Provide authenticated owner/operator room controls with live account binding, durable audit and exact saved retries. Pause gates human, bot and automatic writes while preserving recovery, discussion and taking back control. Resume keeps decisions and restores AI pacing. Add directory availability filters and player notices. Verified types, lint, 5223 offline tests, 52 HTTP tests and build. Independent persistence/privacy review and authenticated HTTP acceptance passed. Desktop/mobile browser QA confirmed lost-response refresh/retry makes one audit row and resume restores controls. Existing games preserved. Authenticated deployed admin acceptance remains pending explicit QA access confirmation.
768 lines
25 KiB
TypeScript
768 lines
25 KiB
TypeScript
import { requestOrigin } from '../lib/request-origin';
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import { baseDeck } from '../game/cards';
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import type * as Rooms from '../db/rooms';
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import { loadRoomContinuation } from './fixture-room-continuation';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation =
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this.sql.startsWith('UPDATE rooms SET state') &&
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!this.sql.includes('FROM seats');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/lib/request-origin') return { requestOrigin };
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return { rooms: exports as typeof Rooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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function emptyMarketState(f: Awaited<ReturnType<typeof fixture>>) {
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const g = structuredClone(f.initial);
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g.players[0] = engine.newPlayer(f.auth.playerId, 'CHOAM', 'choam');
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for (const player of g.players) {
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player.hand = [];
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player.spice = 10;
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}
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g.phase = 3;
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g.auction = null;
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g.response = null;
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g.deck = baseDeck();
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g.discard = [];
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g.choamMarket = { owner: f.auth.playerId, resume: 'phase', blocked: [] };
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g.decision = { kind: 'choamMarket', player: f.auth.playerId };
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g.aid = { [f.auth.playerId]: { recipient: 'emperor', amount: 2 } };
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return g;
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}
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void test('recovery finishes a choice-free CHOAM market and credits escrow refund once', async () => {
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const f = await fixture();
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try {
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const initial = emptyMarketState(f);
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f.save(initial);
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const snapshot = await f.rooms.readSeatView(f.code, f.auth);
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assert.equal(snapshot.decision?.kind, 'choamMarket');
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assert.deepEqual(await f.rooms.readRoom(f.code), initial);
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assert.equal(f.writes.length, 0);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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const next = await f.rooms.readRoom(f.code);
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assert.equal(next.phase, 4);
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assert.equal(next.choamMarket, null);
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assert.equal(next.decision, null);
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assert.equal(next.players[0].spice, 12);
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assert.deepEqual(next.aid, {});
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assert.equal(next.version, initial.version + 1);
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const notification = next.log.filter(
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(entry) => entry.automatic?.name === 'Market complete',
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);
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assert.equal(notification.length, 1);
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assert.equal(notification[0].automatic?.faction, 'choam');
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), next);
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assert.equal(f.writes.length, 1);
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} finally {
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f.sqlite.close();
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}
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});
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void test('competing workers finish an empty market without duplicate escrow refund or announcements', async () => {
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const f = await fixture();
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try {
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const initial = emptyMarketState(f);
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f.save(initial);
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const gate = deferred();
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let arrivals = 0;
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) gate.resolve();
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await gate.promise;
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};
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await Promise.all([
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f.rooms.continueRoomAutomatic(f.code, clock),
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f.rooms.continueRoomAutomatic(f.code, clock),
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]);
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const next = await f.rooms.readRoom(f.code);
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assert.equal(next.phase, 4);
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assert.equal(next.version, initial.version + 1);
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assert.equal(next.players[0].spice, 12);
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assert.equal(
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next.log.filter((entry) => entry.automatic?.name === 'Market complete')
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.length,
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1,
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);
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assert.deepEqual(
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f.writes.map((write) => write.changes).sort((a, b) => a - b),
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[0, 1],
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);
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} finally {
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f.sqlite.close();
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}
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});
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void test('market recovery preserves a possible incoming card choice without inspecting its hidden identity', async () => {
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const f = await fixture();
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try {
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const initial = emptyMarketState(f);
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initial.players[1].hand = initial.deck.splice(0, 2);
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f.save(initial);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), initial);
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assert.equal(f.writes.length, 0);
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const view = await f.rooms.readSeatView(f.code, f.auth);
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assert.equal(view.players[1].hand, undefined);
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assert.equal(view.decision?.kind, 'choamMarket');
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assert.equal(view.players[0].spice, 10);
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} finally {
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f.sqlite.close();
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}
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});
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async function fixture() {
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const store = unitStore();
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const created = await store.rooms.createRoom('Owner', 'harkonnen', false, []);
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const code = created.view.code;
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const auth = await store.rooms.authenticate(code, created.token);
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const g = await store.rooms.readRoom(code);
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g.players.push(engine.newPlayer('emperor', 'Emperor', 'emperor'));
