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Dune/components/homeworld-ecaz-duke.tsx

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'use client';
import type { Action, GameView } from '@/game/engine';
import { Button } from './ui/button';
export function HomeworldEcazDuke({
game,
act,
busy,
}: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const offer = game.homeworldEcazDuke;
if (!offer || offer.occupier !== game.me) return null;
const blocked = offer.blocked ?? (!offer.event
? 'This Duke grant is not currently available.'
: !offer.recipients.length ? 'No eligible recipient is currently available.' : null);
const disabled = busy || blocked !== null;
return (
<section className="notice space-y-3" aria-label="Occupied Ecaz Duke grant">
<h3 className="font-serif text-xl">Occupied Ecaz: grant Duke Vidal</h3>
<p className="muted">
Provisional occupation benefit: grant the living shared Duke Vidal to
yourself or your reciprocal ally. The recipient may use him in one
battle, following the Duke’s ordinary lifecycle. Only Ecaz may revive him.
</p>
<p className="muted">
Provisional custody: this benefit does not release a captured Duke.
Captivity does not extend the original grant; a later return cannot
restore a grant that has ended.
</p>
{blocked !== null && (
<p className="notice" id="homeworld-ecaz-duke-unavailable">{blocked}</p>
)}
<div className="flex flex-wrap gap-2">
{offer.recipients.map((recipient) => (
<Button
key={recipient.id}
data-testid={`homeworld-ecaz-duke-${recipient.id}`}
className="game-action min-h-11 whitespace-normal"
disabled={disabled}
aria-describedby={blocked !== null ? 'homeworld-ecaz-duke-unavailable' : undefined}
onClick={() => {
if (!disabled && offer.event)
act({ type: 'homeworldDuke', event: offer.event, recipient: recipient.id });
}}
>
Grant Duke Vidal to {recipient.name}
</Button>
))}
</div>
</section>
);
}