44 lines
3.0 KiB
TypeScript
44 lines
3.0 KiB
TypeScript
'use client';
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import type { Action, GameView } from '@/game/engine';
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import { bribeExpressionRecipients, bribeExpressionText, liveBribeExpressionPromises } from '@/game/bribe-expression-promises';
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import { liveBribePromises } from '@/game/bribe-promises';
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import { BribePromiseGuideButton } from './bribe-promises';
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type BribeExpressionPromiseProps = { game: GameView; busy: boolean; send: (action: Action) => void };
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export function BribeExpressionPromises(props: BribeExpressionPromiseProps) {
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const game = props.game, own = game.bribeExpressionPromises.filter(promise => promise.player === game.me);
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if (!own.length) return null;
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const name = (id: string) => game.players.find(player => player.id === id)?.name ?? 'the named recipient';
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const live = liveBribeExpressionPromises(own, game.me, game.turn).length > 0;
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return <section className="notice space-y-3" aria-label="Your Truthtrance bribe expression promises" id="bribe-expression-promise-guidance">
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<h3>Your bribe expression promises</h3>
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<ul>{own.map(promise => <li key={promise.event}>
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Turn {promise.turn}: You answered {promise.answer ? 'Yes' : 'No'} to {bribeExpressionText(promise.claim, name)}.
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{' '}Recorded future ordinary payments: {bribeExpressionRecipients(promise.claim).map(recipient =>
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`${name(recipient)}: ${promise.progress.find(progress => progress.recipient === recipient)?.amount ?? 0} spice`).join('; ')}.
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{promise.released ? ' Released: this commitment is no longer possible.'
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: promise.fulfilled ? ' Fulfilled: this commitment is complete.' : ' This whole answer is binding for this turn.'}
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</li>)}</ul>
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<p>
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AND requires every condition; OR requires at least one. No negates the whole expression, not each condition separately.
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Legal alternatives remain available; no fixed branch is selected for you.
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Smaller payments to the same recipient add together after the answer. Prior payments, gifts and ally aid do not count.
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Preserve the spendable spice needed for your Yes answers.
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</p>
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<p className="fine">
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The sender pays immediately. The recipient collects the payment at the next Mentat opening.
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Payments made during Mentat Pause wait until the start of next turn's Mentat Pause.
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Collection does not count the payment a second time.
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Ordinary bribes can be paid out of turn when the current bribe controls permit them; original timing and payment rules still apply.
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{' '}<a href="/rules#truthtrance-bribe-expression">Bribe expression rules</a>.
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</p>
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{live && <p>{game.phase === 8
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? 'Late payments still honor this turn’s answers; their recipients collect at next turn’s Mentat opening.'
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: 'Your next Mentat opening is still ahead. Accepted payments count now and their recipients collect at that opening.'}
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{' '}No stays binding until the actual turn ends; opening collection does not end it.</p>}
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{live && !liveBribePromises(game.bribePromises, game.me, game.turn).length && <BribePromiseGuideButton {...props} />}
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</section>;
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}
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