Files
Dune/game/smuggler-shipment.ts
Quintine 9381ef140d Connect optional Smuggler reserve shipment and saved interception
Prototype one free accompanying force into an empty territory with explicit opt-out, shared human/AI pricing, physical elite custody and Guild recipient accounting. Bind pending quotes to their unique saved Guild decision; preserve legacy unstamped full-price declarations. Smuggler battle collection and combined modules remain unfinished and gated. Repair a randomly dealt-out Karama fixture by relocating its actual physical card without changing inventory.

Validation: 70 focused tests; typecheck, lint, 4477 offline tests, production build and 43 HTTP tests passed. Independent rules/persistence review completed, including interruption and cancellation. Browser checked the price toggle, three arrivals for two spice, and refresh with unchanged private cards. Two genuine four-profile Basic/Advanced samples completed without rejected candidates but did not use Smuggler.

Preserved all 427 opening rooms and original seat/recovery rows (461 rooms after QA/HTTP). SQLite integrity and foreign keys passed. Server remained healthy after the reported power outage; no restart or reset.

Verified source tree: bf6e02bf6873ca6d6b01c83481489f55b2c7db0184a7056364343440dae88803
2026-09-13 20:19:33 +10:00

40 lines
1.3 KiB
TypeScript

import type { Game, GameView } from './engine';
import { presenceAt } from './force-presence';
/** The amount is the entire physical shipment, including its one free companion. */
export type SmugglerShipment = { leader: string; amount: number };
/** Public leader custody and whole-territory presence suffice; no private hand is read. */
export function quoteSmugglerShipment(
game: Game | GameView,
player: string,
territory: string,
amount: number,
): SmugglerShipment | null {
if (!Number.isSafeInteger(amount) || amount < 2) return null;
// Classic Fremen reserves are on-planet; their normal reinforcement is not off-planet shipping.
if (game.players.find((p) => p.id === player)?.faction === 'fremen')
return null;
const assignment = game.leaderSkills?.assignments.find(
(a) => a.owner === player && a.skill === 'smuggler',
);
if (
!assignment ||
('controller' in assignment && assignment.controller !== player) ||
('faceUp' in assignment && !assignment.faceUp)
)
return null;
const leader = game.players
.find((p) => p.id === player)
?.leaders.find((l) => l.id === assignment.leader);
if (
!leader ||
leader.dead ||
leader.capturedBy ||
leader.gholaBy ||
game.players.some((p) => presenceAt(p, territory) > 0)
)
return null;
return { leader: leader.id, amount };
}