import assert from 'node:assert/strict'; import test from 'node:test'; import {applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game} from '../game/engine'; import {advanceSemutaNexusTrade} from './fixture-semuta-nexus-trade'; import {beforeIxSpiceDraw, orderIxSpiceCards} from './fixture-ix-spice-cards'; import {SEMUTA_DRUG_ID} from '../game/semuta-drug'; const act=(game:Game, actor:string, action:Action)=>applyAction(game,actor,action); const seat=(game:Game,id:string)=>{const player=game.players.find(row=>row.id===id);assert.ok(player);return player;}; const clean=(game:Game)=>!game.response&&!game.decision&&!game.phaseOpening&&!game.truthtrance&&!game.pendingTreacheryDiscard; function inventory(game:Game):string[] { const cards=[...game.deck,...game.discard,...(game.richeseCache??[]),...(game.richeseRemoved??[]), ...(game.auction?.cards.slice(game.auction.index+Number(game.currentAuctionSale?.origin==='normal'))??[]), ...(game.ixAuction?.cards??[]),...game.players.flatMap(player=>player.hand)].map(card=>card.id).sort(); assert.equal(new Set(cards).size,cards.length);return cards; } function acquire(game:Game, owner:string, predicate:(card:Game['deck'][number])=>boolean) { const player=seat(game,owner), held=player.hand.find(predicate);if(held)return held; const sources=[game.deck,game.discard,game.richeseCache!,...game.players.filter(row=>row.id!==owner).map(row=>row.hand)]; const source=sources.find(zone=>zone.some(predicate));assert.ok(source); const index=source.findIndex(predicate),card=source[index], displaced=player.hand.pop(); source.splice(index,1,...(displaced?[displaced]:[]));player.hand.push(card);return card; } /** Actual public expansion setup, second-turn worm and mutual alliance. * Unopened Spice order, board forces, wallets and physical cards are staged. */ function fixture() { let game=createGame('BASICNATIVEGIFT',newPlayer('c','CHOAM','choam'),false,['choam','ix']); for(const [id,faction] of [['r','richese'],['e','emperor'],['h','harkonnen'],['a','atreides']] as const) joinGame(game,newPlayer(id,faction,faction)); for(const player of game.players) game=act(game,player.id,{type:'ready'}); game=act(game,'c',{type:'start'});assert.equal(game.semutaPreview,true);assert.equal(game.kullPreview,true); game=advanceSemutaNexusTrade(game,state=>state.status==='playing'); const original=inventory(game); for(const player of game.players) {player.reserves+=Object.values(player.forces).reduce((a,b)=>a+b,0);player.forces={};} game=advanceSemutaNexusTrade(game,beforeIxSpiceDraw);orderIxSpiceCards(game,['land','land']); game=advanceSemutaNexusTrade(game,state=>state.turn===2&&beforeIxSpiceDraw(state)); orderIxSpiceCards(game,['worm','land','land']); game=advanceSemutaNexusTrade(game,state=>!!state.nexus&&!state.spiceWindow&&clean(state)); game=act(game,'e',{type:'alliance',target:'h'});game=act(game,'h',{type:'alliance',target:'e'}); game=advanceSemutaNexusTrade(game,state=>state.phase===3&&!!state.auction&&!state.richeseAuction&&clean(state)); while(game.auction!.active!=='h')game=act(game,game.auction!.active,{type:'passBid'}); seat(game,'e').spice=8;seat(game,'h').spice=4; const counter=acquire(game,'a',card=>card.effect==='karama'); const semuta=acquire(game,'r',card=>card.id===SEMUTA_DRUG_ID); assert.deepEqual(inventory(game),original); game=act(game,'e',{type:'pledgeAid',amount:2}); const lot=game.auction!.cards[game.auction!.index].id; game=act(game,'h',{type:'bid',amount:6,allyPayment:2}); for(let n=0;game.auction&&!game.response&&!game.decision&&n<15;n++)game=act(game,game.auction.active,{type:'passBid'}); assert.equal(game.decision?.kind,'auctionPayment'); const offer=viewGame(game,'e').emperorAuctionGift;assert.ok(offer); return {game,original,counter:counter.id,semuta:semuta.id,lot,event:offer.event}; } function passResponse(game:Game) { for(let n=0;game.response&&n<20;n++) {const p=game.players.find(row=>!game.response!.passed.includes(row.id));assert.ok(p);game=act(game,p.id,{type:'passResponse'});} return game; } for(const mode of ['allow','cancel-claim','cancel-pass'] as const) void test(`Basic native CHOAM/Richese ally auction gift ${mode} preserves payment`,()=>{ const cancel=mode!=='allow'; const f=fixture();let game=act(f.game,'e',{type:'emperorGift',amount:2}); if(cancel) { game=act(game,'a',{type:'card',mode:'cancel',card:f.counter}); assert.ok(game.pendingKull,'The original printed Kull may interrupt this Karama'); game=act(game,'c',{type:'kullDecision',event:game.pendingKull.event,decline:true}); assert.equal(game.pendingTreacheryDiscard?.reaction?.stage,'offer','The used Karama is offered to Semuta'); const event=game.pendingTreacheryDiscard!.batch.event; if(mode==='cancel-claim')game=act(game,'r',{type:'semutaCommit',event}); else for(const player of game.players)game=act(game,player.id,{type:'semutaPass',event}); assert.equal(seat(game,'r').hand.some(card=>card.id===f.counter),mode==='cancel-claim'); assert.equal(game.discard.some(card=>card.id===f.semuta),mode==='cancel-claim'); } else game=passResponse(game); assert.equal(game.response,null);assert.equal(viewGame(game,'e').emperorAuctionGift!.event,f.event); assert.equal(seat(game,'h').spice,cancel?4:6);assert.equal(seat(game,'e').spice,cancel?6:4); game=act(game,'e',{type:'emperorAuctionGiftContinue',event:f.event}); if(game.decision?.kind==='auctionPayment')game=act(game,'h',{type:'decision',karama:false}); game=passResponse(game); assert.ok(seat(game,'h').hand.some(card=>card.id===f.lot)); assert.deepEqual(inventory(game),f.original); });