2.3 KiB
Truthtrance ally-funding questions
Current-phase prototype — 29 October 2026
Prototyped / Partial. In a supported quiet Basic Bidding or Shipment and Movement phase, a player may ask whether another player will submit an ally-funding update at or above a chosen amount to their current mutual ally before that phase ends. The existing publisher FAQ permits game-related yes/no questions and current-turn promises; applying it to this particular action and its phase deadline is a provisional online interpretation, not a printed example. See the source audit.
A Yes requires an accepted future native pledgeAid update while possible.
An earlier pledge alone does not fulfill it, although explicitly submitting the
same total afterward does. A No prohibits a future update reaching the threshold.
The original escrow amount, locked commitments, available spice and repayment at
phase end use the ordinary native funding rules. Setting funds aside does not
pay another player or promise that the ally will spend them. Only the target
receives its private feasible answers and optional exact-action guide.
A voluntary action by the respondent may not make a still-possible Yes impossible. A different player's action, a natural phase change or loss of the reciprocal alliance can release an impossible Yes; No expires with the phase or alliance. Pre-consented immediate deal payments are attributed to the actual final accepter when determining whether a debit was voluntary. A definite ally-funding question occupies this phase's single question slot; other future- action questions remain unavailable for the rest of the phase. A prior definite future-action question in the turn also excludes a new funding question. These fences use public question history, avoiding disclosure of private fulfillment or mixed-question residuals. They avoid inventing joint funding or future unlocked escrow. Other modules, Advanced, combined questions and full-game/deployed acceptance remain open.
The helper, native runtime journeys and controls record the physical and interactive scope. Existing saved games gain no retroactive promises.