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g.players.push(engine.newPlayer('guild', 'Guild', 'guild'));
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g.status = 'playing';
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g.phase = 3;
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g.turn = 2;
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g.order = g.players.map((p) => p.id);
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g.active = auth.playerId;
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for (const p of g.players) {
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p.hand = [];
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p.spice = 10;
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}
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const cards = baseDeck();
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const shield = cards.find((c) => c.kind === 'shield')!;
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const bonus = cards.find((c) => c.kind === 'worthless')!;
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g.players[0].hand = [shield];
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g.deck = [bonus];
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g.auction = {
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cards: [shield],
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index: 0,
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bid: 4,
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bidder: auth.playerId,
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active: auth.playerId,
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passed: ['emperor', 'guild'],
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opener: 0,
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peekKnown: false,
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};
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g.response = { kind: 'emperorIncome', owner: 'emperor', passed: [] };
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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return {
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...store,
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code,
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auth,
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token: created.token,
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initial: g,
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bonus,
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save,
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};
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}
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function assertSettled(g: engine.Game, owner: string) {
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assert.equal(g.response, null);
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assert.equal(g.players.find((p) => p.id === 'emperor')!.spice, 14);
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assert.equal(g.players.find((p) => p.id === owner)!.hand.length, 2);
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assert.equal(g.deck.length, 0);
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assert.deepEqual(
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g.log.filter((e) => e.automatic).map((e) => e.automatic!.name),
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['Auction income', 'Bonus treachery card'],
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);
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}
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function deferred() {
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let resolve!: () => void;
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let reject!: (error: Error) => void;
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const promise = new Promise<void>((yes, no) => {
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resolve = yes;
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reject = no;
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});
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return { promise, resolve, reject };
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}
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function route(
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store: ReturnType<typeof unitStore>,
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automatic: (code: string) => Promise<void>,
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run: (code: string) => Promise<void>,
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) {
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const pending: Promise<void>[] = [];
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const continuation = loadRoomContinuation({
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continueRoomAutomatic: automatic,
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continueRoomBots: run,
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});
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const exports: {
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GET?: (req: Request) => Promise<Response>;
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POST?: (req: Request) => Promise<Response>;
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} = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(
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new URL('../app/api/rooms/[code]/route.ts', import.meta.url),
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'utf8',
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),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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URL,
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Response,
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JSON,
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require: (name: string) => {
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if (name === '@/db/rooms')
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return {
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...store.rooms,
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continueRoomAutomatic: automatic,
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continueRoomBots: run,
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};
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if (name === '@/db/room-continuation') return continuation;
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if (name === '@/game/engine') return engine;
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if (name === '@/lib/request-origin') return { requestOrigin };
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if (name === 'cloudflare:workers')
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return { env: {}, waitUntil: (work: Promise<void>) => pending.push(work) };
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throw new Error('Unexpected route dependency ' + name);
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},
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},
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);
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return { GET: exports.GET!, POST: exports.POST!, pending };
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}
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function request(f: { code: string; token: string }) {
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return new Request(`http://localhost/api/rooms/${f.code}`, {
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headers: { cookie: `dune_${f.code}=${f.token}` },
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});
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}
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void test('private reads have no automatic effect; persisted recovery settles income and hidden bonus exactly once', async () => {
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const f = await fixture();
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try {
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const before = JSON.stringify(await f.rooms.readRoom(f.code));
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const view = await f.rooms.readSeatView(f.code, f.auth);
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assert.equal(view.response?.kind, 'emperorIncome');
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assert.equal(view.players.find((p) => p.id === 'emperor')!.hand, undefined);
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assert.equal('deck' in view, false);
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assert.equal(JSON.stringify(await f.rooms.readRoom(f.code)), before);
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assert.equal(f.writes.length, 0);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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const settled = await f.rooms.readRoom(f.code);
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assertSettled(settled, f.auth.playerId);
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assert.equal(settled.version, f.initial.version + 1);
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assert.equal(settled.botsPending, false);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), settled);
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assert.equal(f.writes.length, 1);
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const publicView = engine.viewGame(settled, 'guild');
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assert.equal(publicView.players[0].hand, undefined);
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assert.equal(JSON.stringify(publicView).includes(f.bonus.id), false);
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} finally {
