Files
Dune/components/mixed-bribe-fields.tsx
Quintine 6e26ceb216
Verify and publish checkpoint container / container (push) Canceled after 0s
Recognize group allies in bribes and deals
2026-10-28 23:57:55 +11:00

67 lines
3.7 KiB
TypeScript

'use client';
import type { GameView } from '@/game/engine';
import { areCoalitionAllies } from '@/game/coalition-alliance';
import type { MixedActionExpression } from '@/game/mixed-action-question';
import { BRIBE_EXPRESSION_MAX_DEPTH, BRIBE_EXPRESSION_MAX_LEAVES } from '@/game/bribe-expression-promises';
import { parseBribePaymentClaim, type BribePaymentClaim } from '@/game/mixed-bribe-question';
import { MixedActionFields, mixedActionInputError, type MixedActionConfig } from './mixed-action-fields';
import { Input } from './ui/input';
const recipients = (game: GameView, target: string) => {
const player = game.players.find(player => player.id === target);
return player ? game.players.filter(recipient => recipient.id !== target && recipient.id !== player.ally &&
(!game.coalitionState || !areCoalitionAllies(game.players, game.coalitionState, target, recipient.id))) : [];
};
const config: MixedActionConfig<BribePaymentClaim> = {
prefix: 'mixed-bribe',
legend: 'Mixed current-fact / future ordinary bribe claim',
actionLabel: 'ordinary bribe condition',
actionTiming: 'Future ordinary bribes · this turn',
actionHelp: <>Count cumulative future ordinary bribe payments after the answer this turn; smaller payments to the same recipient add together.
Prior payments, gifts and ally aid do not count. The sender pays immediately; the recipient collects at the next Mentat opening.
Payments made during Mentat Pause wait until the start of next turn&apos;s Mentat Pause. Original payment and timing rules still apply.</>,
fallbackError: 'Choose a current fact and a future ordinary bribe condition.',
maxLeaves: BRIBE_EXPRESSION_MAX_LEAVES,
maxDepth: BRIBE_EXPRESSION_MAX_DEPTH,
newAction: () => ({ recipient: '', minimum: 1 }),
parseAction: (value, game, target) => {
const action = parseBribePaymentClaim(value);
if (!recipients(game, target).some(recipient => recipient.id === action.recipient))
throw new Error('Choose a public non-allied recipient for the future ordinary bribe.');
return action;
},
renderAction: ({ value, id, game, target, disabled, onChange }) => {
const choices = recipients(game, target), validRecipient = choices.some(recipient => recipient.id === value.recipient);
return <>
<label htmlFor={`${id}-recipient`}>Bribe recipient</label>
<select id={`${id}-recipient`} value={validRecipient ? value.recipient : ''} disabled={disabled} aria-invalid={!validRecipient}
onChange={event => {
const recipient = event.currentTarget.value;
if (recipient === '' || choices.some(choice => choice.id === recipient)) onChange({ ...value, recipient });
}}>
<option value="">Choose a recipient</option>
{choices.map(recipient => <option key={recipient.id} value={recipient.id}>{recipient.name}</option>)}
</select>
<label htmlFor={`${id}-minimum`}>Minimum future ordinary bribe payments in spice</label>
<Input id={`${id}-minimum`} type="number" min={1} max={Number.MAX_SAFE_INTEGER} step={1} required disabled={disabled}
value={Number.isFinite(value.minimum) ? value.minimum : ''}
aria-invalid={!Number.isSafeInteger(value.minimum) || value.minimum < 1}
onChange={event => onChange({ ...value, minimum: event.currentTarget.valueAsNumber })} />
</>;
},
};
export function mixedBribeInputError(value: unknown, game: GameView, target: string): string | null {
return mixedActionInputError(value, game, target, config);
}
export function MixedBribeFields(props: {
value: MixedActionExpression<BribePaymentClaim>;
game: GameView;
target: string;
disabled: boolean;
onChange: (expression: MixedActionExpression<BribePaymentClaim>) => void;
}) {
return MixedActionFields({ ...props, config });
}