import { FACTIONS } from './catalog'; /** Public configuration only; never gate a skill on a hidden card or random deal. */ export type LeaderSkillProfile = { expansions: readonly string[]; advanced?: boolean; players?: readonly { faction: string }[]; homeworlds?: unknown; nexusCards?: unknown; discoveries?: unknown; discoveryEnabled?: unknown; strongholdCards?: unknown; techTokens?: unknown; ecazTreachery?: unknown; semutaPreview?: unknown; moritaniAssassinatePreview?: unknown; advancedPreview?: unknown; kullPreview?: unknown; nexusKullPreview?: unknown; guildBetrayalPreview?: unknown; richeseBetrayalPreview?: unknown; nexusIxianReplacementPreview?: unknown; nexusIxianBetrayalPreview?: unknown; nexusHarkonnenBetrayalPreview?: unknown; }; export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean { return !game.homeworlds && !game.nexusCards && !game.discoveries && !game.discoveryEnabled && !game.strongholdCards && !game.techTokens && !game.ecazTreachery; } /** Bounded integration of the ordinary Moritani roster, not Advanced assassination. */ export function basicMoritaniLeaderSkillsProfile(game: LeaderSkillProfile): boolean { return game.advanced === false && game.expansions.length === 1 && game.expansions[0] === 'ecaz' && noOtherLeaderSkillModules(game) && !!game.players?.some(player => player.faction === 'moritani') && game.players.every(player => player.faction === 'moritani' || FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base')); } /** Existing bounded Advanced assassination roster, composed with native skills. */ export function advancedMoritaniLeaderSkillsProfile(game: LeaderSkillProfile): boolean { const players = game.players; if (game.advanced !== true || game.expansions.length !== 1 || game.expansions[0] !== 'ecaz' || !players || players.length < 2 || players.length > 6 || !noOtherLeaderSkillModules(game) || game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; let native = false; for (let i = 0; i < players.length; i++) { const player = players[i]; for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false; if (player.faction === 'moritani') native = true; else { if (player.faction === 'harkonnen') return false; let classic = false; for (const faction of FACTIONS) if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; } if (!classic) return false; } } return native; } /** Ecaz's five native discs; the separate temporarily controlled Duke is not an assignment disc. */ export function nativeEcazLeaderSkillsProfile(game: LeaderSkillProfile): boolean { const players = game.players; if (typeof game.advanced !== 'boolean' || game.expansions.length !== 1 || game.expansions[0] !== 'ecaz' || !players || players.length < 2 || players.length > 6 || !noOtherLeaderSkillModules(game) || game.semutaPreview || game.moritaniAssassinatePreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; let native = false; for (let i = 0; i < players.length; i++) { const player = players[i]; for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false; if (player.faction === 'ecaz') native = true; else { if (game.advanced && player.faction === 'harkonnen') return false; let classic = false; for (const faction of FACTIONS) if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; } if (!classic) return false; } } return native; } /** Native Basic Tleilaxu, including Face Dancers; foreign gholas are Advanced. */ export function basicTleilaxuLeaderSkillsProfile(game: LeaderSkillProfile): boolean { return game.advanced === false && game.expansions.length === 1 && game.expansions[0] === 'ix' && noOtherLeaderSkillModules(game) && !!game.players?.some(player => player.faction === 'tleilaxu') && game.players.every(player => player.faction === 'tleilaxu' || FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base')); } /** Basic Ixians, optionally with native Tleilaxu, keep the ordinary Ix inventories. */ export function basicIxLeaderSkillsProfile(game: LeaderSkillProfile): boolean { return game.advanced === false && game.expansions.length === 1 && game.expansions[0] === 'ix' && noOtherLeaderSkillModules(game) && !!game.players?.some(player => player.faction === 'ixians') && game.players.every(player => ['ixians', 'tleilaxu'].includes(player.faction) || FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base')); } /** Basic CHOAM's ordinary leaders and economy; Auditor belongs to Advanced. */ export function basicChoamLeaderSkillsProfile(game: LeaderSkillProfile): boolean { return game.advanced === false && game.expansions.length === 1 && game.expansions[0] === 'choam' && noOtherLeaderSkillModules(game) && !!game.players?.some(player => player.faction === 'choam') && game.players.every(player => player.faction === 'choam' || FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base')); } /** Native Basic Richese/CHOAM setup, without unrelated optional overlays. */ export function basicRicheseLeaderSkillsProfile(game: LeaderSkillProfile): boolean { const players = game.players; if (game.advanced !== false || game.expansions.length !== 1 || game.expansions[0] !== 'choam' || !players || players.length < 2 || players.length > 6 || !noOtherLeaderSkillModules(game) || game.semutaPreview || game.moritaniAssassinatePreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; let native = false; for (let i = 0; i < players.length; i++) { const player = players[i]; for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false; if (player.faction === 'richese') native = true; else if (player.faction !== 'choam') { let classic = false; for (const faction of FACTIONS) if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; } if (!classic) return false; } } return native; } export function basicExpansionLeaderSkillsProfile(game: LeaderSkillProfile): boolean { return basicMoritaniLeaderSkillsProfile(game) || basicTleilaxuLeaderSkillsProfile(game) || basicIxLeaderSkillsProfile(game) || basicChoamLeaderSkillsProfile(game) || basicRicheseLeaderSkillsProfile(game); } /** Source-clear Advanced native factions; optional decks never imply a seated faction. */ export function advancedNativeLeaderSkillsProfile(game: LeaderSkillProfile): boolean { const players = game.players; if (game.advanced !== true || !players || players.length < 2 || players.length > 6 || game.expansions.length < 1 || game.expansions.length > 2 || (game.expansions.length === 2 && game.expansions[0] === game.expansions[1]) || !noOtherLeaderSkillModules(game) || game.semutaPreview || game.moritaniAssassinatePreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview || game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false; for (const expansion of game.expansions) if (expansion !== 'ix' && expansion !== 'choam') return false; let native = false; for (let i = 0; i < players.length; i++) { const player = players[i]; // Six seats at most: check prior seats without allocating per-rule quote sets. for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false; if (player.faction === 'ixians' || player.faction === 'tleilaxu' || player.faction === 'choam' || player.faction === 'richese') { if (!game.expansions.includes(player.faction === 'choam' || player.faction === 'richese' ? 'choam' : 'ix')) return false; native = true; } else { let classic = false; for (const faction of FACTIONS) if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; } if (!classic) return false; } } return native; } export function nativeExpansionLeaderSkillsProfile(game: LeaderSkillProfile): boolean { return basicExpansionLeaderSkillsProfile(game) || advancedNativeLeaderSkillsProfile(game) || advancedMoritaniLeaderSkillsProfile(game) || nativeEcazLeaderSkillsProfile(game); } /** Shared by rule quotes, controls and minimal legal bot participation. */ export function ordinaryLeaderSkillModeSupported(game: LeaderSkillProfile): boolean { return noOtherLeaderSkillModules(game) && (!game.expansions.length || nativeExpansionLeaderSkillsProfile(game)); }