# Readable progress, recovery and action notices The user reported that a popup after room creation disappeared before it could be read or acted on. The first create/join request was rendering the full saved request recovery panel while awaiting its initial response. Successful creation then removed it immediately, making actionable recovery instructions appear to flash on screen even when nothing had gone wrong. First submissions now show only **Creating your room…** or **Joining the room…** and a short progress message. Successful responses still open the confirmed table. A lost/uncertain response, saved request after refresh, or storage problem shows the existing persistent recovery panel. Its exact retry, deliberate abandonment and saved-kit recovery controls remain available until the player resolves the request. The private retry proof is still saved before submission; there is no automatic retry or new seat operation. Completed-action notices also retain their text until **Continue**, instead of vanishing after 1.5 seconds. This is a local display control: the server has already completed the action and human/AI play continues normally. New events cannot replace the text being read. The optional toggle, bounded summaries, private-information filtering and silent refresh baseline remain; see [completed-action feedback](ACTION_FEEDBACK.md). The notice audit found no other timer removing substantive text in app/component flows. Errors and recovery prompts have explicit controls; component inspectors have close buttons. Network progress, polling deadlines and permission-expiry countdowns keep their existing behavior. ## Verification Browser QA uses dedicated rooms and a temporary local transport that delays the first response and can lose one successful create response. This verifies actual rendered progress, durable recovery instructions, and explicit same-request retry without introducing production timing changes. Existing room-entry regressions cover retry identity, storage failure, ambiguous responses and no duplicate creates; notice regressions cover retention, continuation, summaries and mute. Record browser, source-bound checks and deployed acceptance separately. Test normal create/join and notice controls on the deployed revision; a local delayed transport test does not establish production behavior. Preserve existing games.