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f.sqlite.close();
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}
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});
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void test('competing automatic workers commit one income/draw sequence through production CAS', async () => {
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const f = await fixture();
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try {
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const gate = deferred();
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let arrivals = 0;
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) gate.resolve();
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await gate.promise;
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};
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await Promise.all([
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f.rooms.continueRoomAutomatic(f.code, clock),
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f.rooms.continueRoomAutomatic(f.code, clock),
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]);
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const settled = await f.rooms.readRoom(f.code);
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assertSettled(settled, f.auth.playerId);
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assert.equal(settled.version, f.initial.version + 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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} finally {
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f.sqlite.close();
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}
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});
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void test('takeback winning the CAS survives automatic recovery and does not re-enable autopilot', async () => {
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const f = await fixture();
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try {
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f.initial.players[0].autopilot = 'Hard';
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f.initial.botsPending = true;
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f.initial.botNextActionAt = 11500;
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f.save(f.initial);
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f.hooks.beforeWrite = async () => {
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f.hooks.beforeWrite = undefined;
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await f.rooms.act(
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f.code,
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f.auth,
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f.initial.version,
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{ type: 'setAutopilot', difficulty: null },
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clock,
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);
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};
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await f.rooms.continueRoomAutomatic(f.code, clock);
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const settled = await f.rooms.readRoom(f.code);
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assertSettled(settled, f.auth.playerId);
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assert.equal(settled.players[0].autopilot, undefined);
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assert.equal(settled.botsPending, false);
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assert.equal(settled.botNextActionAt, undefined);
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assert.equal(settled.version, f.initial.version + 2);
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assert.deepEqual(
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f.writes.map((w) => w.changes),
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[0, 1],
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);
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} finally {
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f.sqlite.close();
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}
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});
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void test('bounded recovery stops after four lost CAS writes and remains recoverable on the next request', async () => {
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const f = await fixture();
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try {
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f.hooks.beforeWrite = async () => {
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const latest = await f.rooms.readRoom(f.code);
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latest.version++;
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f.save(latest);
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};
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 4);
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assert.ok(f.writes.every((w) => w.changes === 0));
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const pending = await f.rooms.readRoom(f.code);
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assert.equal(pending.response?.kind, 'emperorIncome');
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assert.equal(pending.players[1].spice, 10);
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assert.equal(pending.deck.length, 1);
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f.hooks.beforeWrite = undefined;
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assertSettled(await f.rooms.readRoom(f.code), f.auth.playerId);
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} finally {
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f.sqlite.close();
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}
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});
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void test('a genuinely cancelable legacy response remains available without metadata-only writes', async () => {
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const f = await fixture();
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try {
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const karama = baseDeck().find((c) => c.effect === 'karama')!;
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f.initial.players[2].hand = [karama];
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f.save(f.initial);
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const before = await f.rooms.readRoom(f.code);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), before);
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assert.equal(f.writes.length, 0);
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} finally {
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f.sqlite.close();
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}
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});
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void test('overlapping authenticated GETs share one worker promise, return private snapshots, and restart after completion', async () => {
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const f = await fixture();
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const gate = deferred();
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try {
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let automaticCalls = 0,
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botCalls = 0;
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const r = route(
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f,
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async (code) => {
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automaticCalls++;
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await gate.promise;
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await f.rooms.continueRoomAutomatic(code, clock);
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},
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async () => {
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botCalls++;
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},
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);
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const responses = await Promise.all([
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r.GET(request(f)),
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r.GET(request(f)),
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r.GET(request(f)),
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]);
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assert.equal(automaticCalls, 1);
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assert.equal(r.pending.length, 3);
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assert.ok(r.pending.every((work) => work === r.pending[0]));
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for (const response of responses) {
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assert.equal(response.status, 200);
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assert.equal(response.headers.get('cache-control'), 'no-store');
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const view = (await response.json()) as engine.GameView;
|
|
assert.equal(view.version, f.initial.version);
|
|
assert.equal(view.me, f.auth.playerId);
|
|
assert.equal(view.response?.kind, 'emperorIncome');
|
|
assert.equal(view.players[1].hand, undefined);
|
|
assert.equal('deck' in view, false);
|
|
}
|
|
assert.equal(f.writes.length, 0);
|
|
gate.resolve();
|
|
await r.pending[0];
|
|
assert.equal(botCalls, 1);
|
|
assertSettled(await f.rooms.readRoom(f.code), f.auth.playerId);
|
|
// A later pending interval must be eligible for a fresh worker after cleanup.
