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Dune/game/guild-homeworld-shipment.ts

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import {
MOBILE_LOCATION,
splitLocation,
TERRITORIES,
validGameLocation,
type MobileBoard,
} from './board';
import {
HomeworldCustodyError,
homeworldForceGroups,
quoteHomeworldCustody,
type HomeworldCustody,
type HomeworldForces,
} from './homeworld-custody';
import type { HomeworldShipmentContext } from './homeworld-shipment';
export type GuildHomeworldShipmentContext = HomeworldShipmentContext & {
storm: number;
board: Record<
string,
{ forces: Record<string, number>; eliteForces: Record<string, number> }
>;
/** The mobile stronghold's ordinary Arrakis pointer, not its interior. */
mobileStronghold?: string | null;
discoveries?: MobileBoard['discoveries'];
};
export type GuildHomeworldShipmentIntent = {
player: string;
destination: string;
sources: Record<string, HomeworldForces>;
};
const record = (value: unknown): value is Record<string, unknown> =>
!!value && typeof value === 'object' && !Array.isArray(value);
const whole = (value: unknown): value is number =>
typeof value === 'number' && Number.isSafeInteger(value) && value >= 0;
function requireShipment(
condition: unknown,
message: string,
): asserts condition {
if (!condition) throw new HomeworldCustodyError(message);
}
function canonicalSector(context: GuildHomeworldShipmentContext, key: string) {
const { territory, sector } = splitLocation(key);
return (
key === `${territory}:${sector}` &&
validGameLocation({ discoveries: context.discoveries }, territory, sector)
);
}
function printedSector(key: string) {
const { territory: id, sector } = splitLocation(key);
return (
key === `${id}:${sector}` &&
TERRITORIES.some(
(territory) => territory.id === id && territory.sectors.includes(sector),
)
);
}
/** Guild's own special shipment from one Arrakis territory to a Homeworld.
* The caller owns timing, payment, alliance funding, responses and arrival
* effects. An independently purchased ordinary Karama price survives native
* rate cancellation. No private card, concealed-force value or usage is read.
* The mobile stronghold's interior remains protected when its pointer is in
* storm. A Homeworld destination never becomes a fabricated Arrakis sector. */
export function quoteGuildHomeworldShipment(
context: GuildHomeworldShipmentContext,
custody: HomeworldCustody,
intent: GuildHomeworldShipmentIntent,
) {
const worlds = homeworldForceGroups(context, custody);
requireShipment(
whole(context.storm) && context.storm <= 18 && record(context.board),
'Guild shipment needs the current board and storm sector.',
);
requireShipment(
context.players.every(
(p) =>
p.ally === null ||
(typeof p.ally === 'string' &&
p.ally !== p.id &&
context.players.some((other) => other.id === p.ally)),
),
'Homeworld shipment needs valid seated alliance identities.',
);
requireShipment(
record(intent) &&
Object.keys(intent).length === 3 &&
typeof intent.player === 'string' &&
typeof intent.destination === 'string' &&
record(intent.sources),
'Choose the Guild, a destination Homeworld and typed Arrakis source groups.',
);
const player = context.players.find((p) => p.id === intent.player);
const destination = worlds.find((w) => w.id === intent.destination);
requireShipment(
player?.faction === 'guild' && destination,
'Only the Guild may ship from Arrakis to an active Homeworld.',
);
const native = context.players.find((p) => p.id === destination.native)!;
requireShipment(
!(player.ally === native.id && native.ally === player.id),
'You cannot ship to your ally’s Homeworld.',
);
const board = Object.hasOwn(context.board, player.id)
? context.board[player.id]
: undefined;
requireShipment(
record(board) && record(board.forces) && record(board.eliteForces),
'Guild shipment needs its current physical board counters.',
);
const pointer = context.mobileStronghold;
requireShipment(
pointer === undefined ||
pointer === null ||
(typeof pointer === 'string' && printedSector(pointer)),
'The mobile stronghold needs a canonical Arrakis pointer.',
);
for (const [key, amount] of Object.entries(board.forces))
requireShipment(
canonicalSector(context, key) &&
whole(amount) &&
amount <= 20 &&
(key !== MOBILE_LOCATION || !!pointer),
'Guild shipment needs valid physical force locations and counts.',
);
for (const [key, amount] of Object.entries(board.eliteForces))
requireShipment(
canonicalSector(context, key) && whole(amount) && amount === 0,
'Guild counters cannot acquire special force identities.',
);
const boardTotal = Object.values(board.forces).reduce((sum, n) => sum + n, 0);
const worldTotal = worlds.reduce(
(sum, w) =>
sum +
(w.forces[player.id]?.normal ?? 0) +
(w.forces[player.id]?.elite ?? 0),
0,
);
requireShipment(
whole(boardTotal) && boardTotal + worldTotal <= 20,
'Guild board and Homeworld custody exceed its twenty physical counters.',
);
const entries = Object.entries(intent.sources);
requireShipment(
entries.length > 0,
'Choose forces from one Arrakis territory.',
);
let origin: string | undefined;
let amount = 0;
const boardForces = { ...board.forces };
const boardEliteForces = { ...board.eliteForces };
const boardSources: {
key: string;
before: HomeworldForces;
after: HomeworldForces;
}[] = [];
for (const [key, selected] of entries) {
requireShipment(
canonicalSector(context, key) && (key !== MOBILE_LOCATION || !!pointer),
'Choose a canonical, active Arrakis source sector.',
);
const source = splitLocation(key);
requireShipment(source.sector !== context.storm, 'The source is in storm.');
requireShipment(
origin === undefined || origin === source.territory,
'A Guild force group must come from one Arrakis territory.',
);
origin = source.territory;
requireShipment(
record(selected) &&
Object.keys(selected).length === 2 &&
whole(selected.normal) &&
whole(selected.elite) &&
selected.normal > 0 &&
selected.elite === 0 &&
selected.normal <= 20,
'Each source needs a positive physical Guild counter group.',
);
const before = {
normal: Object.hasOwn(board.forces, key) ? board.forces[key] : 0,
elite: 0,
};
requireShipment(
selected.normal <= before.normal,
'The selected Arrakis sector does not hold those physical counters.',
);
const after = { normal: before.normal - selected.normal, elite: 0 };
amount += selected.normal;
if (after.normal) boardForces[key] = after.normal;
else delete boardForces[key];
delete boardEliteForces[key];
boardSources.push({ key, before, after });
}
requireShipment(
amount <= 20,
'A shipment cannot exceed twenty physical counters.',
);
const transferred = quoteHomeworldCustody(context, custody, [
{
homeworld: destination.id,
player: player.id,
withdraw: { normal: 0, elite: 0 },
deposit: { normal: amount, elite: 0 },
},
]);
return {
...transferred,
amount,
elite: 0,
cost:
context.purchasedGuildRate || !context.nativeGuildRateCanceled
? Math.ceil(amount / 2)
: amount,
origin: origin!,
boardSources,
boardForces,
boardEliteForces,
};
}