66 lines
2.8 KiB
TypeScript
66 lines
2.8 KiB
TypeScript
import type { Action, GameView } from './engine';
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/** Use the current private projection; do not reconstruct hidden Terror supply. */
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export function grummanCollectionCanAct(g: GameView): boolean {
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return !!(
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g.status === 'playing' &&
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g.grummanCollection?.player === g.me &&
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g.decision?.kind === 'grummanCollection' &&
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g.decision.player === g.me &&
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g.decision.event === g.grummanCollection.event &&
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!g.response &&
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!g.truthtrance &&
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!g.phaseOpening &&
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!g.automaticContinuationPending
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);
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}
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export function grummanCollectionChoice(
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g: GameView,
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token: string,
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territory: string,
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mode: 'add' | 'remove' = 'add',
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useNexus = false,
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): { blocked: string | null; action: Action | null } {
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const offer = g.grummanCollection;
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let blocked: string | null = null;
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if (!grummanCollectionCanAct(g))
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blocked = 'Wait for the current choice to finish.';
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else if (mode === 'remove') {
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if (useNexus || territory) blocked = 'Returning a token does not use Cunning or select a destination.';
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else if (offer!.removeBlocked) blocked = offer!.removeBlocked;
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else if (!offer!.removable.some(candidate => candidate.id === token))
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blocked = 'Choose one of your currently placed Terror tokens.';
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} else {
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if (useNexus && !offer!.cunning) blocked = 'You do not have a current Moritani Cunning addition.';
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else if (useNexus ? offer!.cunning!.blocked : offer!.blocked)
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blocked = useNexus ? offer!.cunning!.blocked : offer!.blocked;
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else if (!offer!.tokens.some(candidate => candidate.id === token))
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blocked = 'Choose a currently available Terror token.';
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else if (!(useNexus ? offer!.cunning!.destinations : offer!.destinations).some(candidate => candidate.id === territory))
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blocked = 'Choose a current permitted addition destination.';
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}
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return {
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blocked,
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action: blocked ? null : mode === 'remove'
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? { type: 'decision', event: offer!.event, mode, token }
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: { type: 'decision', event: offer!.event, mode, token, territory,
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...(useNexus ? { nexus: offer!.cunning!.event } : {}) },
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};
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}
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export function grummanCollectionActions(g: GameView): Action[] {
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if (!grummanCollectionCanAct(g)) return [];
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const offer = g.grummanCollection!;
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if (offer.cunning && !offer.cunning.blocked) {
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const choice = grummanCollectionChoice(g, offer.tokens[0]?.id ?? '',
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offer.cunning.destinations[0]?.id ?? '', 'add', true);
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if (choice.action) return [choice.action];
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}
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const addition = grummanCollectionChoice(g, offer.tokens[0]?.id ?? '',
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offer.destinations[0]?.id ?? '');
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if (addition.action) return [addition.action];
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const removal = grummanCollectionChoice(g, offer.removable[0]?.id ?? '', '', 'remove');
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return [removal.action ?? { type: 'decision', event: offer.event, decline: true }];
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}
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