|
|
const next = await f.rooms.readRoom(f.code);
|
|
next.botsPending = true;
|
|
f.save(next);
|
|
await r.GET(request(f));
|
|
assert.equal(automaticCalls, 2);
|
|
assert.notEqual(r.pending[3], r.pending[0]);
|
|
await r.pending[3];
|
|
assert.equal(botCalls, 2);
|
|
const denied = await r.GET(
|
|
new Request(`http://localhost/api/rooms/${f.code}`),
|
|
);
|
|
assert.notEqual(denied.status, 200);
|
|
assert.equal(r.pending.length, 4);
|
|
} finally {
|
|
gate.resolve();
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('rejected route worker releases its room gate so a later authenticated request can recover', async () => {
|
|
const f = await fixture();
|
|
const gate = deferred();
|
|
try {
|
|
let automaticCalls = 0,
|
|
botCalls = 0;
|
|
const r = route(
|
|
f,
|
|
async (code) => {
|
|
if (++automaticCalls === 1) await gate.promise;
|
|
await f.rooms.continueRoomAutomatic(code, clock);
|
|
},
|
|
async () => {
|
|
botCalls++;
|
|
},
|
|
);
|
|
await r.GET(request(f));
|
|
await r.GET(request(f));
|
|
assert.equal(r.pending[0], r.pending[1]);
|
|
const rejection = assert.rejects(r.pending[0], /worker interrupted/);
|
|
gate.reject(new Error('worker interrupted'));
|
|
await rejection;
|
|
assert.equal(botCalls, 0);
|
|
assert.equal(f.writes.length, 0);
|
|
await r.GET(request(f));
|
|
assert.equal(automaticCalls, 2);
|
|
assert.notEqual(r.pending[2], r.pending[0]);
|
|
await r.pending[2];
|
|
assert.equal(botCalls, 1);
|
|
assertSettled(await f.rooms.readRoom(f.code), f.auth.playerId);
|
|
} finally {
|
|
gate.resolve();
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
function paymentState(f: Awaited<ReturnType<typeof fixture>>) {
|
|
const g = structuredClone(f.initial);
|
|
g.response = null;
|
|
g.decision = { kind: 'auctionPayment', player: f.auth.playerId };
|
|
g.players[0].hand = [];
|
|
return g;
|
|
}
|
|
function inspectionState(f: Awaited<ReturnType<typeof fixture>>) {
|
|
const g = structuredClone(f.initial);
|
|
g.players[0] = engine.newPlayer(f.auth.playerId, 'Atreides', 'atreides');
|
|
g.phase = 6;
|
|
g.auction = null;
|
|
g.response = null;
|
|
g.players[1].hand = [baseDeck().find((c) => c.kind === 'shield')!];
|
|
for (const p of g.players.slice(0, 2)) {
|
|
p.forces = { 'arrakeen:10': 3 };
|
|
p.reserves = 17;
|
|
}
|
|
g.battle = {
|
|
territory: 'arrakeen',
|
|
attacker: f.auth.playerId,
|
|
defender: 'emperor',
|
|
prepared: true,
|
|
plans: {
|
|
emperor: {
|
|
dial: 0,
|
|
support: 0,
|
|
leader: 'emperor-0',
|
|
weapon: null,
|
|
defense: g.players[1].hand[0].id,
|
|
},
|
|
},
|
|
revealed: false,
|
|
traitorCalls: {},
|
|
fullPlan: { owner: f.auth.playerId, target: 'emperor' },
|
|
};
|
|
g.decision = {
|
|
kind: 'fullPlanRead',
|
|
player: f.auth.playerId,
|
|
target: 'emperor',
|
|
};
|
|
return g;
|
|
}
|
|
|
|
void test('authenticated reconnect recovers legacy inspection without changing sealed plans; a new route instance cannot replay it', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = inspectionState(f);
|
|
f.save(initial);
|
|
const r = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
const denied = await r.GET(
|
|
new Request(`http://localhost/api/rooms/${f.code}`),
|
|
);
|
|
assert.notEqual(denied.status, 200);
|
|
assert.equal(r.pending.length, 0);
|
|
const response = await r.GET(request(f));
|
|
assert.equal(response.status, 200);
|
|
assert.equal(response.headers.get('cache-control'), 'no-store');
|
|
const snapshot = (await response.json()) as engine.GameView;
|
|
assert.equal(snapshot.decision?.kind, 'fullPlanRead');
|
|
assert.ok(snapshot.battle?.fullPlanInsight);
|
|
assert.equal(snapshot.players[1].hand, undefined);
|
|
await Promise.all(r.pending);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.decision, null);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.deepEqual(next.battle, initial.battle);
|
|
assert.deepEqual(next.players, initial.players);
|
|
assert.equal(
|
|
next.log.filter((e) => e.automatic?.name === 'Full plan inspection')
|
|
.length,
|
|
1,
|
|
);
|
|
