Files
Dune/game/combat.ts

168 lines
5.4 KiB
TypeScript

/** Counts refer to tokens, while dial values refer to battle strength. */
export type CombatForces = {
normal: number;
normalFixedHalf?: boolean;
/** Normal counters alone retain full strength without support, overriding
* fixed half strength. Special counters keep their separate support rules. */
normalFreeSupport?: boolean;
/** A battle-only effective role assigned to this many physical normal
* counters. It never changes their board or casualty custody. */
temporaryElite?: number;
elite: number;
eliteStrength: 1 | 2;
freeSupport: boolean;
/** Special counters retain full strength without paying support; normal
* counters still follow their ordinary support rules. */
eliteFreeSupport?: boolean;
};
export type Casualties = {
normal: number;
elite: number;
paidNormal: number;
paidElite: number;
};
/** Current supported factions have at most twenty physical counters. */
export function validCombatForces(forces: CombatForces): boolean {
return (
!!forces &&
typeof forces === 'object' &&
!Array.isArray(forces) &&
Number.isSafeInteger(forces.normal) &&
forces.normal >= 0 &&
Number.isSafeInteger(forces.elite) &&
forces.elite >= 0 &&
forces.normal + forces.elite <= 20 &&
(forces.temporaryElite === undefined ||
(Number.isSafeInteger(forces.temporaryElite) &&
forces.temporaryElite >= 0 &&
forces.temporaryElite <= forces.normal &&
forces.elite === 0)) &&
(forces.eliteStrength === 1 || forces.eliteStrength === 2) &&
typeof forces.freeSupport === 'boolean' &&
(forces.eliteFreeSupport === undefined ||
typeof forces.eliteFreeSupport === 'boolean') &&
(forces.normalFreeSupport === undefined ||
typeof forces.normalFreeSupport === 'boolean') &&
(forces.normalFixedHalf === undefined ||
typeof forces.normalFixedHalf === 'boolean')
);
}
/** Maximum supported strength, without making any assertion about funding. */
export function maxCombatDial(forces: CombatForces): number {
if (!validCombatForces(forces)) return 0;
const temporary = forces.temporaryElite ?? 0;
return (
(forces.normal - temporary) *
(forces.normalFixedHalf && !forces.normalFreeSupport ? 0.5 : 1) +
(forces.elite + temporary) * forces.eliteStrength
);
}
/** Maximum usable spice support; physical normal counters with temporary
* elite roles follow elite support rules without becoming starred counters. */
export function maxCombatSupport(forces: CombatForces): number {
if (!validCombatForces(forces) || forces.freeSupport) return 0;
const temporary = forces.temporaryElite ?? 0;
return (
(forces.normalFixedHalf || forces.normalFreeSupport
? 0
: forces.normal - temporary) +
(forces.eliteFreeSupport ? 0 : forces.elite + temporary)
);
}
/** Every loss combination consistent with the revealed dial and spice payment. */
export function casualtyOptions(
forces: CombatForces,
dial: number,
support: number,
): Casualties[] {
if (
!validCombatForces(forces) ||
!Number.isFinite(dial) ||
dial < 0 ||
!Number.isInteger(dial * 2) ||
!Number.isSafeInteger(support) ||
support < 0 ||
support > maxCombatSupport(forces) ||
(forces.freeSupport && support !== 0)
)
return [];
if (forces.temporaryElite) {
const effective = casualtyOptions(
{
...forces,
normal: forces.normal - forces.temporaryElite,
elite: forces.temporaryElite,
temporaryElite: undefined,
},
dial,
support,
);
const physical = new Map<number, Casualties>();
for (const loss of effective) {
const normal = loss.normal + loss.elite;
physical.set(normal, {
normal,
elite: 0,
paidNormal: loss.paidNormal + loss.paidElite,
paidElite: 0,
});
}
return [...physical.values()].sort((a, b) => a.normal - b.normal);
}
const options: Casualties[] = [];
for (let elite = 0; elite <= forces.elite; elite++) {
for (let normal = 0; normal <= forces.normal; normal++) {
if (forces.freeSupport) {
if (
normal *
(forces.normalFixedHalf && !forces.normalFreeSupport ? 0.5 : 1) +
elite * forces.eliteStrength ===
dial
)
options.push({ normal, elite, paidNormal: 0, paidElite: 0 });
continue;
}
for (
let paidElite = Math.max(
0,
support -
(forces.normalFixedHalf || forces.normalFreeSupport ? 0 : normal),
);
paidElite <= (forces.eliteFreeSupport ? 0 : Math.min(elite, support));
paidElite++
) {
const paidNormal = support - paidElite;
if (
(forces.normalFixedHalf || forces.normalFreeSupport) &&
paidNormal !== 0
)
continue;
const doubledStrength =
normal * (forces.normalFreeSupport ? 2 : 1) +
paidNormal +
(forces.eliteFreeSupport ? elite * 2 : elite + paidElite) *
forces.eliteStrength;
if (doubledStrength === dial * 2) {
options.push({ normal, elite, paidNormal, paidElite });
break; // Different support allocations with identical token losses are equivalent choices.
}
}
}
}
return options;
}
export function specialForceName(faction: string) {
return faction === 'emperor'
? 'Sardaukar'
: faction === 'fremen'
? 'Fedaykin'
: faction === 'ixians'
? 'Cyborg'
: 'Elite';
}