Files
Dune/components/early-richese-bid-promises.tsx

20 lines
1.0 KiB
TypeScript

'use client';
import type { GameView } from '@/game/engine';
/** Waiting receipts are private to their respondent. Once attached to a real
* lot, the ordinary Richese bid panel owns the subsequent action and status. */
export function EarlyRicheseBidPromises({ game }: { game: GameView }) {
if (!game.me) return null;
const waiting = game.ownEarlyRicheseBidPromises.filter(row => row.player === game.me &&
row.turn === game.turn && !row.boundEvent && !row.fulfilled && !row.released);
if (!waiting.length) return null;
return <section className="notice space-y-3" aria-label="Your upcoming Richese cache bid promises">
<h3>Your upcoming Richese cache bid promises</h3>
<ul>{waiting.map(row => <li key={row.id}>
Turn {row.turn}: You answered {row.answer ? 'Yes' : 'No'} to bidding at least {row.minimum} spice in the first Richese cache auction this turn.
</li>)}</ul>
<p>Waiting for the first Richese cache auction. Its card and method are not yet decided. Your answer applies while the opportunity remains possible.</p>
</section>;
}