assert.equal(engine.viewGame(next, 'guild').battle?.fullPlanInsight, null);
|
|
const restarted = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
const reconnected = await restarted.GET(request(f));
|
|
assert.equal(reconnected.status, 200);
|
|
assert.equal(restarted.pending.length, 0);
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), next);
|
|
assert.equal(f.writes.length, 1);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('competing decision-only payment recovery workers charge, award and announce once', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = paymentState(f);
|
|
f.save(initial);
|
|
const gate = deferred();
|
|
let arrivals = 0;
|
|
f.hooks.beforeWrite = async () => {
|
|
if (++arrivals === 2) gate.resolve();
|
|
await gate.promise;
|
|
};
|
|
await Promise.all([
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
]);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.equal(next.decision, null);
|
|
assert.equal(next.response, null);
|
|
assert.equal(next.players[0].spice, 6);
|
|
assert.equal(next.players[1].spice, 14);
|
|
assert.equal(next.players[0].hand.length, 2);
|
|
assert.equal(next.deck.length, 0);
|
|
assert.deepEqual(
|
|
next.log.filter((e) => e.automatic).map((e) => e.automatic!.name),
|
|
['Auction payment', 'Auction income', 'Bonus treachery card'],
|
|
);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), next);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('GET schedules decision-only payment recovery but a genuine Karama choice causes no version or resource write', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = paymentState(f);
|
|
initial.players[0].hand = [baseDeck().find((c) => c.effect === 'karama')!];
|
|
f.save(initial);
|
|
const r = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
await r.GET(request(f));
|
|
await Promise.all(r.pending);
|
|
assert.equal(r.pending.length, 1);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), initial);
|
|
initial.players[0].hand = [];
|
|
f.save(initial);
|
|
const resumed = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
await resumed.GET(request(f));
|
|
await Promise.all(resumed.pending);
|
|
assert.equal(resumed.pending.length, 1);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.players[0].spice, 6);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.equal(next.decision, null);
|
|
assert.equal(f.writes.length, 1);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('a manual legacy payment winning the CAS fences an already prepared automatic payment and reward', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = paymentState(f);
|
|
f.save(initial);
|
|
f.hooks.beforeWrite = async () => {
|
|
f.hooks.beforeWrite = undefined;
|
|
await f.rooms.act(
|
|
f.code,
|
|
f.auth,
|
|
initial.version,
|
|
{ type: 'decision', karama: false },
|
|
clock,
|
|
);
|
|
};
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.equal(next.players[0].spice, 6);
|
|
assert.equal(next.players[1].spice, 14);
|
|
assert.equal(next.players[0].hand.length, 2);
|
|
assert.equal(next.deck.length, 0);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes),
|
|
[0],
|
|
);
|
|
assert.equal(
|
|
next.log.filter((e) => e.automatic?.name === 'Bonus treachery card')
|
|
.length,
|
|
1,
|
|
);
|
|
assert.equal(
|
|
next.log.filter((e) => e.automatic?.name === 'Auction payment').length,
|
|
0,
|
|
);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('decision-only recovery preserves active overlays and their exact private continuation', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
for (const kind of ['truth', 'opening'] as const) {
|
|
const initial = inspectionState(f);
|
|
if (kind === 'truth')
|
|
initial.truthtrance = {
|
|
stage: 'ask',
|
|
queue: [{ player: f.auth.playerId, card: 'truth' }],
|
|
passed: [],
|
|
question: null,
|
|
};
|
|
else initial.phaseOpening = { passed: [], initialize: false };
|
|
f.save(initial);
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), initial);
|
|
assert.equal(f.writes.length, 0);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|