat of game.players) game.deck.push(...seat.hand.splice(0)); const token = game.discoveries!.tokens.find(candidate => candidate.face === STATION); assert.ok(token && token.status === 'supply'); const position = Object.values(DISCOVERY_CARD_PLACEMENTS).find(candidate => candidate.type === token.type); assert.ok(position); Object.assign(token, {status:'placed', territory:position.territory, sector:position.sector, revealedTurn:game.turn}); validateDiscoveryState(game.discoveries!); for (const id of ['atreides', 'emperor']) { const seat = player(game, id); assert.ok(seat.reserves > 0); seat.reserves--; seat.forces[`${STATION}:0`] = (seat.forces[`${STATION}:0`] ?? 0) + 1; } moveSemutaEmperorCard(game, SEMUTA_DRUG_ID, 'richese'); game = advanceTestingStationContest(game, state => !!state.saphoStationPriority && state.decision?.kind === 'ecologicalStorm'); const order = game.ecologicalStorm!.queue!.order; assert.equal(order.length, 2); const holder = order[1]; moveSemutaEmperorCard(game, SAPHO, holder); assert.deepEqual(cards(game), inventory); return {game, holder, first:order[0], order:[...order], inventory}; } for (const advanced of [false, true]) for (const mixed of [false, true]) for (const claim of [false, true]) void test( `${advanced ? 'Advanced' : 'Basic'} ${mixed ? 'mixed' : 'CHOAM'} Discovery/Skills restores Station after Semuta ${claim ? 'claim' : 'pass'}`, () => { const f = fixture(advanced, mixed); let game = f.game; const priority = game.saphoStationPriority!; game = applyAction(game, f.first, {type:'saphoStationPass', event:priority.event}); const option = viewGame(game, f.holder).saphoOptions.find(row => row.scope === 'testingStation' && row.mode === 'first'); assert.ok(option); game = applyAction(game, f.holder, {type:'card', card:SAPHO, scope:option.scope, event:option.event, mode:option.mode}); assert.ok(!game.saphoStationPriority); assert.equal(game.pendingTreacheryDiscard?.batch.cause, 'sapho:station'); assert.equal(game.pendingTreacheryDiscard?.continuation.kind, 'saphoStationDiscard'); assert.deepEqual(game.ecologicalStorm?.queue?.order, [...f.order].reverse()); assert.equal(game.ecologicalStorm?.queue?.choices.length, 0); for (const difficulty of DIFFICULTIES) { const view = viewGame(game, 'richese'); view.players.find(seat => seat.id === 'richese')!.bot = difficulty; const action = botActions(view).find(row => row.type === 'semutaCommit' || row.type === 'semutaPass'); assert.ok(action, difficulty); assert.doesNotThrow(() => applyAction(game, 'richese', action)); } game = reactSemutaSpecial(game, 'richese', claim); assert.equal(game.pendingTreacheryDiscard, null); assert.equal(game.decision?.kind, 'ecologicalStorm'); assert.equal(game.decision?.player, f.holder); assert.equal(player(game, 'richese').hand.some(card => card.id === SAPHO), claim); assert.equal(player(game, 'richese').hand.some(card => card.id === SEMUTA_DRUG_ID), !claim); for (let i = 0; i < 2; i++) { const owner = game.ecologicalStorm!.owner; const action = discoveryStormActions(viewGame(game, owner)).find(choice => choice.delta === 0); assert.ok(action); game = applyAction(game, owner, action); } assert.equal(game.ecologicalStorm?.stage, 'complete'); assert.equal(game.ecologicalStorm.queue?.choices.length, 2); if (mixed) { // A real first Storm with Ixians must place the HMS before Spice Blow. const decision = game.decision; assert.ok(decision?.kind === 'mobileStronghold' && decision.placement); game = applyAction(game, decision.player, {type:'decision', location:'polar_sink:0'}); assert.equal(game.mobileStronghold?.location, 'polar_sink:0'); } assert.equal(game.phase, 1); assert.deepEqual(cards(game), f.inventory); validateLeaderSkills(game.leaderSkills!, game.players); validateDiscoveryState(game.discoveries!); });